STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

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Changing of the Guard: Bonus Mission?
So, I did the thing with the atmospheric sensors before talking with Berun. Does that mean I'm stuck with the mission for the rest of the game? Or is the quest automatically "finished" after ***SPOILER WARNING*** the mercenaries are killed by the player and the Koonda militia a little bit later? I don't want to have Zerron replaced, because I know that that is not a wise choice (since my current playthrough of this game is LS.) ***END SPOILER***
Last edited by Ridley12, Knight of God; Oct 25, 2019 @ 4:45pm
Originally posted by cerberusiv:
Just forget that quest. If you are using TSLRCM it should get deleted at some point, probably once you have definitively chosen sides between the settlers and the mercenaries. If you are not using TSLRCM then, unfortunately, it may be stuck in your journal until you confront the jedi masters on Dantooine.
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cerberusiv Oct 25, 2019 @ 9:43pm 
Just forget that quest. If you are using TSLRCM it should get deleted at some point, probably once you have definitively chosen sides between the settlers and the mercenaries. If you are not using TSLRCM then, unfortunately, it may be stuck in your journal until you confront the jedi masters on Dantooine.
Originally posted by cerberusiv:
Just forget that quest. If you are using TSLRCM it should get deleted at some point, probably once you have definitively chosen sides between the settlers and the mercenaries. If you are not using TSLRCM then, unfortunately, it may be stuck in your journal until you confront the jedi masters on Dantooine.
Ah. Thank you. I've only played through the game once, and I haven't played through it entirely with TSLRCM+M4-78, so that's what I'm accomplishing on this playthrough.
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Date Posted: Oct 25, 2019 @ 4:43pm
Posts: 2