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And there is the unarmed perks.
So you would have to play a grey jedi - which means you can't access the cave tomb on Korriban,
Its been awhile since I reached that point in the game, but isn't the speech with Kreia something you need to initiate. As in, its kind of optional if you don't actually initiate the specific piece of conversation.
not sure if Im making sense.
I did look up a guide I've kept for years which gives stats and progression for all classes. Comparing guardian with weapon master is interesting. Both get base 10 vitality and one skill point per level but WM gets 6 FP compared to guardian's 4.
WM gets some extra feats -
Greater Prestige Sense gives +2 def every five levels
Increase Melee Damage - slight increase in what it says
Deflect - +1 to deflection every two levels.
Plus WM gets access to the advanced weapons feats.
Watchman gets Greater Prestige sense and sneak attack (stasis or insanity your prey and the sneak attack bonuses are overwhelming).
Master isn't clear cut, better in some ways but worse in others. Sith classes are similar.
If you want to go guardian it looks like WM is worth taking.
If you level to 15 and then to 16 you miss the boat on Prestige believe it or not
I did this on an old Xbox copy and was pretty irritated tbh
This was also as a full Dark side run