Classified: France '44

Classified: France '44

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fastica 2024년 3월 5일 오후 1시 50분
2
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Another TBT game with time limit
Why does this kind of games always have time limits??
Is it much to ask an option to grind at my own pace?
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전체 댓글 122개 중 91~105개 표시 중
flagyl2 2024년 6월 17일 오후 4시 36분 
FroBodine님이 먼저 게시:
Ok you two. Can you please just respond without having to quote the entire LONG previous post? It's just getting ridiculously longer and longer and harder to read.

Just respond. See how I responded to you two without quoting your posts?

Just don't read the post, instead of telling anyone what to do.
FroBodine 2024년 6월 17일 오후 5시 01분 
No thank you. I enjoyed the posts. But there is no reason to quote super long posts just to respond. Everyone knows who you're responding to.
FroBodine 님이 마지막으로 수정; 2024년 6월 17일 오후 5시 02분
Isisius 2024년 6월 17일 오후 5시 16분 
FroBodine님이 먼저 게시:
Ok you two. Can you please just respond without having to quote the entire LONG previous post? It's just getting ridiculously longer and longer and harder to read.

Just respond. See how I responded to you two without quoting your posts?

Lol yeah my bad. But i AM going to quote you. What you gunna do about it?
Isisius 2024년 6월 17일 오후 5시 30분 
flagyl2님이 먼저 게시:

I guess the slow need more instruction than others. Allow me to enlighten you.

The last attack you made stated that I do not even play TBT games, correct? So now, when I tell you that I've played and likely own more games than you, I'm now in a contest? Typical of people like you. You make an unverified claim and then when I counter and my meter stick is bigger than yours, now I'm bragging. Moronic tactic.


Simple question for you: in DOS 2, how do you level up your character?

You post a lot of text,but it's mostly filled with lies.

I stated that Counter Strike was a puzzle game? Show the post where I said that and I will purchase whatever game you want for you.

You are so dense that you are now conflating any game with tactical as a descriptor with my talking about turn-based TACTICAL games. You don't know what you are talking about. I never even IMPLIED that a tactical shooter is the same as a turn-based TACTICAL game.


You are either arguing in bad faith or you are a moron. More than likely, you are both.

Stop making up fantasies in your head and then asking me to refute your dreamt up nonsense.

In edit-the mere fact that you brought up Counter Strike, shows me and the world that you lack understanding of the issue being discussed. Keep showing your ignorance.

You level up in DOS 2 by getting XP. You can do this through completing quests, using skills in conversations, thievery, lockpicking, casting spells, and killing enemies in turn based combat. How do you level up in Classified: France '44?
In the turn based tactical combat. Sometimes you are even forced to change up your tactics due to a timer.

"I stated that Counter Strike was a puzzle game?"

A direct quote from you
"Your examples are referring to turn limits, not time limits, but fine. Once again, when you add time/turn pressure, it becomes a puzzle/formula.

In your bomb scenario, before the mission, bring the defuse kit. Rush to the bomb. Designate one person to defuse the bomb. Everyone else protect the defuser."

Thats... thats counterstrike dude. You just described a round of counter strike. When you add time pressure it becomes a puzzle game. That was you.
You said that the timer was the component that made something a puzzle game. Are you now saying a timer doesnt make something a puzzle? Because you cant say it does when it suits you, and it doesnt when it doesnt.

"I guarantee you that I have played more TBT than you have and that I OWN more TBT games than you do."
This seems to me like you were trying to make it a competition...


"You post a lot of text,but it's mostly filled with lies."
Great way of saying, wow there is nothing i can say to refute any of your explinations of how a timer is just a different kind of restraint that has you change up your tactics missions to mission. Without sounding like a total moron anyway.

Surprisingly tame response from you though, you barely capitalised TACTICAL at all. Just the two times? How else am i supposed to really believe you think its TACTICAL.
lol.

I think im done with you now, i dont usually get this mean to people, and maybe went a bit over the top, but your total inability to understand that the things you were saying were just personal opinion, and the sheer nonsense of adding a timer to something makes it a puzzle, or even makes "everyone do the same thing" really irritated me. I just needed to make sure anyone that comes to this thread trying to decide whether to buy the game makes sure they know to ignore any post you've made, as they dont bear any resemblance to the game itself.
Isisius 님이 마지막으로 수정; 2024년 6월 17일 오후 5시 32분
flagyl2 2024년 6월 17일 오후 6시 35분 
Isisius님이 먼저 게시:
flagyl2님이 먼저 게시:

I guess the slow need more instruction than others. Allow me to enlighten you.

