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Indeed. You're very insightful. However it would be nice if somehwere along the line some light could be shed onto why he is immune when others are not. Is it his DNA makeup, is it because there is no evil taint in his soul like in the Doom movie with that super drug. This would be a nice story feature to add into the new 'Doom' game. Plus some actual dialogue for the main character and backstory would be nice. Mute main characters have no reason to exist in this day and age and it just infuriates me as I want him to say something but he's just a rude f*ck and remains silent. An excuse for the devs to not have to do extra work in making a personality and dialogues for the character maybe. Wolfenstein: The New Order shows us how a main character with a voice can be successful and immersive. I expect the main character in Doom however to be even more of a bad*ss and have more of a gruff voice then BJ however. He is afterall a one man hell demon army killing machine. Plus some flashbacks to his training explaining how he became to be such a good fighter as tutorials would be a welcome change too.
JOHN CARMACK, one of the founders of the iD studios and creators of DooM and an awesome guy at same time.
Porn has story o.0? I've never noticed :P
I think of a decent game as a good novel. So if it doesn't have a decent story or too many loose ends then it's a no go.
I mean if Hell exists...
That's not the type of game Doom 3 was ever intended to be. The original Doom didn't have a tremendous amount of backstory or character development either; apart from a couple of paragraphs in the manual and a brief text blurb at the end of the game. You're just "the marine," sent to a moon base where you find everyone dead and wind up fighting demons from hell. That's it.
Doom 3 was developed along that same vein. A simplistic demon-shooter. There's some backstory and lore in there, if you want to find all the PDA's and read all the emails and audio logs, but of course, back when the game came out, everyone hated this. Everyone thought that this slowed the game down too much and ventured too far from the original formula. Everyone complained, "why did they even bother with this flimsy, B-movie backstory crap instead of focusing more on the action like the original? This kind of game doesn't need a backstory!"
So I find it a bit ironic and amusing that now, a decade later, I keep seeing people looking back on it and saying "there's no place for a game like this. A silent protagonist and simplistic gameplay with no real backstory? Unacceptable! They should have spent more time fleshing out the main character! I can't relate to this guy! This thing doesn't make sense; that thing is unrealistic! I demand some logic and reason in my demon-shooter!"
Funny how the times change.
I have to agree. Anyone who played the original Dooms knows the series' strength is in mowing down lots of zombies and demons, not in plot of character development. Hell Doomguy went on a rampage in the second game not just because the demons had invaded Earth, but for of all things that the demons killing his pet rabbit and piked its head. I appreciate what they tried to do with Doom 3 in terms of story but at the end of the day it's about blasting demons back to Hell and pissing on the unholy not presenting Shakespeare.
Were it just like the original then people would complain about a lack of originality and evolution in the series. People will complain no matter what they end up with. It helps keep them feeling relevant and alive lol.
Also, as a few individuals have stated on here, it's a game, about something that could never happen, in a place which could never exist. I think the phrase is light entertainment, don't over-analyze it. And everything that happened in those Terminator movies were one giant plot hole, like practically all science fiction.
lmao. Anything is better then Twilight :)