STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

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Dark Jedi at Trayus Academy Doesn't Appear
Does anyone know why the Dark Jedis don't appear at Trayus Academy? Right after the party confronts Kreia, Atton runs, and right after the loading is done, somehow I'm inside the Academy and theres no one around. I know they are two doors one on the left and right, but I can't open them/ I'm completely stuck. I know Atton is suppose to Darth Sion, but it just loads to my character. Anyone know why it does this?
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Showing 1-4 of 4 comments
psychotron666 May 2, 2018 @ 7:30pm 
Do you have any mods active, if so what? (perhaps some lightsaber or armour mods?) And if you have tslrcm, did you install it halfway?
I have downloaded the restored content all the way. I didn't know you can install the restored content halfway and play it. and I installed minor mods like Blaster redesign mod, Call of Aid mod, etc. I did the Dark Jedi Conversion mod where the dark jedi looks like dark jedi from the first one. Also, I did the improve A.I. mod.

Originally posted by psychotron666:
Do you have any mods active, if so what? (perhaps some lightsaber or armour mods?) And if you have tslrcm, did you install it halfway?
Last edited by Booty-Ass Fingers; May 2, 2018 @ 7:39pm
cerberusiv May 2, 2018 @ 10:42pm 
TSLRCM should be used from the start, never installed part way through.

This sort of issue is almost invariably a mod conflict, usually betwen TSLRCM and another mod. Even a minor mod that changes a .2da file that TSLRCM also changes is enough to give an issue.

The TSLRCM compatibility list at Deadlystream mentions a possible conflict with an improved AI mod but says it occurs on Nar Shadaa.

Only way to find out which mod is the problem is to remove them all so you just have the game with TSLRCM installed and continue with a save from before the party confront Kreia. If that works then you can put the other mods back one by one until you find the one that is the problem.
Booty-Ass Fingers May 3, 2018 @ 12:15am 
Originally posted by cerberusiv:
TSLRCM should be used from the start, never installed part way through.

This sort of issue is almost invariably a mod conflict, usually betwen TSLRCM and another mod. Even a minor mod that changes a .2da file that TSLRCM also changes is enough to give an issue.

The TSLRCM compatibility list at Deadlystream mentions a possible conflict with an improved AI mod but says it occurs on Nar Shadaa.

Only way to find out which mod is the problem is to remove them all so you just have the game with TSLRCM installed and continue with a save from before the party confront Kreia. If that works then you can put the other mods back one by one until you find the one that is the problem.
I did what you suggested and first off it worked, thank you. Second, no of my mods were the problem, I just its one of those random glitchy problems that pops up and you have to unstall and re-install everything again. This game still has a problems, but it is what it is. Thanks for all ya help!
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Date Posted: May 2, 2018 @ 6:45pm
Posts: 4