The last attack you made stated that I do not even play TBT games, correct? So now, when I tell you that I've played and likely own more games than you, I'm now in a contest? Typical of people like you. You make an unverified claim and then when I counter and my meter stick is bigger than yours, now I'm bragging. Moronic tactic.


Simple question for you: in DOS 2, how do you level up your character?

You post a lot of text,but it's mostly filled with lies.

I stated that Counter Strike was a puzzle game? Show the post where I said that and I will purchase whatever game you want for you.

You are so dense that you are now conflating any game with tactical as a descriptor with my talking about turn-based TACTICAL games. You don't know what you are talking about. I never even IMPLIED that a tactical shooter is the same as a turn-based TACTICAL game.


You are either arguing in bad faith or you are a moron. More than likely, you are both.

Stop making up fantasies in your head and then asking me to refute your dreamt up nonsense.

In edit-the mere fact that you brought up Counter Strike, shows me and the world that you lack understanding of the issue being discussed. Keep showing your ignorance.

You level up in DOS 2 by getting XP. You can do this through completing quests, using skills in conversations, thievery, lockpicking, casting spells, and killing enemies in turn based combat. How do you level up in Classified: France '44?
In the turn based tactical combat. Sometimes you are even forced to change up your tactics due to a timer.

"I stated that Counter Strike was a puzzle game?"

A direct quote from you
"Your examples are referring to turn limits, not time limits, but fine. Once again, when you add time/turn pressure, it becomes a puzzle/formula.

In your bomb scenario, before the mission, bring the defuse kit. Rush to the bomb. Designate one person to defuse the bomb. Everyone else protect the defuser."

Thats... thats counterstrike dude. You just described a round of counter strike. When you add time pressure it becomes a puzzle game. That was you.
You said that the timer was the component that made something a puzzle game. Are you now saying a timer doesnt make something a puzzle? Because you cant say it does when it suits you, and it doesnt when it doesnt.

"I guarantee you that I have played more TBT than you have and that I OWN more TBT games than you do."
This seems to me like you were trying to make it a competition...


"You post a lot of text,but it's mostly filled with lies."
Great way of saying, wow there is nothing i can say to refute any of your explinations of how a timer is just a different kind of restraint that has you change up your tactics missions to mission. Without sounding like a total moron anyway.

Surprisingly tame response from you though, you barely capitalised TACTICAL at all. Just the two times? How else am i supposed to really believe you think its TACTICAL.
lol.

I think im done with you now, i dont usually get this mean to people, and maybe went a bit over the top, but your total inability to understand that the things you were saying were just personal opinion, and the sheer nonsense of adding a timer to something makes it a puzzle, or even makes "everyone do the same thing" really irritated me. I just needed to make sure anyone that comes to this thread trying to decide whether to buy the game makes sure they know to ignore any post you've made, as they dont bear any resemblance to the game itself.


You gain more XP in D:OS by engaging in combat. Yes, you can complete the game without engaging in combat, but you will definitely level up faster with combat.

You are such a simpleton.

Sooo... only CS has scenarios where you have to diffuse a bomb within a certain turn limit?

The answer is no, because CS is not a turn based game and there are turn based games that employ turn limits. The new X COM games for example, which is exactly what I was thinking of when I made the comment.

But you are so delusional that you ASSUMED I was talking about CS and then constructed an entire argument against this point in your schizophrenic mind.

So, just for fun, I googled " X COM turn limit" and I found a Reddit post entitled "How the hell do I deal with these short turn limits?" What did I find in the thread?I found advice on how to beat a VIP escort mission. What was the advice? Stay in concealment (in fact all of them state to do this). Dash to the evac zone.

One poster even gave a detailed response about how one should not bring long-range snipers, take rangers and grenadiers, etc.

It's a formula-IE, do this and you will succeed. A PUZZLE. The pieces only fit in one way.

