Assassin's Creed® III

Assassin's Creed® III

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Axsun19 Nov 10, 2013 @ 8:31am
All The Reasons Why AC3 Sucks
Let's start with the GOOD things about this game:

1) Amazing Production Values - Everything looks high budget and well-polished from a technical stand point. You can tell a lot of artists worked hard to create this detailed game. Their hard work really shows.


2) Combat - Very, very fun and cool combat system. It makes me feel like a bad ass. That's how they designed it and it worked out very well. It's very fulfilling. I find myself running around town just to kill guards. There are also so many animations that I don't remember seeing the same one twice, even though I'm pretty sure they re-use some.


The Bad:

1) God-awful Story and Dialogue - Seriously. This is the most cringe-worthy part of the game. The dialogue is really really really bad. I can't tell if the characters are aware that they're in a period video game or they originally speak a foreign language but had to learn English by watching bad action movies from the 90s. A great story "shows" and doesn't just "tell." Well, the bad writer of this script just "tells" everything. If Connor is frustrated he will probably tell you "Something something I am mad because these guys stole my land." If someone has a suspicion they will probably say "I have am suspicious of this guy because of this this this." Everytime someone speaks, my skin crawls a bit and I shudder from the terrible script. This game's budget is probably higher than most Hollywood movies, so they could literally afford to hire an Oscar-winning writer, but nah, they decided to give it to a 17 year old kid who grew up writing fan-fiction for lame action-adventure stories.


2) 34 Hour Prologue and Tutorials - This is related to the bad writing because the pacing is horrible. The prologue with the father felt like forever. I was genuinely confused because I was starting to think he was the main character, but then the guy on the box is definitely part Native American. The start of the game is unimaginably slow. I have never played a game that took THIS long to start the actual game. Actually, the entire first 20 hours or so of the game really does feel like a tutorial that never ends. The prologue was one giant tutorial and story confusion. After you start playing as Connor, you keep getting tutorials even though you're well into Act I. Also, I had no idea what the story is. His dad was some kind of villain for some Templar related scheme of stealing Indian land? No, seriously. I have no idea. Then you go meet this weird old black guy (which is totally common in colonial times) who acts like a Yoda but one that makes you buy wood to finish his house. "Luke, you must be one with the force. And also, can you go trade some wood to finish my hut?" I know the writers probably thought they were infinitely cleaver for "disguising" the tutorial into the story, but it really just drags down the story and confuses the hell out of everyone. It would have been better if they clearly had a "tutorial stage" where Connor learns the ropes in one segment, then we move on and just focus on the story.


3) Sum of the Parts Suck to Make a Terrible Whole - So when designing a living room, if you bought expensive nice things from all around the world and shove them into one room, it would be the best room ever right? NO. Here are the elements that AC3 tries to shove into one game that just don't fit when thrown together:

- Awkward, confusing gun combat and controls
- Naval battles (this was fun but seemed so out of place with a game about an Indian who is a Templar who is trained to be low-key, having a ship battle as a captain doesn't sound very low-key)
- a modern Matrix sci-fi story line with corporation espionage and sabotage
- a period story about secret societies and political intrigue during the Revolutionary War
- a story about Native Americans and their struggles to keep their land

The game feels so schizophrenic. It can't decide what it wants to be. It's trying to be anything blockbuster that kids like. It is almost as if a high-level accountant at Ubisoft was saying "Hey hey, you know what the kids like? The Matrix! And guns, oh yea, throw in guns! And ships! I always wanted to be a pirate when I was growing up in the 50s, I'm sure kids love pirates, so let's throw in ships! And I guess we have to make this story feel important, let's throw in something about a minority group struggling for something against something. Okay, I'm off with my 18 year old girlfriend to Cabo for 4 months." I seriously feel like that was the brainstorming session during the pre-production of this game.


4) The Most Atrocious Interface I Have Ever Used - Noticed I said "used' instead of "seen." The menu is gorgeous and sexy. There is no argument about that. But it is SO sexy and slick that it's very, very hard to intuitively use! I know it was designed for console players who only have analog sticks to move around with instead of a precise mouse, but I really had no clue what to do in the menu. There is "beautiful aesthetic design" or "accessibility" and most game menus try to be right in the middle. AC3 decides to just be beautiful with its menus. Is anyone with me on this? Even buyin and selling wood is so beautifully complicated and confusing. The map is a damn mess with too many icons and it gives me a headache. I usually just run and wing it.


