STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

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Decayedwrath Sep 28, 2019 @ 3:01am
Having trouble with Bao-Dur's charged armor!!!!????
bao-dur's charged armor is making my game ctd and i cant get him to wear it after the dialog he'll say thats one way to win an argument and then it will crash as soon as he tries to put it on so i tried to add it in through kse but when i load the game up it still ctd i dont understand whats going on im running tslrcm and i never had this problem before i did a fresh reinstall and it still didnt fix it i verified the integrity of the game files but still nothing worked i have absolutely no idea whats going on if someone can please help me im at the second weapons cache on telos thanks again
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Showing 1-8 of 8 comments
cerberusiv Sep 28, 2019 @ 7:35am 
I could never get the charged armour to work with TSLRCM. Possibly because I am using workshop TSLRCM, which requires install of the armour mod in a different folder. If the armour mod alters the appearance.2da file they are probably incompatible (no idea how it worked previously in that case).

Are you running any other mods? They may be behind your issue.
Decayedwrath Sep 28, 2019 @ 9:37am 
so is there anyway to be able to get him to have armor that allows jedi powers or should i even make him a jedi is it even worth it
cerberusiv Sep 28, 2019 @ 1:01pm 
There may be another mod that would allow him to wear armour or robes that allow jedi powers but I'm not aware of one. I usually make him a jedi if I can but I don't worry about it if I can't. He is best levelled up as a tech until his skills are at a high level. There are plenty of other characters who make better jedi. If you keep him as a tech he continues to get unarmed combat feats but if you make him a jedi then the jedi unarmed combat free feats do not stack with the tech ones which afaik means he won't get any more. He is pretty good at unarmed combat with the free feats plus his special attacks. If you give him a medium armour (I usually go for the better of the two Krath suits) with an energy damage reducing overlay and either a strength or healing underlay then he survives pretty well.

The last point at which I use him in combat is the expedition to the Sith tomb on Dxun (hint: minefield). Otherwise he is purely for the workbench by that stage of the game.
Decayedwrath Sep 28, 2019 @ 3:11pm 
aight kool thanks man ill keep that in mind
red255 Sep 28, 2019 @ 6:23pm 
Bao-Dur as a technician class gets alot of skill points, but...so does T3-M4. I'm not super pleased with him as a jedi, but its an improvement.
cerberusiv Sep 28, 2019 @ 11:19pm 
Originally posted by red255:
Bao-Dur as a technician class gets alot of skill points, but...so does T3-M4. I'm not super pleased with him as a jedi, but its an improvement.

I don't find T3 particularly useful if there is going to be any fighting. Bao-dur as a melee fighter is of more use than T3 as a ranged one. So Bao-dur is less of a liability in combat when you want someone with skills along and there is going to be fighting. I don't use either much apart from the workbench after I have enough other companions to pick from but I do particularly like Bao-dur for the Dxun tomb where high skills at repair and computers are useful.

The game isn't so hard that you are forced to go with a particular path, you can largely do what you want, so it is down to what you decide to do based on personal preferences.
Hassat Hunter Sep 30, 2019 @ 1:54am 
"I don't find T3 particularly useful if there is going to be any fighting."

Shock arm + infinite shield says "DIE"
cerberusiv Sep 30, 2019 @ 9:51am 
Originally posted by Hassat Hunter:
"I don't find T3 particularly useful if there is going to be any fighting."

Shock arm + infinite shield says "DIE"


Just not my style. I know that there are better (or just different) ways of using several of the companions but it just isn't me to do it that way.
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Date Posted: Sep 28, 2019 @ 3:01am
Posts: 8