Here is another example: https://kotaku.com/unity-of-command-ii-is-a-really-solid-world-war-two-str-1839842115

"I understand the reason for time limits in games like this, but as someone who likes to really explore a map, I’m not usually their biggest fan. I especially hate Unity of Command II’s though because it’s incredibly strict, and encourages a type of gameplay—throwing units at the enemy so that you just keep on moving—that detracts from the theme and works against some of the game’s best systems, namely the idea you can dig the enemy out of a fortified position if you take the time to assemble the right forces."

Do you understand what the author is stating? Of course you do not.

You are a stunad.

It is a SIMPLE concept that you cannot grasp because you are too busy imaging scenarios in your mind that people have to rebut in the real world.
flagyl2 님이 마지막으로 수정; 2024년 6월 17일 오후 6시 45분
flagyl2 2024년 6월 17일 오후 6시 45분 
Isisius님이 먼저 게시:
flagyl2님이 먼저 게시:

I guess the slow need more instruction than others. Allow me to enlighten you.

The last attack you made stated that I do not even play TBT games, correct? So now, when I tell you that I've played and likely own more games than you, I'm now in a contest? Typical of people like you. You make an unverified claim and then when I counter and my meter stick is bigger than yours, now I'm bragging. Moronic tactic.


Simple question for you: in DOS 2, how do you level up your character?

You post a lot of text,but it's mostly filled with lies.

I stated that Counter Strike was a puzzle game? Show the post where I said that and I will purchase whatever game you want for you.

You are so dense that you are now conflating any game with tactical as a descriptor with my talking about turn-based TACTICAL games. You don't know what you are talking about. I never even IMPLIED that a tactical shooter is the same as a turn-based TACTICAL game.


You are either arguing in bad faith or you are a moron. More than likely, you are both.

Stop making up fantasies in your head and then asking me to refute your dreamt up nonsense.

In edit-the mere fact that you brought up Counter Strike, shows me and the world that you lack understanding of the issue being discussed. Keep showing your ignorance.

You level up in DOS 2 by getting XP. You can do this through completing quests, using skills in conversations, thievery, lockpicking, casting spells, and killing enemies in turn based combat. How do you level up in Classified: France '44?
In the turn based tactical combat. Sometimes you are even forced to change up your tactics due to a timer.

"I stated that Counter Strike was a puzzle game?"

A direct quote from you
"Your examples are referring to turn limits, not time limits, but fine. Once again, when you add time/turn pressure, it becomes a puzzle/formula.

In your bomb scenario, before the mission, bring the defuse kit. Rush to the bomb. Designate one person to defuse the bomb. Everyone else protect the defuser."

Thats... thats counterstrike dude. You just described a round of counter strike. When you add time pressure it becomes a puzzle game. That was you.
You said that the timer was the component that made something a puzzle game. Are you now saying a timer doesnt make something a puzzle? Because you cant say it does when it suits you, and it doesnt when it doesnt.

"I guarantee you that I have played more TBT than you have and that I OWN more TBT games than you do."
This seems to me like you were trying to make it a competition...


"You post a lot of text,but it's mostly filled with lies."
Great way of saying, wow there is nothing i can say to refute any of your explinations of how a timer is just a different kind of restraint that has you change up your tactics missions to mission. Without sounding like a total moron anyway.

Surprisingly tame response from you though, you barely capitalised TACTICAL at all. Just the two times? How else am i supposed to really believe you think its TACTICAL.
lol.

I think im done with you now, i dont usually get this mean to people, and maybe went a bit over the top, but your total inability to understand that the things you were saying were just personal opinion, and the sheer nonsense of adding a timer to something makes it a puzzle, or even makes "everyone do the same thing" really irritated me. I just needed to make sure anyone that comes to this thread trying to decide whether to buy the game makes sure they know to ignore any post you've made, as they dont bear any resemblance to the game itself.

I responded to this quote of yours: "Your posts are the words of a mad man who seems to have never played a TBT game in his life lol." by telling you that I have played much more than my share of TBT games.

YOU were the one who stated that I do not play TBT games. ANOTHER delusion of yours.

So you now respond:

"Ok, lets get the e-penis measurments out of the way. ive got 172 games in my library that are tagged as TBT, but i cant imagine they are all TBTs, theres probably a lot of games that just TBT components.
Now flop yours out."

This is a direct quote from YOU.

I was responding to your talking about how many games you had.

