STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

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Ironmittenz May 5, 2018 @ 11:32pm
Is HK47 supposed to leave the party every time HK50s are confronted?
Also I can't seem to get the sonic inprint dialoge going with him and Im close to the end of game. I've got the latest tslrcm subscribed yet for some reason things look like they're bugging with HK47.
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cerberusiv May 6, 2018 @ 3:10am 
If you mean he disappears from your current party and you have to manually put him back in, then no. He cannot engage in combat with the HK50's so any fights are down to your main character and the third party member. HK47 should still be an active party member once the fight is over.

As for the sonic imprint sensor, poke around in the dialogue options until you find the krek beetles line. That is the line that leads to the dialogue which triggers the quest. You should be able to do this immediately after the very first conversation with HK47.
Ironmittenz May 6, 2018 @ 6:53am 
I'm runiing the linux version of K2 (NO KSE | KOTOR TOOLS SUPPORT) - HK47 leaves the active party durring the confrontations and just stands at that spot. I have to summon HK47 from the party selection manually only to now see two of him - One standing there and one in the active party. This happens in every HK50 zone. After every ambush is there a lingering HK47 standing in every damn spot ><. Note: HK47 also left the active party when Mandalore confronted that one Mandalorian merc on Dantooine.
cerberusiv May 6, 2018 @ 7:20am 
I know virtually nothing about Linux so can't suggest much.

You only get the imprint sensor quest that leads to the droid factory with the TSLRCM mod, no mod, no quest.

HK47 should not be doing what you describe. If you were using the Windows version I would suspect a corrupted file or a mod issue. Probably worth verifying your game files through Steam library.
Hassat Hunter May 7, 2018 @ 10:44am 
Are you using the killblaster / killstick? It breaks the script to re-add HK
Shucks May 7, 2018 @ 10:45am 
This happens to me, both the HK47 and the HK50's don't attack. They say something like "I cant attack, this is embarrassing". I thought it was a lore moment where the bots were programmed not to attack eachother.
Ironmittenz May 8, 2018 @ 12:39am 
Originally posted by Hassat Hunter:
Are you using the killblaster / killstick? It breaks the script to re-add HK

Good call. I removed them, lo & behold he rejoined the party after the battles. TIL: killblasters dupe HK-47s when present at any HK-50 ambush - Don't use them.
Originally posted by syKe:
This happens to me, both the HK47 and the HK50's don't attack. They say something like "I cant attack, this is embarrassing". I thought it was a lore moment where the bots were programmed not to attack eachother.
It is a lore reason that gets explored later in the game
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Date Posted: May 5, 2018 @ 11:32pm
Posts: 8