Classified: France '44

Classified: France '44

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Pardoz Mar 24, 2024 @ 4:53am
Some QoL suggestions after a couple of campaigns
  • A toggle to speed up character movement while in stealth would be very nice.
  • Ditto a toggle to turn off the stealth takedown cinematic - it gets old fast in missions like Tank Trap, Recce Birds, or Pirate Radio where you may be doing upwards of a dozen stealth takedowns.
  • Some indication (mouse-over tooltip, maybe?) of what the various increments on the Resistance Strength bar actually mean would be nice. MOAR FULLAR AM MOAR BETTAR is fairly obvious, but what's the actual difference between the third chevron and the fourth?
  • Similarly, it would be nice to have some indication of what "enemy strength" actually translates to. Okay, doing a mission with an active enemy piece in the zone means enemies are "+1 level", but that doesn't actually tell me much - higher health/morale? better gear? more advanced troop types?
  • It would be nice if the comparison screen for weapons showed all the mods on the currently-equipped weapon. Sure, that spiffy new rifle I just unlocked access to on the faction quartermaster does +1 damage over the one I have equipped, but if the one I'm using has 3 armour penetration and the new one has none, it's actually going to do less damage against most enemies.
  • On a related note, having an item comparison screen for outfits would be nice. If I want to see whether that spiffy new hat is actually an upgrade for anybody I have to back out of the quartermaster screen, back out of the faction screen, enter the loadout screen, enter the character screen, go into the customization screen, go to the tab for the appropriate body section, and find the piece of kit I'm currently using...by which point I've forgotten what the stats are on the piece I was thinking of buying, and have to start the whole process from scratch.
  • Not strictly a QoL suggestion, but grenades could use a bit of lurve. They're great early game, but they fall off fast, especially on higher difficulties. Outside of a couple of corner cases (a support with both throwing range upgrades and a couple of Mills bombs, throwing a satchel charge at a group of enemies who are pinned down by LMG fire, or finishing off a downed Officer) they stop being terribly useful. Bumping up the armour penetration on the No. 36 to 4 or so might help (as it stands, it's not really worth the supplies to buy, since the low penetration compared to the basic Mk. 2 means you're trading morale damage, frag damage, and range for a whopping 1 point of blast damage.)
Last edited by Pardoz; Mar 24, 2024 @ 1:47pm
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Showing 1-2 of 2 comments
Krispy Mar 25, 2024 @ 2:20am 
Hi Pardoz,

This a great list, especially since you detail why a change like that would benefit you, which is always appreciated.
  • I can't comment on everything but in terms of animation, I know we have our Art team looking into this to make things a bit snappier.
  • We know people have been confused by the Campaign Map and the full capabilities of the strategic layer. We've been paying close attention to these comments and threads but trying not to wade in too much as we want to know specifically where the pain points are and us explaining it off the bat doesn't help us teach future players who might join in, but end up not seeing a specific thread because it's been buried after time.

Your other suggestions are certainly appreciated as well, but I just wanted to comment on those two specifically. Grenades could be interesting to look at. I'm sure Lee might have some ideas.
Vaporpunk Mar 25, 2024 @ 5:46am 
Originally posted by Pardoz:
  • It would be nice if the comparison screen for weapons showed all the mods on the currently-equipped weapon. Sure, that spiffy new rifle I just unlocked access to on the faction quartermaster does +1 damage over the one I have equipped, but if the one I'm using has 3 armour penetration and the new one has none, it's actually going to do less damage against most enemies.
  • On a related note, having an item comparison screen for outfits would be nice. If I want to see whether that spiffy new hat is actually an upgrade for anybody I have to back out of the quartermaster screen, back out of the faction screen, enter the loadout screen, enter the character screen, go into the customization screen, go to the tab for the appropriate body section, and find the piece of kit I'm currently using...by which point I've forgotten what the stats are on the piece I was thinking of buying, and have to start the whole process from scratch.
  • Not strictly a QoL suggestion, but grenades could use a bit of lurve. They're great early game, but they fall off fast, especially on higher difficulties. Outside of a couple of corner cases (a support with both throwing range upgrades and a couple of Mills bombs, throwing a satchel charge at a group of enemies who are pinned down by LMG fire, or finishing off a downed Officer) they stop being terribly useful. Bumping up the armour penetration on the No. 36 to 4 or so might help (as it stands, it's not really worth the supplies to buy, since the low penetration compared to the basic Mk. 2 means you're trading morale damage, frag damage, and range for a whopping 1 point of blast damage.)

Seconded. :steamthumbsup:
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