But for you to recall that you posted that, you would have to be grounded in reality, which you have already shown us you cannot do.

Yes... I also think it best that you stop. You are showing yourself to be a deluded person who cannot see what I and others plainly see.

This is NOT about telling people that they should not want turn limits. It is to inform that turn limits make games into puzzles.

Stunad.
FroBodine 2024년 6월 17일 오후 6시 49분 
Quoting super long posts . . .
Isisius 2024년 6월 17일 오후 7시 20분 
flagyl2님이 먼저 게시:

You gain more XP in D:OS by engaging in combat. Yes, you can complete the game without engaging in combat, but you will definitely level up faster with combat.

You ar4e sduch a simpleton.

Sooo... only CS has scenarios where you have to diffuse a bomb within a certain turn limit?

The answer is no, because CS is not a turn based game and there are turn based games that employ turn limits. The new X COM games for example, which is exactly what I was thinking of when I made the comment.

But you are so delusional that you ASSUMED I was talking about CS and then constructed an entire argument against this point in your schizophrenic mind.

So, just for fun, I googled " X COM turn limit" and I found a Reddit post entitled "How the hell do I deal with these short turn limits?" What did I find in the thread?I found advice on how to beat a VIP escort mission. What was the advice? Stay in concealment (in fact all of them state to do this). Dash to the evac zone.

One poster even gave a detailed response about how one should not bring long-range snipers, take rangers and grenadiers, etc.

It's a formula-IE, do this and you will succeed. A PUZZLE. The pieces only fit in one way.

Here is another example: https://kotaku.com/unity-of-command-ii-is-a-really-solid-world-war-two-str-1839842115

"I understand the reason for time limits in games like this, but as someone who likes to really explore a map, I’m not usually their biggest fan. I especially hate Unity of Command II’s though because it’s incredibly strict, and encourages a type of gameplay—throwing units at the enemy so that you just keep on moving—that detracts from the theme and works against some of the game’s best systems, namely the idea you can dig the enemy out of a fortified position if you take the time to assemble the right forces."

Do you understand what the author is stating? Of course you do not.

You are a stunad.

It is a SIMPLE concept that you cannot grasp because you are too busy imaging scenarios in your mind that people have to rebut in the real world.

Man i gotta stop engaging but its just so easy.

I did the same google search. Highest upvoted answers on the thread you picked?

"Yes you can get captured units back, you can get optional quests to save them.

As for timers, assuming you're not playing WotC, best I can say is to be keenly aware of your turn limit and how long different choices will cost you.

Bear in mind that in XCOM 2, the cost of a failed mission is less than the cost of a dead soldier (unless they're an untrained squaddie), so if you'e doing moderately well in a game and then faced with the choice to risk a veteren soldier for the sake of a normal mission, just forfeit the mission objective. You won't get mission rewards, but you still keep your dropped items, experience, and corpses (assuming you still kill all enemies)."


Hmmm, how long DIFFERENT choices cost you. Yep, sounds like you have to make a tactical decision there. Do i spend 2 turns getting my sniper into position? It will cost me 2 turns, but it might mean i eliminate the enemies quicker. Or do i try and sneak down the edge of the map, avoiding enemies until i am close to the exit and then opening fire.
Hey, you can even make another tactical decision prioritize protecting your soldiers and fail the objective

"It's a common problem for people who are used to the "overwatch-creep" strategy from EU. In X2 you will frequently have to make the choice between optimal combat positioning and keeping pace towards the objective.

You can abuse squad concealment to make a lot of ground towards the objective right off the bat. Bringing a dedicated scout goes a long way in terms of how you plan out the rest of your squad's movement. Grenading walls can serve as a fast track towards an objective / evac point."

Yep, people who just use overwatch-creep as their only tactic did struggle (as it seems do you). Bringing a scout opens up your tactical options as it allows you to see more of the enemy positions earlier, and therefore move your other characters more efficienlty into whatever tactic you choose to use. And if you go loud you can use explosives through walls to get to the evac zone. Or creep through and try not to alert the enemy for as long as possible.
And i agree with his first point. Almost everyone ive seen complain about turn timers (not everyone, but almost) are usually feeling that way because the one tactic they are used to in these kind of games (overwatch creep) isnt viable i that situation, so you need to expand your tactical repertoire and change things up.

