STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

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I'm having a pretty bad glitch, and I think the PartySwap Mod is causing it
I'm playing as a male Exile, and after the Coucil scene on Dantooine where Visas and I have a talk, and instead of it cutting to the Dicsiple's conversation with Carth like it's supposed to, the scene with Visas just stops and I end up stuck in the room. Is there anything I can do to fix this?
Last edited by BobbyTheWallflower; Aug 27, 2018 @ 10:03am
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Showing 1-9 of 9 comments
aidanpscott Aug 27, 2018 @ 1:45pm 
What other mods are you using with it?
High Quality Ravager Backdrop
Invisible Headgear for TSL
Beautyful Blasters.
Improved Peragus Asteroid Fields
Create all Mira's Rockets (for TSLRCM)
Coruscant No Overlay (for TSLRCM)
No Lightsaber Quest (for TSLRCM)
Peragus Large Monitor Adjustment
Lightsaber On Peragus
TSL Backdrop Improvements
Never Fail Influence Checks
Canonical Jedi Exile 1.2
Effixian's Mandalorians Tweak
Effixian's Prototype Knight & Warrior Breastplates
Effixian's Zeison Sha/Jal Shey Reskins 2010
Visas Marr's Lightsaber Drop (for TSLRCM)
New swords.
Ebon Hawk Re-Texture INTERIOR ONLY
New Texture of Holocrons in the Telos Secret Academy
Widescreen UI (stretch fix)
Visas HD Re-Skin
Fixed Lightsaber Colors (#1)
(English) The Sith Lords Restored Content Modification (TSLRCM)

And the PartySwap Mod and the Train The Handmaiden mod
DJ Aug 28, 2018 @ 7:29am 
Are you sure that all those mods are compatible with TSLRCM? I think I have heard that party swap works with it (but I could be wrong), the train the handmaiden one seems particularly suspicious based on the name (but idk if they work together or even what it does), also it might be new swords (which presumably adds more swords to the game). I would try removing those three one by one in order of which you want most to least, till it’s resolved.
BobbyTheWallflower Aug 28, 2018 @ 12:44pm 
Originally posted by DJ Spicy Deluxe:
Are you sure that all those mods are compatible with TSLRCM? I think I have heard that party swap works with it (but I could be wrong), the train the handmaiden one seems particularly suspicious based on the name (but idk if they work together or even what it does), also it might be new swords (which presumably adds more swords to the game). I would try removing those three one by one in order of which you want most to least, till it’s resolved.
New swords isn't the problem, all it does is just retexture the existing swords and blades
cerberusiv Aug 28, 2018 @ 12:56pm 
Originally posted by BobbyTheWallflower:
Originally posted by DJ Spicy Deluxe:
Are you sure that all those mods are compatible with TSLRCM? I think I have heard that party swap works with it (but I could be wrong), the train the handmaiden one seems particularly suspicious based on the name (but idk if they work together or even what it does), also it might be new swords (which presumably adds more swords to the game). I would try removing those three one by one in order of which you want most to least, till it’s resolved.
New swords isn't the problem, all it does is just retexture the existing swords and blades

Should be OK but if it alters appearance.2da it will conflict with TSLRCM.
I uninstalled the New Swords and Beautyful Blasters mods, and it hasn't fixed it

Also here's the link to the Train the Handmaiden Mod if anyone catches anything fishy about it:
https://deadlystream.com/files/file/1176-train-the-handmaiden/
Last edited by BobbyTheWallflower; Aug 30, 2018 @ 4:06pm
anarcher Aug 31, 2018 @ 7:48am 
Hoh, mod conflict-o-rama over here. You wouldn't happen to have a save before this happened?
Originally posted by anarcher:
Hoh, mod conflict-o-rama over here. You wouldn't happen to have a save before this happened?
No I don't, sadly
anarcher Aug 31, 2018 @ 10:32am 
Yet another case of someone not following the S.O.L.O. way getting punished for their lack of vision.
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Date Posted: Aug 27, 2018 @ 10:03am
Posts: 9