STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

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Iv Feb 21, 2018 @ 2:02pm
Jekk'Jekk Tarr
Way too hard. I get my♥♥♥♥♥kicked as soon as I go in there. I run out of medpacs. I need help.
I even have 2 lightsabers.
Last edited by Iv; Feb 21, 2018 @ 3:51pm
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Showing 1-15 of 32 comments
Myrkul Feb 21, 2018 @ 2:10pm 
Just spam imba force storm Kappa.

Just kidding.

What kind of build do you use for your characters?

We need a little more information.
armbarchris Feb 21, 2018 @ 2:26pm 
You can change the difficulty in the options menu.
Beyond that, yeah we need more information.
servent Feb 21, 2018 @ 2:36pm 
Ah, blind playthroughs... unless you can load an autosave from before Mira knocked you out, you'll need to carefully find away to isolate your fights, because each room has 18 fighters usually in groups of three, if you have a breath mask, ( you should, they're an autodrop on Telos), that'll save you some effort.

The first two rooms ( and an optional third room) are gun crazy, the final two rooms are loaded with Gand who rarely use blasters. and sorry to spoil you here, but the section after the Jek Jek Tar is even more loaded with Melee fighters. hope you have decent stealth.
DJ Feb 21, 2018 @ 2:50pm 
Originally posted by servent:
Ah, blind playthroughs... unless you can load an autosave from before Mira knocked you out, you'll need to carefully find away to isolate your fights, because each room has 18 fighters usually in groups of three, if you have a breath mask, ( you should, they're an autodrop on Telos), that'll save you some effort.

The first two rooms ( and an optional third room) are gun crazy, the final two rooms are loaded with Gand who rarely use blasters. and sorry to spoil you here, but the section after the Jek Jek Tar is even more loaded with Melee fighters. hope you have decent stealth.

Yeah, the Force will be your main weapon and tool in this fight. if you have a gas mask use it, otherwise use the power that Kreia taught you, but the mask will save FP for your powers. Speaking of which, you'll want to use and AoE ones you have, or any buffs like speed and armor, heal can save you in a pinch but if your armor (the stuff you wear not the force move) is good enough this won't be a huge deal. You can ofc turn down the the level in options, which kind of feels like cheating. This game is really easy to most people but on both kotors I had to play on easy for a while till I got better after a couple of playthroughs so don't feel like its cheating (since the gameplay isn't exactly what the series is known for anyways)
Iv Feb 21, 2018 @ 3:49pm 
Originally posted by armbarchris:
You can change the difficulty in the options menu.
Beyond that, yeah we need more information.
It's on easy
Iv Feb 21, 2018 @ 3:50pm 
Originally posted by DJ Spicy Deluxe:
Originally posted by servent:
Ah, blind playthroughs... unless you can load an autosave from before Mira knocked you out, you'll need to carefully find away to isolate your fights, because each room has 18 fighters usually in groups of three, if you have a breath mask, ( you should, they're an autodrop on Telos), that'll save you some effort.

The first two rooms ( and an optional third room) are gun crazy, the final two rooms are loaded with Gand who rarely use blasters. and sorry to spoil you here, but the section after the Jek Jek Tar is even more loaded with Melee fighters. hope you have decent stealth.

Yeah, the Force will be your main weapon and tool in this fight. if you have a gas mask use it, otherwise use the power that Kreia taught you, but the mask will save FP for your powers. Speaking of which, you'll want to use and AoE ones you have, or any buffs like speed and armor, heal can save you in a pinch but if your armor (the stuff you wear not the force move) is good enough this won't be a huge deal. You can ofc turn down the the level in options, which kind of feels like cheating. This game is really easy to most people but on both kotors I had to play on easy for a while till I got better after a couple of playthroughs so don't feel like its cheating (since the gameplay isn't exactly what the series is known for anyways)
I got my ass kicked on easy
Iv Feb 21, 2018 @ 3:52pm 
Originally posted by servent:
Ah, blind playthroughs... unless you can load an autosave from before Mira knocked you out, you'll need to carefully find away to isolate your fights, because each room has 18 fighters usually in groups of three, if you have a breath mask, ( you should, they're an autodrop on Telos), that'll save you some effort.