Lol literally the first 2 comments in the thread you provided proved your own points to be incorrect.
And the only downvoted comment, which has been deleted (be honest, was it you?), has a response saying that they do like the turn limits they just wished they were 1 or 2 turns longer.

"Do you understand what the author is stating? Of course you do not."
That he preferred more relaxed games where he could really explore a map? Thats fair, everyone has their own preferences.
And he felt that this game had turn limits that were too restrictive to allow tactical freedom.
I havent played unity of command 2 (but weirdly i own it), so i cant speak as to whether they have any restrictions that might reduce tactical decisions.
But thats not unique to timing, if every enemy has a massive amount of health, then you are forced to only use percentage damages
If all the enemies have low health but high damage in a game, then any tactics involving scaling damage are not usable. (example of this is the Turn Based Combat stuff in Rogue Trader. Pretty much all the skills that increased in damage every turn were worthless because they got the balance wrong, and you could finish every fight in the first turn or two).

No idea what Unity of Commands balance issues has to do with anything though?


You just cant stop scoring own goals can you lol. You basically do my research for me which i appreciate.
And, hilariously, even if you manage to find a thread of people complaining about turn limits, they are still just opinions. Thats the bit i think im struggling with making you understand the most. And its not even a popular opinion.
Lets say 1000 people buy a game. How many of them do you think come onto the forums? Only people who feel strongly (usually weighted to the negative) will come on to forums to give opinions.
Lets be suuuuper generous and say 100, If you were to have a post and 5 people agreed with your opinion, would you like to know how many people agree with out of the entire player base?
6/1000
Thats .6 of a % my dude. Even if it was TWENTY people. Thats 2%.

"This is NOT about telling people that they should not want turn limits. It is to inform that turn limits make games into puzzles."
Competitive chess would like a word.
Also, cooounteeer striiikeeee lol. Oh wait, thats right, you are the authority on which games timers make into puzzles and which arent. Sorry, that must be a very exhausting job.

So basically, the things you state are opinions not facts, almost no one agrees with your opinions, and you just dont seem to understand the word tactics.
Removing all "restrictions" in a fight means that you can just keep doing the same tactic over and over. And maybe some people enjoy that. And if you do, i believe there are some xcom mods that will let you fulfill your, take 100 turns to overwatch creep to the objective.
I prefer my tactical game to present tactical challenges that i need to solve based on the restrictions of each mission. Its like, the entire point of a TBT game.
ONE of the restrictions that can happen in this game is a SECONDARY objective that you can just ignore that challenges you to complete the tasks in a certain number of turns. And you can even see before each mission in the "intel" section whether that secondary challenge will appear.


In fact, im going to repeat that entire paragraph because i feel like its important you acknowledge it.
ONE of the restrictions that can happen in this game is a SECONDARY objective that you can just ignore that challenges you to complete the tasks in a certain number of turns. And you can even see before each mission in the "intel" section whether that secondary challenge will appear.

Key word is Secondary. Just ignore the turn timer lol. Solved.
Isisius 님이 마지막으로 수정; 2024년 6월 17일 오후 7시 23분
Isisius 2024년 6월 17일 오후 7시 21분 
FroBodine님이 먼저 게시:
Quoting super long posts . . .
I stopped, i stopped lol. I only quote the latest thing said now. Which requires manual effort, so i think i should be celebrated as a hero of the people.
And if you respond to me in the next 5 turns, ill flick you a little bonus.
FroBodine 2024년 6월 17일 오후 7시 56분 
I can use all the bonuses I can get. You are a hero of the super long post quoters! I wonder how big the trophy must be to fit your quote on it! Huzzah the mega huge trophy!
Isisius 2024년 6월 17일 오후 8시 07분 
FroBodine님이 먼저 게시:
I can use all the bonuses I can get. You are a hero of the super long post quoters! I wonder how big the trophy must be to fit your quote on it! Huzzah the mega huge trophy!
Well, i just realised i have something like 700k steam points and these emotes cost 300. So take your bonus objective reward good sir.
flagyl2 2024년 6월 17일 오후 8시 11분 
Isisius님이 먼저 게시:
flagyl2님이 먼저 게시:

You gain more XP in D:OS by engaging in combat. Yes, you can complete the game without engaging in combat, but you will definitely level up faster with combat.

