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except for stealth, T3-M4 with the INT upgrades generally maxes out all skills easily. due to the significant INT upgrades it gets. well stealth and persuade.
so what matters really are the skill checks your player character needs to pass.
if you start as say a consular, and then take a prestige class as either a guardian or watchman you get the class skills of the consular and the class skills of the prestige class. so taking class skills Early is a bad idea if you were going to get a prestige class with them as a class skill.
Many of your NPC can become Jedi which works the same way. buying a class skill is a waste of a perk most of the time.
most player skill checks are around 20. you get implants that give +8 to skills you get master force valor which is +5 STATS which is +2 to skills. Kreia is going to raise your weakest skill by one point your choice. we can find some pretty powerful belts/hats that raise skills.
but I would avoid the perks all together they just arent worth it.
and i think i can afford wasting one feat XD.
but thanks for the detailed responds
i didnt know that atributes that increase with valor also increased your skill points XD
The reason I am prepared to buy 2 class skills is that I generally play sentinel and take repair and demolitions as class skills. Demolitions feeds back into more XP which levels you up faster and repair is useful, both because if you do not use TSLRCM then the efficiency of breaking down stuff at the workbench depends on your character's repair skill (booset to 20 gives 100% return on breakdowns) and also for crafting stuff when you are in sections of the game where you cannot swap in some or any party members.
skills are base score + attribute score. which is say you have 20 INT which boosts repair.
so you get a 5 boost from INT to repair (20-10)/2
since valor raises all stats by 5 points all skills gain 2-3 levels.