Conclusion:

The game has a great production team doing the grunt work to pump out a beautiful game that's easy on the eyes and very fluid and polished combat, but the producers really lack the focus they need to make this a tightly packed game. This game series can truly be great if they say "NO" to some features and just hone in on a few things that makes the game fun to play. Basically, this game feels like reading an essay where the writer is going off-topic and ranting rather than staying on point with a clear direction. I bought this game for $10, so it's definitely worth $5 - 10, but if I had paid $60 I would have been pissed.
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Showing 1-15 of 45 comments
headspaceastro Nov 10, 2013 @ 8:49am 
spot on. I would call the game a "beautiful disaster"
Scuggs Nov 10, 2013 @ 11:41am 
I preordered the Deluxe Edition last year. I made such a mistake. Your analysis is spot on. The fatc that the tutorial dragged on for 20+ hours and that Connor was such an unrelatable character made this game terrible
Axsun19 Nov 10, 2013 @ 1:26pm 
Originally posted by cristhianfs:
spot on. I would call the game a "beautiful disaster"

Thanks, Crist. That is actually a perfect way to describe how I felt about this game: beautiful disaster. It's like meeting a really attractive person, but then on the first date you find out they have multiple personality disorder and are generally really boring on the inside, haha.
Axsun19 Nov 10, 2013 @ 1:31pm 
Originally posted by Thoru:
I preordered the Deluxe Edition last year. I made such a mistake. Your analysis is spot on. The fatc that the tutorial dragged on for 20+ hours and that Connor was such an unrelatable character made this game terrible

I know! Everyone was unrelatable! I don't care about what Connor is doing, or the Templars, or the old man. The voice acting wasn't the worse I ever heard (Skyrim wins), but it definitely was not good either. This makes it much harder to care about the characters when they have bad lines to read from and don't emote them convincingly enough. To be fair, maybe I should take into account that Ubisoft is "annualizing" AC so they have to pump a game out every year, so maybe that's why this game had potential but is ultimately left unpolished and felt "not done" yet. But then again, maybe you should stop annualizing a game series if you can't deliver a quality product on time.
bobcastello Nov 10, 2013 @ 5:13pm 
All The Reasons Why AC3 Sucks? I can add one: the 50% of the people who regularly bought this game can't play because it doesn't launch or randomly crashes. Even if our PC is new, powerful and with every driver updated. Well done, Ubisoft.
NewYears1978 Nov 10, 2013 @ 8:21pm 
Agree with this post..bought to play before AC4..regret it..the stealth missions are absolute joke..I loath them..simply being spotted..oh now you get to restart the entire mission...idiotic.
eXistenZ Nov 11, 2013 @ 1:15am 
all the reasons i care:

1).....
Gredginald Nov 11, 2013 @ 6:29am 
Since spoilers are already abound in this thread I'm just going to add my reply that contains spoilers too.

The only things that disappointed me were mostly the result of glitches and bad counter detection.

1) If you were to die amid a big fight, you'd think that it'd just plop you back at the start, instead it generally plopped you in a place where most of the fight was done, as if by dying it's placed you to the next checkpoint.

2) I was looking forward to the Haytham fight, when it finally came time to throw down with him, it was going to be one of the climatic fights. You learn quickly on in the fight how to defeat, him just counter near an object, simples! Maybe not the greatest use of my combat prowess but hey, he's spouting some dialogue whilst we fight so why not. Just counter by a- oh, that counter didn't register, okay, just counte- what? Erm, coun- are you serious? To the point I died, maybe three times. It would just not allow me to counter him. Then, thanks to glitch 1, after one reattempt, I kicked him through one barrel and I was done.

I was gutted, ruining one of the climatic fights basically meant my playthrough was destined to leave me wanting. Figured I at least had Charles Lee to face. Oh. A chase. Then I just. Oh. Okay.

I look forward to Black Flag. Maybe they've ironed out some of the quirks of the new movement/combat systems. Naval combat was at least not as dull as defending a base in Revelations, so doing that in a pirate capacity might be swish.
Pat's Cat Nov 11, 2013 @ 2:05pm 
AC to me has always been a game that wants to be, but never fully achieves what it strives for. A work in progress, in a way.