You ar4e sduch a simpleton.

Sooo... only CS has scenarios where you have to diffuse a bomb within a certain turn limit?

The answer is no, because CS is not a turn based game and there are turn based games that employ turn limits. The new X COM games for example, which is exactly what I was thinking of when I made the comment.

But you are so delusional that you ASSUMED I was talking about CS and then constructed an entire argument against this point in your schizophrenic mind.

So, just for fun, I googled " X COM turn limit" and I found a Reddit post entitled "How the hell do I deal with these short turn limits?" What did I find in the thread?I found advice on how to beat a VIP escort mission. What was the advice? Stay in concealment (in fact all of them state to do this). Dash to the evac zone.

One poster even gave a detailed response about how one should not bring long-range snipers, take rangers and grenadiers, etc.

It's a formula-IE, do this and you will succeed. A PUZZLE. The pieces only fit in one way.

Here is another example: https://kotaku.com/unity-of-command-ii-is-a-really-solid-world-war-two-str-1839842115

"I understand the reason for time limits in games like this, but as someone who likes to really explore a map, I’m not usually their biggest fan. I especially hate Unity of Command II’s though because it’s incredibly strict, and encourages a type of gameplay—throwing units at the enemy so that you just keep on moving—that detracts from the theme and works against some of the game’s best systems, namely the idea you can dig the enemy out of a fortified position if you take the time to assemble the right forces."

Do you understand what the author is stating? Of course you do not.

You are a stunad.

It is a SIMPLE concept that you cannot grasp because you are too busy imaging scenarios in your mind that people have to rebut in the real world.

Man i gotta stop engaging but its just so easy.

I did the same google search. Highest upvoted answers on the thread you picked?

"Yes you can get captured units back, you can get optional quests to save them.

As for timers, assuming you're not playing WotC, best I can say is to be keenly aware of your turn limit and how long different choices will cost you.

Bear in mind that in XCOM 2, the cost of a failed mission is less than the cost of a dead soldier (unless they're an untrained squaddie), so if you'e doing moderately well in a game and then faced with the choice to risk a veteren soldier for the sake of a normal mission, just forfeit the mission objective. You won't get mission rewards, but you still keep your dropped items, experience, and corpses (assuming you still kill all enemies)."


Hmmm, how long DIFFERENT choices cost you. Yep, sounds like you have to make a tactical decision there. Do i spend 2 turns getting my sniper into position? It will cost me 2 turns, but it might mean i eliminate the enemies quicker. Or do i try and sneak down the edge of the map, avoiding enemies until i am close to the exit and then opening fire.
Hey, you can even make another tactical decision prioritize protecting your soldiers and fail the objective

"It's a common problem for people who are used to the "overwatch-creep" strategy from EU. In X2 you will frequently have to make the choice between optimal combat positioning and keeping pace towards the objective.

You can abuse squad concealment to make a lot of ground towards the objective right off the bat. Bringing a dedicated scout goes a long way in terms of how you plan out the rest of your squad's movement. Grenading walls can serve as a fast track towards an objective / evac point."

Yep, people who just use overwatch-creep as their only tactic did struggle (as it seems do you). Bringing a scout opens up your tactical options as it allows you to see more of the enemy positions earlier, and therefore move your other characters more efficienlty into whatever tactic you choose to use. And if you go loud you can use explosives through walls to get to the evac zone. Or creep through and try not to alert the enemy for as long as possible.
And i agree with his first point. Almost everyone ive seen complain about turn timers (not everyone, but almost) are usually feeling that way because the one tactic they are used to in these kind of games (overwatch creep) isnt viable i that situation, so you need to expand your tactical repertoire and change things up.

Lol literally the first 2 comments in the thread you provided proved your own points to be incorrect.
And the only downvoted comment, which has been deleted (be honest, was it you?), has a response saying that they do like the turn limits they just wished they were 1 or 2 turns longer.

"Do you understand what the author is stating? Of course you do not."
That he preferred more relaxed games where he could really explore a map? Thats fair, everyone has their own preferences.
And he felt that this game had turn limits that were too restrictive to allow tactical freedom.
I havent played unity of command 2 (but weirdly i own it), so i cant speak as to whether they have any restrictions that might reduce tactical decisions.
But thats not unique to timing, if every enemy has a massive amount of health, then you are forced to only use percentage damages
If all the enemies have low health but high damage in a game, then any tactics involving scaling damage are not usable. (example of this is the Turn Based Combat stuff in Rogue Trader. Pretty much all the skills that increased in damage every turn were worthless because they got the balance wrong, and you could finish every fight in the first turn or two).

