STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

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Eeef Nov 27, 2017 @ 12:50pm
All Planets reset after Ravenger fight.
Doing my first play through with the Expansion Mod. Loving it, it's really the game I've always wanted it to be. Finished all the planets Minus the Droid Factory. (I've taken on 3 HK units, and it still won't cue up.)

And now I'm in hyper space ready to go to Malacore V, it won't show up, and I landed on a planet thinking I needed to get out of the ship, and get back in to cue up a cut scene or something...and all the planets have reset, as if I never showed up in the first place...and a cut scene won't cue up. Am I missing something?

Uh...please help.
Last edited by Eeef; Nov 27, 2017 @ 12:51pm
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Showing 1-15 of 15 comments
Hassat Hunter Nov 27, 2017 @ 12:53pm 
It resets all planets entering the endgame since you wont visit those anymore.
The real problem is why the game doesn't proceed.

If "Expansion mod" is TSLRCM you likely got something overwriting 003EBO_onenter.ncss.
Eeef Nov 27, 2017 @ 1:05pm 
Yeah TSLRCM, This is all new to me, I just downloaded it through the steam workshop So do I need to download the Save editor or something?
Hassat Hunter Nov 27, 2017 @ 1:09pm 
Do you got any other mods? As said, it all sounds a mods 003ebo_onenter overwriting TSLRCM's, screwing everything up.
Eeef Nov 27, 2017 @ 1:13pm 
I have a lightsaber colors mod, a hilt mod, one for Vasas reskin, and then I had the skip
peragus mod. I'm gonna redownload TSLRCM and delete the Paragus skip and see if that fixes it.
Praetoss Nov 27, 2017 @ 9:56pm 
Peragus skip shouldn't be doing it. Unless the Expansion mod is something else entirely, then it's because you are trying to do it after the Ravager. Just to clarify, you mean the TSLRCM mod right? All the planets essentially close up after The Ravager, since the game wants you to go to Malachor V to make sense story wise. Are you playing as Light Side? You need to complete the HK Factory in order to do Malachor V properly. You have to ask HK about the Sonic Sensor. That's what pretty much triggers that quest. Hmm... Only 3 HKs? Is that including the one on Peragus? You still get the part even after doing the skip mod. (Just did it a few hours before the time of this comment), If you did everything right, then I'm not sure what is going on. You might need to do a complete clean reinstall. Unsubscribe from all mods on the workshop, then uninstall and reinstall the game and mods.
cerberusiv Nov 28, 2017 @ 12:13am 
Basic question, you did start a new game after subscribing to TSLRCM, didn't you?

As for the HK factory quest, you have to get the sonic imprint sensor from Peragus (older, non workshop, versions of the skip Peragus mod don't give it to you and so break the quest). Then you have to talk to HK47 to trigger the quest, then you have to defeat 3 groups of HK50's (not all HK50's count for the quest, particularly some on Nar Shaddaa).
Hassat Hunter Nov 28, 2017 @ 2:19am 
You don't actually need the sensor. The game assumes you got it, since it tells you that's how you translate all alien languages. But it's perfectly possible to destroy the console and just forgo it.
Just a little slight mishap allowing "destroy console" (making the other puzzle obsolete is another, probably would have been better if those were just never added :/)
Eeef Nov 28, 2017 @ 6:38am 
@Praetoss - Yes it's the TSLRCM Mod, and I haven't done the HK factory. I've killed 3 groups, it says I have enough information but I can't get HK to give me the prompt to go do the thing, but it's not letting me. I got the dialogue option about "I got this sonic imprinter on Paragus." he's just not

@Cerberusiv - Yeah I started a new game after installing. It says I've killed enough HK's, and it says "go back to the ebon hawk, but the cut scene isn't happening. I've reinstalled everything.

@Hassat - That makes sense. But it's not even giving me the option for the cut scene.
cerberusiv Nov 28, 2017 @ 7:19am 
I'd be suspicious of the lightsaber colours mod. I've come across people having issues before now with that mod. I assume they are all workshop mods, nothing you downloaded and installed yourself.

I don't know if it is fixable this far in. You could try verifying game files to see if anything has been corrupted but that is unlikely to get your game back on track since you say it hasn't taken you to Malachor V after the Ravager/Telos sequence, which it should have done without you needing to do anything (after you complete the academy scene with Kreia on Dantooine you should never get to use the galaxy map again). You may be faced with starting over with a fresh install.
Hassat Hunter Nov 28, 2017 @ 7:28am 
As said, everything, literally *everything* can be reduced to an 003ebo_onenter overwriting ours. Delete that, and all will be fixed, though you would need to revert to quite an older save if you want the factory (before meeting the masters on Dantooine).
Eeef Nov 29, 2017 @ 6:28am 
Yeah Nassat I don’t have a save prior to meeting them. So I’m just kinda ♥♥♥♥♥♥.
Eeef Nov 29, 2017 @ 6:30am 
Also Nassat. I deleted all the mods and going as far as deleting the game twice. Going into the folder after deleting and making sure nothing was left. Cleared out everything and still having this issue.
cerberusiv Nov 29, 2017 @ 7:28am 
By "deleted all the mods" do you mean you went into the workshop and unsubscribed them all? If you just deleted the files from your computer they will be reinstalled when you reinstall the game.

Did you start a new game or try and continue an old save?
Eeef Nov 30, 2017 @ 7:55am 
I did both. I unsubscribed, and then reinstalled. Continued an old save.
cerberusiv Nov 30, 2017 @ 12:32pm 
Saves and game setups with and without TSLRCM should not be mixed. If the save was made with TSLRCM installed you should subscribe to it before trying to play the save. The problem was essentially caused by one of your other mods anyway so stay away from them.

Then

Originally posted by Hassat Hunter:
As said, everything, literally *everything* can be reduced to an 003ebo_onenter overwriting ours. Delete that, and all will be fixed.
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Date Posted: Nov 27, 2017 @ 12:50pm
Posts: 15