AC1 had the most repetetive gameplay. From AC2 on, they got it more or less right. They throw in new ideas with every part, some work, some don't. So, some stay (naval battle), some go away (tower defense).

Likewise with the difficulty: many complain that these games are too easy, but I still have to find a critic that tried and accomplished a 100% run (preferably with the complete HUD turned off). The synchronization and HUD mods ARE the difficulty settings, but everyone seems so obsessed with a "primitive" menu entry for the difficulty and seems to fail to notice that a variable setting as this has certain advantages over a static setting.
And I still think that "Don't you remember your uncle? It's-a me, Mario!" is a huge tip of the hat to the very simple, but great controls of Super Mario, and a quite straightforward "hint" as to what kind of a game AC wants to be. Has anyone ever complained about Marios battle techniques? ;)

AC1 to AC2.3 to me were lacking in storytelling. One of the few franchises where I longed for more cutscenes. Leo was cool, but I still remember the cutscenes for new inventions being the same every time. AC2.1 to 2.3 had good charactarization, owing hugely to Ezios charme.

I love AC for its recreation of the "historical" cities alone. I like to explore these excellently designed sandboxes so much that the rest of the game becomes almost secondary. When I started playing AC2.3 and came to Constantinopel, having unveiled nothing of the map yet, I at once wanted to find and climb the Hagia Sofia.

I was sceptic of AC3 at first ("shabby" Boston seemed such a letdown at first after roaming the italian Rennaisance), but got sucked in rather quickly (the wilderness did it for me).

As to your (negative) points, Axsun:

> 1) God-awful Story and Dialogue

Quite contrary I find the dialogue one of the best of the series, owing to the maaany cutscenes.
The story was always bonkers, but I never felt that the series took itself seriously (I will so miss Shauns entries ;)). I at least give it credit for trying to "explain" the game controls with the Animus setting (yes, that stuff that almost nobody likes. ;))
Btw "showing" a dialogue is not "telling"...

> 2) 34 Hour Prologue and Tutorials

I sincerely hope that there's a comma missing between numbers. ;)

The pacing is indeed very slow; one can like it or despise it. Since the main game has at least as much content as any of its predecessors, I took that as a bonus. More lore. ;)
So the pace of the story doesn't bother me at all. I like it that they took this risk of alienating fans, a slow game with an introvertive character (after Ezio).
The pacing of the gameplay seems much more of a problem, but I will judge when I have finished sequence 8 to 12.
As for still getting tutorials well into the game... I like games that continually introduce new aspects over those were you get everything at the beginning and that's it for the rest of the game (no surprises, please?).

3) Sum of the Parts Suck to Make a Terrible Whole ... The game feels so schizophrenic.

Can't argue with that. There's a strange mixture. For me it works. For you, it unfortunately doesn't.
But how does Connor expose himself in the naval missions? I don't think anyone on the enemy ships will be able to tell anyone or even recognize facial features at this distance. And if there's a crowd at sea watching you (like in the cities), it must be a bug. Apart from on the ships I didn't see a soul on this ocean...


4) interface & menu

Interface, maps and all seem fairly simple.
The menus are indeed needlessly confusing, sometimes feeling like matryoshka cyberdolls. I still haven't figured out how to level my assassins.

> "but the producers really lack the focus they need to make this a tightly packed game."

A game where you can lose yourself in cities and wilderness, wander and explore for hours on end... needs to be tightly packed. Hm. Maybe AC doesn't wnat to be so tight? ;)


> This game series can truly be great if they say "NO" to some features and just hone in on a few things that makes the game fun to play.

Isn't that what they've been trying so far from AC2.1 on? A work in progress...
Last edited by Pat's Cat; Nov 11, 2013 @ 2:09pm
Axsun19 Nov 11, 2013 @ 3:36pm 
Originally posted by NewYears1978:
Agree with this post..bought to play before AC4..regret it..the stealth missions are absolute joke..I loath them..simply being spotted..oh now you get to restart the entire mission...idiotic.

God, don't get me started about the getting randomly spotted. Sometimes I'm 5 feet in front of a guard and they don't care. But sometimes I'm 3 roofs away and he starts shooting at me. WTF.
Last edited by Axsun19; Nov 11, 2013 @ 4:04pm
Axsun19 Nov 11, 2013 @ 3:39pm 
Originally posted by tarellamento:
All The Reasons Why AC3 Sucks? I can add one: the 50% of the people who regularly bought this game can't play because it doesn't launch or randomly crashes. Even if our PC is new, powerful and with every driver updated. Well done, Ubisoft.