No idea what Unity of Commands balance issues has to do with anything though?


You just cant stop scoring own goals can you lol. You basically do my research for me which i appreciate.
And, hilariously, even if you manage to find a thread of people complaining about turn limits, they are still just opinions. Thats the bit i think im struggling with making you understand the most. And its not even a popular opinion.
Lets say 1000 people buy a game. How many of them do you think come onto the forums? Only people who feel strongly (usually weighted to the negative) will come on to forums to give opinions.
Lets be suuuuper generous and say 100, If you were to have a post and 5 people agreed with your opinion, would you like to know how many people agree with out of the entire player base?
6/1000
Thats .6 of a % my dude. Even if it was TWENTY people. Thats 2%.

"This is NOT about telling people that they should not want turn limits. It is to inform that turn limits make games into puzzles."
Competitive chess would like a word.
Also, cooounteeer striiikeeee lol. Oh wait, thats right, you are the authority on which games timers make into puzzles and which arent. Sorry, that must be a very exhausting job.

So basically, the things you state are opinions not facts, almost no one agrees with your opinions, and you just dont seem to understand the word tactics.
Removing all "restrictions" in a fight means that you can just keep doing the same tactic over and over. And maybe some people enjoy that. And if you do, i believe there are some xcom mods that will let you fulfill your, take 100 turns to overwatch creep to the objective.
I prefer my tactical game to present tactical challenges that i need to solve based on the restrictions of each mission. Its like, the entire point of a TBT game.
ONE of the restrictions that can happen in this game is a SECONDARY objective that you can just ignore that challenges you to complete the tasks in a certain number of turns. And you can even see before each mission in the "intel" section whether that secondary challenge will appear.


In fact, im going to repeat that entire paragraph because i feel like its important you acknowledge it.
ONE of the restrictions that can happen in this game is a SECONDARY objective that you can just ignore that challenges you to complete the tasks in a certain number of turns. And you can even see before each mission in the "intel" section whether that secondary challenge will appear.

Key word is Secondary. Just ignore the turn timer lol. Solved.


No. Please do not stop engaging.

The more you respond, the more deluded you show yourself to be, which should be readily apparent by now.

You even said it yourself, although I'm sure you get lost in the sea of drivel that you post.

To beat the scenario, you must use the scout. Which means each squad must use a scout. By the way, were any of the posters wrong about staying in concealment as long as possible? Because, if they are not, then player choice is limited. Which means there is a correct way to play the scenario. Which means ot is a puzzle.

Removing restrictions does not limit. The definition of removing a restriction is, in fact the opposite of limitation, BY DEFINITION.
Are you really this obtuse?

And I NEVER SAID that turn limits are wrong, should never be put in games or are not fun. I DEFY YOU to find a post where I said any of those things.

I said that limits make the game into a puzzle.

OF COURSE, it is my opinion. Just as it is my opinion that it's better to go to the grocery store in a car as opposed to riding a camel. I should not have to explicitly state that it is my opinion, because anyone who has a fully functional frontal lobe could deduce that for themselves. The slow among you, however...

Hey... I see you still have not answered where you got CS from when I was explaining my position earlier. That's OK. I know why.


To reiterate: you state that removing restrictions is limiting.

I have nothing further. Stunad.
Nazkai 2024년 6월 17일 오후 8시 37분 
Psst.. Rutabega Jones is ... Ticklish :steamlaughcry:
Monsieur blap 2024년 6월 17일 오후 11시 31분 
Please don't stop engaging. It's way too funny seeing flagyl2 paint himself in the corner more with each reply.
Isisius 2024년 6월 17일 오후 11시 41분 
Monsieur blap님이 먼저 게시:
Please don't stop engaging. It's way too funny seeing flagyl2 paint himself in the corner more with each reply.
Ohhhhh now you are gunna get it when he sees this. Prepare tom be called a Stunad.

Also, i now know an italian insult that means Stupid. Stunad.
Who says you cant learn new things in online forums lol.
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