STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

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christian Jan 2, 2018 @ 9:26pm
Buged after leaving Ravager
After leaving the Ravager I end up on the Ebon Hawk and if I try to leave I'm magically on Dantooine even though we're in hyperspace.Malachor V isn't an option on the galaxy map and if I go to any planet it starts going like I've never been there before

Example: if I go to Telos they tell me to wait for Grenn to talk to me.
Originally posted by cerberusiv:
I have tried to help people experiencing mod problems and they were able to resolve them by removing fixed lightsaber colors from their mods. So it is worth a try.

Even though they are supposed to be just a retexture if they affect a .2da file (I don't know if they do?) that could be enough to conflict with TSLRCM.
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Showing 1-8 of 8 comments
DJ Jan 2, 2018 @ 9:27pm 
what mods are you using (99% chance your mods are conflicting)?
christian Jan 2, 2018 @ 9:35pm 
Originally posted by DJ Spicy Deluxe:
what mods are you using (99% chance your mods are conflicting)?
Did a clean install but have workshop mods still active: TSLRCM, Widescreen UI fix, Canonical Jedi Exile, Never Fail influence checks, Integrated Lightsaber Hilts, Fixed lightsaber colors 1 & 2(worked better with both for whatever reason), Visas HD reskin, Lightsaber on Peragus, Replacement texture for lightning on Malachor, High quality Ravager backdrop, High quality stars and Nebulas,
DJ Jan 2, 2018 @ 9:46pm 
Originally posted by Parars:
Originally posted by DJ Spicy Deluxe:
what mods are you using (99% chance your mods are conflicting)?
Did a clean install but have workshop mods still active: TSLRCM, Widescreen UI fix, Canonical Jedi Exile, Never Fail influence checks, Integrated Lightsaber Hilts, Fixed lightsaber colors 1 & 2(worked better with both for whatever reason), Visas HD reskin, Lightsaber on Peragus, Replacement texture for lightning on Malachor, High quality Ravager backdrop, High quality stars and Nebulas,

if you want to play it without your mods unsubscribe. Also hopefully you have older saves because even after fixing it you'll have to go back till before it started. Probably should remove everything but TSLRCM and try it, if that works re-install the other stuff and continue
cerberusiv Jan 2, 2018 @ 11:09pm 
Remove the lightsaber mods and go back to a save on the Ravager.
DJ Jan 3, 2018 @ 8:42am 
Originally posted by cerberusiv:
Remove the lightsaber mods and go back to a save on the Ravager.

Do the fixed saber colour mods break with TSLRCM I was planning to use them on my next play through and the mod page said it would work with anything since it is just a re-texture
christian Jan 3, 2018 @ 10:21am 
They turn sion and basically anyone who's supposed to have a red lightsaber yellow or orange and as they do work with tslrcm
christian Jan 3, 2018 @ 10:21am 
Originally posted by DJ Spicy Deluxe:
Originally posted by cerberusiv:
Remove the lightsaber mods and go back to a save on the Ravager.

Do the fixed saber colour mods break with TSLRCM I was planning to use them on my next play through and the mod page said it would work with anything since it is just a re-texture
They turn sion and basically anyone who's supposed to have a red lightsaber yellow or orange and as they do work with tslrcm
The author of this topic has marked a post as the answer to their question.
cerberusiv Jan 3, 2018 @ 12:09pm 
I have tried to help people experiencing mod problems and they were able to resolve them by removing fixed lightsaber colors from their mods. So it is worth a try.

Even though they are supposed to be just a retexture if they affect a .2da file (I don't know if they do?) that could be enough to conflict with TSLRCM.
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Date Posted: Jan 2, 2018 @ 9:26pm
Posts: 8