Yeah, I was lucky enough to not have any technical glitches, but I have heard that a lot of people had issues and can't play.

Speaking of this, anyone else find it ridiculous and non-sensical that if you buy AC3 on Steam you still have to start and log into Uplay to (not) enjoy the game? Two layers of DRM protection, Ubisoft? Really?
Last edited by Axsun19; Nov 13, 2013 @ 9:16pm
Axsun19 Nov 11, 2013 @ 3:44pm 
Originally posted by Gredgie Says Relax!:
Since spoilers are already abound in this thread I'm just going to add my reply that contains spoilers too.

The only things that disappointed me were mostly the result of glitches and bad counter detection.

1) If you were to die amid a big fight, you'd think that it'd just plop you back at the start, instead it generally plopped you in a place where most of the fight was done, as if by dying it's placed you to the next checkpoint.

2) I was looking forward to the Haytham fight, when it finally came time to throw down with him, it was going to be one of the climatic fights. You learn quickly on in the fight how to defeat, him just counter near an object, simples! Maybe not the greatest use of my combat prowess but hey, he's spouting some dialogue whilst we fight so why not. Just counter by a- oh, that counter didn't register, okay, just counte- what? Erm, coun- are you serious? To the point I died, maybe three times. It would just not allow me to counter him. Then, thanks to glitch 1, after one reattempt, I kicked him through one barrel and I was done.

I was gutted, ruining one of the climatic fights basically meant my playthrough was destined to leave me wanting. Figured I at least had Charles Lee to face. Oh. A chase. Then I just. Oh. Okay.

I look forward to Black Flag. Maybe they've ironed out some of the quirks of the new movement/combat systems. Naval combat was at least not as dull as defending a base in Revelations, so doing that in a pirate capacity might be swish.

1) Yeah, it's little things like that that makes me peeved. These are little details that should have been ironed out before release.

2) You brought up a good point. I like the combat system to fight minions, but the boss fights aren't that much more different. They need to tweak the combat system to have a special quirk when fighting bosses to make it different than fighting minions.

I am still kind of surprised they made a full pirate game out of AC. The game just didn't feel like it would go in that direction. How did we go from secret societies of the Templars to Pirates of the Carribean? I guess I will just treat AC as the "mindless popcorn flick" equivalent to movies now. Don't worry about the plot or purpose and just enjoy watching things explode.
Axsun19 Nov 11, 2013 @ 4:03pm 
Originally posted by Pats Cat:
AC to me has always been a game that wants to be, but never fully achieves what it strives for. A work in progress, in a way.

AC1 had the most repetetive gameplay. From AC2 on, they got it more or less right. They throw in new ideas with every part, some work, some don't. So, some stay (naval battle), some go away (tower defense).

Likewise with the difficulty: many complain that these games are too easy, but I still have to find a critic that tried and accomplished a 100% run (preferably with the complete HUD turned off). The synchronization and HUD mods ARE the difficulty settings, but everyone seems so obsessed with a "primitive" menu entry for the difficulty and seems to fail to notice that a variable setting as this has certain advantages over a static setting.
And I still think that "Don't you remember your uncle? It's-a me, Mario!" is a huge tip of the hat to the very simple, but great controls of Super Mario, and a quite straightforward "hint" as to what kind of a game AC wants to be. Has anyone ever complained about Marios battle techniques? ;)

AC1 to AC2.3 to me were lacking in storytelling. One of the few franchises where I longed for more cutscenes. Leo was cool, but I still remember the cutscenes for new inventions being the same every time. AC2.1 to 2.3 had good charactarization, owing hugely to Ezios charme.

I love AC for its recreation of the "historical" cities alone. I like to explore these excellently designed sandboxes so much that the rest of the game becomes almost secondary. When I started playing AC2.3 and came to Constantinopel, having unveiled nothing of the map yet, I at once wanted to find and climb the Hagia Sofia.

I was sceptic of AC3 at first ("shabby" Boston seemed such a letdown at first after roaming the italian Rennaisance), but got sucked in rather quickly (the wilderness did it for me).

