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Sth Lords is an incrediably nuanced game.
(edit) for example this game gives the reason why leveling up is a thing in the game, because you are feeding off the life force of everyone you kill. Which is why the level cap in the game is 55
SPOILERS: Malak is easy if you stasis field/insanity the others and just kill him. Kreia and your companions should not be hard if you build correctly and are around lvl 18-20 or so (dialogue hint: redemption). The mandalorians are easy if you can defuse the mines and let the republic soldiers do most of the work. If you are struggling with the Revan encounter then lay a minefield in the corridor before you open the door and lead them back through it.
And before you ask, I play on hard difficulty.
The theme of the game is redemption.
Eh...sort of...
The first word I wrote was NO,
(and then explained why)
no dialog or pre-requisit actions needed to survive a botched Malak/Kreia fight
I remember siding with Malak can result in Dark Side gain, but he will either attack you or just overwelm you with Dark Side energy
And siding with Kreia is Dark Side, but there is a fight regardless
I can't remember what to do with Revan.
Easiest Mandalorians is Light Side, disable/ disarm all mines, then return to your troops to fight
I tried doing that with the Mandalorians earlier, and I succeeded, and when I tried that again, I failed. So im wondering if it has to do with dialogue options in order to get that dark sided shift. Thats it. I have no troubles whatsoever with any part of the game, as ive completed it more times than i can count, and on hard difficulty as well, as well as with all the classes and subsets (you know, consular/guardian/sentinel/watchman/weapon master/jedi master, and same thing respectively with the sith
Ill try to break it down for you further. Basically what happens is that you enter the cave. If you win, you either gain dark side points for not regretting your decision to go to war, or being a ♥♥♥♥ like "im going to kill you all", or "miss the carnage of war? never"... You get light side points if you say "yeah, i pretty much regret everything and I should have listened to the council... etc" and try to redeem Kreia.
However, thats the norm. If you lose against Malak and his illusions however, you gain a heavy dark side shift. Same thing with the Mandalorians like I tried earlier, Kreia and the others, and Revan. However, at times, I died instead of getting that dark sided shift, and I was wondering if there was a specific dialogue option I had to choose to proc that.
With the Mandalorians the dark side option is to order the troops to charge, although that leaves you more work to do.
I always prefer to kill Malak for role play reasons so don't know about DSP's at that point.
With Kreia you need to avoid the "apathy is death" responses as that just puts you in a loop and gets you nowhere. The LS option is to go for her possibility of redemption so I assume you need to commit to Kreia and the dark side for DSP's.
http://www.gamebanshee.com/starwarskotorii/locations/secrettomb.php
Effix, I tried that out yesterday, and I "died" to the Mandalorians and to the dark sided reflection on me (on purpose), and was forced to restart...
Haven't really found a reason for that to fix it.
The idea is that Dark Siders Force regenerate (but can die) and Light Siders are immortal, but it just doesn't work sometimes for some reason and I haven't been able to figure out what's wrong with it :/