STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

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Double Jul 11, 2017 @ 9:05am
Good TSLRCM compatible weapon/armor/robes texture overhaul mods?
There's quite a few of these available for K1 now. I recently played through K1 with a very well-done HD armor retexture mod, and one that did all weapons (excluding saber hilts).

Other than Blaster retexture mods for TSL though, I'm not really seeing any that stand out. I've browsed around on the Workshop, nexusmods, and deadlystream. What are everyone's favorites?

If I could find one that changes most or all of melee weapons and armors, that'd be perfect! Really surprised that there isn't one of either (at least not a very recent one) and if there is, it is well hidden!

So, feel free to share, and thanks in advance :cactuar:
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cerberusiv Jul 12, 2017 @ 1:00am 
I use several I would recommend, all available on Deadlystream.

Sithspecter's High Quality Blasters - really good, massively improves the appearance of all the ranged weapons.

Deadman's Quarterstaff mod - improves most of the staff weapons.

Deadman's cyberswords - I really like this one, makes the vibroswords look really cool. Unfortunately doesn't include double or vibroblades but someone fairly recently did a further mod for the Kotor 1 version that does these so hopefully a Kotor 2 version of that will appear.

I'm OK with the appearance of the normal armour suits so can't suggest anything there. However I loathe the look of the Jal Shey/Zeisen Sha armours and most of the reskins for them are just reimaginings of the same idea. However there is an Armoured Robes mod by 90SK which totally changes the appearance of these items. I'm on my first playthrough with it and there are a couple of things I'm not entirely happy with but the different look is much better in my book.

There is a reskin of Darth Malak's armour to make it look more Kotor 1 but I haven't tried that one yet.

Finally there is Kainzorus Prime's Peragus Mining Gear mod which makes the Peragus miner uniform look like something more sci-fi than a pair of overalls. Recommended.

I have had no problems with mod conflicts with any of these so far. I use workshop TSLRCM and had no issues leaving the Telos polar academy which is the point most TSLRCM related conflicts show up.
Last edited by cerberusiv; Jul 12, 2017 @ 1:01am
Double Jul 12, 2017 @ 8:29am 
Yeah, I grabbed Sithspecter's mod. Best quality blaster mod I could find for TSL lol. I gave up on finding a good one for melee weapons though. The one I used for K1 (WMO I believe) was just about perfect as far as improving textures while not straying too far from the vanilla ones, and as far as I know, that one is decently old too. Still very surprised there isn't one like that for TSL yet.

The vanilla armors/robes aren't terrible imo, but I think some models especially could use some higher resolution textures, and some polish here and there.
cerberusiv Jul 12, 2017 @ 9:45am 
There isn't a single weapon improvement mod, Those I mentioned are about as good as it gets for melee weapons, they do change the look though.

The vanilla armours and robes aren't bad, as you say, particularly as you will only use a few for your party members. I just happen to not like the JS/ZS armours. Incidentally, be careful with steam workshop armour mods. Effixian's are OK afaik (he is careful about that) but the Epic Armours mod definitely conflicts with TSLRCM.
Double Jul 12, 2017 @ 10:12am 
If I had the experience I'd gladly do a TSL melee weapon overhaul myself!
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Date Posted: Jul 11, 2017 @ 9:05am
Posts: 4