As to your (negative) points, Axsun:

> 1) God-awful Story and Dialogue

Quite contrary I find the dialogue one of the best of the series, owing to the maaany cutscenes.
The story was always bonkers, but I never felt that the series took itself seriously (I will so miss Shauns entries ;)). I at least give it credit for trying to "explain" the game controls with the Animus setting (yes, that stuff that almost nobody likes. ;))
Btw "showing" a dialogue is not "telling"...

> 2) 34 Hour Prologue and Tutorials

I sincerely hope that there's a comma missing between numbers. ;)

The pacing is indeed very slow; one can like it or despise it. Since the main game has at least as much content as any of its predecessors, I took that as a bonus. More lore. ;)
So the pace of the story doesn't bother me at all. I like it that they took this risk of alienating fans, a slow game with an introvertive character (after Ezio).
The pacing of the gameplay seems much more of a problem, but I will judge when I have finished sequence 8 to 12.
As for still getting tutorials well into the game... I like games that continually introduce new aspects over those were you get everything at the beginning and that's it for the rest of the game (no surprises, please?).

3) Sum of the Parts Suck to Make a Terrible Whole ... The game feels so schizophrenic.

Can't argue with that. There's a strange mixture. For me it works. For you, it unfortunately doesn't.
But how does Connor expose himself in the naval missions? I don't think anyone on the enemy ships will be able to tell anyone or even recognize facial features at this distance. And if there's a crowd at sea watching you (like in the cities), it must be a bug. Apart from on the ships I didn't see a soul on this ocean...


4) interface & menu

Interface, maps and all seem fairly simple.
The menus are indeed needlessly confusing, sometimes feeling like matryoshka cyberdolls. I still haven't figured out how to level my assassins.

> "but the producers really lack the focus they need to make this a tightly packed game."

A game where you can lose yourself in cities and wilderness, wander and explore for hours on end... needs to be tightly packed. Hm. Maybe AC doesn't wnat to be so tight? ;)


> This game series can truly be great if they say "NO" to some features and just hone in on a few things that makes the game fun to play.

Isn't that what they've been trying so far from AC2.1 on? A work in progress...



Really? You liked the dialogue? Well, I mean, to each his own. But you can just sense the inexperience writer that's not confident in his words. And when I said "showing" I meant this: showing two person talking about something is not showing. That's telling.

If Connor is suspicious about something, have a scene where there is NO talking but Connor stalking someone and seeing them hand notes or looking around sneakily. That will SHOW us that Connor is suspicious and why he is like that. The game usually just has characters talking and talking about confusing things. It's confusing because we never see any of that stuff they're talking about. AC3 had too much "telling" about events and not enough "showing." I do agree that more cut scenes and flashbacks might have helped. That's how movies do it, and AC3 is trying to be a movie. So it should try to be a good movie at least.

I wasn't a fan of the game, but it's perfectly fine that you disagree with me on my points. I appreciate the civil discourse we're having. But reading your critique of my critiques made me understand why you disagree with me so much. It sounds like you're playing and evaluating AC3 like a video game for fun and pleasure.

Now before everyone yells at me and say "uh it IS a game, you idiot", let me me clarify. You play it as a game much like maybe Super Mario Bros. or Frogger, where the point is to just have fun with the gameplay mechanics. I played it like an interactive movie that contains gameplay elements. Judging by the production values and the ambitious storytelling goals in AC3, I think Ubisoft was going for that interactive cinematic adventure. If it's going for that, then I have valid comments about cohesion and narrative and points of views. If this was purely just a video game where I run around and kill people, then this game has surpassed all my expectations. But that's the problem because it was trying to be a this huge cinematic story with emotions and continuity. That's when my points above are valid and the game has failed to bring together all those elements like story and pacing that a typical film has to adhere to.
Last edited by Axsun19; Nov 11, 2013 @ 4:03pm
Grand Puba Tuba Nov 12, 2013 @ 10:37pm 
I'd like to add one to the list: Unskippable credits that last 5 years.
Violet Nov 13, 2013 @ 1:58am 
can i ask, is there many people playing this game? about how many? because i am considering do i want to buy this game to play multiplayer , it is interesting but if there is less ppl playing , it will become boring
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Date Posted: Nov 10, 2013 @ 8:31am
Posts: 45