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MINOR SPOILERS -
You will pick up a few light side points influencing certain characters but the benefits outweigh this and it is still pretty easy to get full dark.
Visas - worth influencing anyway and already starts with some DS powers.
Atton - easy to turn into a jedi in either light or dark playthrough.
Bao-dur - forget about turning him into a jedi, concentrate on his tech skills and unarmed combat.
Mandalore - easier to influence.
Goto - easier to influence but I only use him for the M4-78 mod part.
T3 - worth the repair/computer steps anyway for his skills but I only use him at the workbench by choice.
Kreia - just as preachy and annoying. I leave her on the ship as much as possible.
Handmaiden - same as LS.
Disciple - drive your influence down to turn him into a jedi.
HK47 - a delight DS with better dialogue (if you have that kind of sense of humour), influence away and enjoy.
Mira/Hanharr - you don't get Mira (unless you manage your alignment to do so), you get the psychotic Wookie. A bit one dimensional but leveled up and equipped right, hit Wookie Rage and he will cut almost any opponent to pieces.
It is covered in this guide (laugh it up fuzzball achievement is the one to read).
http://steamcommunity.com/sharedfiles/filedetails/?id=485949465
Also, as long as you're not a complete psychopath, she's super easy to get influence with on the DS. Even if you plan to go on a killing spree, just swap her out for one of the characters that do gain influence from mindless slaughter (i.e. Atton, Visas). In fact, I think in some cases, she can cause LS characters to GAIN influence when you kill innocents as long as you accept her advice the first time she complains (notably Bao-Dur, who is a pain to increase otherwise). I haven't had this happen to me in my playthrough, but I've definitely had it happen before, and I suspect that this time its because I'm using the Restored Content mod.
It is debatable whether Bao-dur is more useful as a tech or a jedi. With goody two shoes companions it is easier to lose influence than gain it if you are DS and if you can get it low enough they can be converted to jedi, particularly Disciple. That does tend to drive them LS but if you choose Sith Lord as your Prestige class they will be dragged to the dark side anyway.
I believe TSLRCM significantly changes the influence system.
Well, I guess that comes down to personal taste. I happen to think Kreia is one the most interesting characters in any game I've ever played, and as I said, if you play as a conniving Sith you can limit her nagging at any rate. All things considered, she's a solid Consular in a game where force powers are very strong AND her LS buffing powers (which would otherwise be too expensive to cast often early on) also affect you. The XP bonus, as you point out, isn't huge but it makes a noticeable difference over the course of the game, i.e. two or three levels after three or so planets.
I'm also not convinced that converting Bao-Dur is worth it, but its easy enough to swap him out when you need different skills, and frankly he's very underwhelming in combat if you keep him as a techie. It's nice to have as an option I think.
I've never tried tanking influence with companions, so I didn't know about Disciple. All I know is that Handmaiden gets pissy and refuses to speak to you if Visas' influence increases too much (now that's a serious PITA).
If OP is using TSLRCM, which they probably are, then I wouldn't bother with trying to convert Bao-Dur. Too much hassle.
Ha! Tried that just now. Can't believe that's a thing after TSLRCM changed the Hssiss glitch on Korriban.
Of course, you could take Kreia disarming along with you for the extra boost in XP.