Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
First of all, the mood and atmosphere is excellent. The graphics and music are really good. The voice-acting is fairly decent. Although the story is rather stereotypical, it isn't bad by any means.
About the gameplay, I like to compare it to Xcom Enemy Unknown, because they both combine a management game with turn-based combat missions. Xcom EU won several prices last year, including strategy game of the year, and got generally high reviews.
From what I heard, the reason Omerta got bad criticism was mostly due to bugs and the management aspect being fairly simple. Funny enough, I feel the same applies easily to Xcom EU: base management is totally simplified compared to classic Xcom, and multiplayer is so bugged it's hardly playable. The difference is Xcom patches only seemed to scratch the surface, while I've recently played a lot of Omerta and haven't encountered a single bug.
And what about the turn-based combat ? Well, I actually prefer Omerta, I really feel they did a great job on that. Especially "line of sight", which is a serious issue in XCom, is well executed in Omerta. Everything also seems to be nicely balanced. I'm not sure how active the multiplayer community is, I'm afraid it's pretty dead thanks to the bad publicity the game received.
Bugs: no big issues I'm aware of
Management part : fun, but pretty casual, not that much replay value
Turn-based strategy missions : excellent
Gangster setting : great
Maybe I'm biased because I really like both the genre (management + turn-based strategy) and the setting (gangsters). So it probably depends what you're looking for. Biggest issue seems to me the limited replay value.
Hm, not sure it that's patched out in the meantime, but I noticed nothing out of the ordinary with the hit percentage. In fact it took me rather long to get the 95% miss achievement (20-30 hours in). The only bug I personally encountered is the 5% hit achievement not unlocking.
Wat platform are you playing on ? Maybe this is somewhat platform-specific ?
And the game frustrating ? I'm playing on hard and so far only had to restart 1 mission. I found Xcom frustrating: the aliens free move combined with awful LOS prediction, RNG, small teams and the effects of morale loss. On several occassions, this sloppy game design cost me my elite team and turned a perfect game into a nightmare.
I you want to try before you buy, there is also a demo.
Or check TotalBiscuits let's play on YouTube, gives a good impression about the game.
Good ideas on both counts there. I think I will do that. Thanks.
Thanks again for the helpful comments and directing me to check out that video.
The sp was rather shallow and VERY easy but was ok, the mp though is just fail.
Also there's a downloadable demo on the store page, so you can look for yourself.
Only 31% have achieved Jinxed. So am I to ascertain the alleged random hit chance has been patched to be... less random?