The first two rooms ( and an optional third room) are gun crazy, the final two rooms are loaded with Gand who rarely use blasters. and sorry to spoil you here, but the section after the Jek Jek Tar is even more loaded with Melee fighters. hope you have decent stealth.
Well, I want to just get off of the planet.
servent Feb 21, 2018 @ 4:36pm 
Originally posted by andacosta72 | #OceanMann:
Well, I want to just get off of the planet.

Can't help you there unless I'm back seat gaming, if you can't load an earlier save then I'm sorry
DJ Feb 21, 2018 @ 4:37pm 
Well, if its really that bad and you are not able to continue at all you could use KSE from the workshop
psycmaster421 Feb 21, 2018 @ 4:48pm 
What level are you? What force powers do you have? What equipment do you have?

Most of this is what can make or break you on this part. The best thing to usually do is to pump up your character (Force Powers, Stims, etc.) before you enter where any enemies are and let them come to you and take them down with a mix of lighstaber and force powers (force wave is good for knocking them back and stunning them while force lightning is good for taking health down).
DJ Feb 21, 2018 @ 5:14pm 
Originally posted by psycmaster421:
What level are you? What force powers do you have? What equipment do you have?

Most of this is what can make or break you on this part. The best thing to usually do is to pump up your character (Force Powers, Stims, etc.) before you enter where any enemies are and let them come to you and take them down with a mix of lighstaber and force powers (force wave is good for knocking them back and stunning them while force lightning is good for taking health down).

To add on to that, if you don't have a lightsaber it is actually rather easy to get one
http://steamcommunity.com/sharedfiles/filedetails/?id=492906469

If you don't though melee weapons will do better for this fight tha ranged (as is the case with almost all fights)
Get in the little circular bars at the center of a room and bottleneck them at the entrance to it. They can't really surround you, and you should be able to cut them up fairly easy. If you have a save before you went into the Jekk'Jekk Tarr, you can also go kit out your lightsabers a bit differently if you need to. Force Scream works really well in there, by the way.
Iv Feb 21, 2018 @ 11:29pm 
Originally posted by DJ Spicy Deluxe:
Originally posted by psycmaster421:
What level are you? What force powers do you have? What equipment do you have?

Most of this is what can make or break you on this part. The best thing to usually do is to pump up your character (Force Powers, Stims, etc.) before you enter where any enemies are and let them come to you and take them down with a mix of lighstaber and force powers (force wave is good for knocking them back and stunning them while force lightning is good for taking health down).

To add on to that, if you don't have a lightsaber it is actually rather easy to get one
http://steamcommunity.com/sharedfiles/filedetails/?id=492906469

If you don't though melee weapons will do better for this fight tha ranged (as is the case with almost all fights)
I have 2
cerberusiv Feb 21, 2018 @ 11:38pm 
Originally posted by standardheadache:
Get in the little circular bars at the center of a room and bottleneck them at the entrance to it. They can't really surround you, and you should be able to cut them up fairly easy. If you have a save before you went into the Jekk'Jekk Tarr, you can also go kit out your lightsabers a bit differently if you need to. Force Scream works really well in there, by the way.

Excellent tactic. I've never needed it but a smart idea.

You really need to have a force power that will immobilise groups of enemies (stasis field or insanity). Then just use that, cut a few down then use the force power again. The energy resistance power is useful here too.

If you don't have an immobilising force power either get into the bar as above or into a corner and take out everyone who comes at you then wait to heal up before moving through the rest of the room.
Originally posted by cerberusiv:
If you don't have an immobilising force power either get into the bar as above or into a corner and take out everyone who comes at you then wait to heal up before moving through the rest of the room.
The enemy pathing isn't that advanced either, so especially in the rooms with the Gand, you'll have quite a few stuck behind the bar counter, staring at you menacingly.

Aggroing pods as you can handle them is valid, too. Pull singular groups and it'll take longer to clear the room, but it'll be significantly easier than cutting through the mob.
Last edited by 𓆚 standardheadache 𓆚; Feb 21, 2018 @ 11:49pm
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Date Posted: Feb 21, 2018 @ 2:02pm
Posts: 32