DOOM 3: BFG Edition

DOOM 3: BFG Edition

View Stats:
Superman Dec 31, 2014 @ 3:56am
Why main character does not turn into zombie?
Game begins, main character is right there and everyone around him and even from far away from gellgate everyone turn into demon zombies but main character does not. THIS IS UNFAIR. WHY THIS HAPPENS?
< >
Showing 31-45 of 86 comments
Phpminor Jan 11, 2015 @ 3:40pm 
in doom 1 or doom 2 the zombiemen were haunted in their sleep
Sparhawk122 Jan 11, 2015 @ 8:58pm 
Originally posted by McSwifty:
BECAUSE IT'S A GAME.

Indeed. You're very insightful. However it would be nice if somehwere along the line some light could be shed onto why he is immune when others are not. Is it his DNA makeup, is it because there is no evil taint in his soul like in the Doom movie with that super drug. This would be a nice story feature to add into the new 'Doom' game. Plus some actual dialogue for the main character and backstory would be nice. Mute main characters have no reason to exist in this day and age and it just infuriates me as I want him to say something but he's just a rude f*ck and remains silent. An excuse for the devs to not have to do extra work in making a personality and dialogues for the character maybe. Wolfenstein: The New Order shows us how a main character with a voice can be successful and immersive. I expect the main character in Doom however to be even more of a bad*ss and have more of a gruff voice then BJ however. He is afterall a one man hell demon army killing machine. Plus some flashbacks to his training explaining how he became to be such a good fighter as tutorials would be a welcome change too.
Last edited by Sparhawk122; Jan 11, 2015 @ 9:00pm
Serious Pony Jan 15, 2015 @ 11:11am 
Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important.

JOHN CARMACK, one of the founders of the iD studios and creators of DooM and an awesome guy at same time.
Last edited by Serious Pony; Jan 15, 2015 @ 11:12am
Sparhawk122 Jan 15, 2015 @ 11:55am 
Originally posted by Serious Pony:
Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important.

JOHN CARMACK, one of the founders of the iD studios and creators of DooM and an awesome guy at same time.

Porn has story o.0? I've never noticed :P

I think of a decent game as a good novel. So if it doesn't have a decent story or too many loose ends then it's a no go.
76561198164064547 Jan 17, 2015 @ 3:16am 
I always assumed the Marine was an unwitting Holy warrior, didn't know he was actually a tool of God... Perhaps a balance is required between good and evil, so the Marine is chosen to be that balance?
I mean if Hell exists...
MrMcSwifty Jan 17, 2015 @ 7:03am 
Originally posted by Sparhawk122:
Originally posted by McSwifty:
BECAUSE IT'S A GAME.

Indeed. You're very insightful. However it would be nice if somehwere along the line some light could be shed onto why he is immune when others are not. Is it his DNA makeup, is it because there is no evil taint in his soul like in the Doom movie with that super drug. This would be a nice story feature to add into the new 'Doom' game. Plus some actual dialogue for the main character and backstory would be nice. Mute main characters have no reason to exist in this day and age and it just infuriates me as I want him to say something but he's just a rude f*ck and remains silent. An excuse for the devs to not have to do extra work in making a personality and dialogues for the character maybe. Wolfenstein: The New Order shows us how a main character with a voice can be successful and immersive. I expect the main character in Doom however to be even more of a bad*ss and have more of a gruff voice then BJ however. He is afterall a one man hell demon army killing machine. Plus some flashbacks to his training explaining how he became to be such a good fighter as tutorials would be a welcome change too.

That's not the type of game Doom 3 was ever intended to be. The original Doom didn't have a tremendous amount of backstory or character development either; apart from a couple of paragraphs in the manual and a brief text blurb at the end of the game. You're just "the marine," sent to a moon base where you find everyone dead and wind up fighting demons from hell. That's it.

Doom 3 was developed along that same vein. A simplistic demon-shooter. There's some backstory and lore in there, if you want to find all the PDA's and read all the emails and audio logs, but of course, back when the game came out, everyone hated this. Everyone thought that this slowed the game down too much and ventured too far from the original formula. Everyone complained, "why did they even bother with this flimsy, B-movie backstory crap instead of focusing more on the action like the original? This kind of game doesn't need a backstory!"

So I find it a bit ironic and amusing that now, a decade later, I keep seeing people looking back on it and saying "there's no place for a game like this. A silent protagonist and simplistic gameplay with no real backstory? Unacceptable! They should have spent more time fleshing out the main character! I can't relate to this guy! This thing doesn't make sense; that thing is unrealistic! I demand some logic and reason in my demon-shooter!"

Funny how the times change.
Nist048 Jan 17, 2015 @ 10:44am 
Originally posted by McSwifty:
Originally posted by Sparhawk122:

Indeed. You're very insightful. However it would be nice if somehwere along the line some light could be shed onto why he is immune when others are not. Is it his DNA makeup, is it because there is no evil taint in his soul like in the Doom movie with that super drug. This would be a nice story feature to add into the new 'Doom' game. Plus some actual dialogue for the main character and backstory would be nice. Mute main characters have no reason to exist in this day and age and it just infuriates me as I want him to say something but he's just a rude f*ck and remains silent. An excuse for the devs to not have to do extra work in making a personality and dialogues for the character maybe. Wolfenstein: The New Order shows us how a main character with a voice can be successful and immersive. I expect the main character in Doom however to be even more of a bad*ss and have more of a gruff voice then BJ however. He is afterall a one man hell demon army killing machine. Plus some flashbacks to his training explaining how he became to be such a good fighter as tutorials would be a welcome change too.

That's not the type of game Doom 3 was ever intended to be. The original Doom didn't have a tremendous amount of backstory or character development either; apart from a couple of paragraphs in the manual and a brief text blurb at the end of the game. You're just "the marine," sent to a moon base where you find everyone dead and wind up fighting demons from hell. That's it.

Doom 3 was developed along that same vein. A simplistic demon-shooter. There's some backstory and lore in there, if you want to find all the PDA's and read all the emails and audio logs, but of course, back when the game came out, everyone hated this. Everyone thought that this slowed the game down too much and ventured too far from the original formula. Everyone complained, "why did they even bother with this flimsy, B-movie backstory crap instead of focusing more on the action like the original? This kind of game doesn't need a backstory!"

So I find it a bit ironic and amusing that now, a decade later, I keep seeing people looking back on it and saying "there's no place for a game like this. A silent protagonist and simplistic gameplay with no real backstory? Unacceptable! They should have spent more time fleshing out the main character! I can't relate to this guy! This thing doesn't make sense; that thing is unrealistic! I demand some logic and reason in my demon-shooter!"

Funny how the times change.

I have to agree. Anyone who played the original Dooms knows the series' strength is in mowing down lots of zombies and demons, not in plot of character development. Hell Doomguy went on a rampage in the second game not just because the demons had invaded Earth, but for of all things that the demons killing his pet rabbit and piked its head. I appreciate what they tried to do with Doom 3 in terms of story but at the end of the day it's about blasting demons back to Hell and pissing on the unholy not presenting Shakespeare.
76561198164064547 Jan 17, 2015 @ 2:20pm 
I like it.
Were it just like the original then people would complain about a lack of originality and evolution in the series. People will complain no matter what they end up with. It helps keep them feeling relevant and alive lol.
Sparhawk122 Jan 18, 2015 @ 12:53am 
I understand where you guys are coming from but as stated games change their flavour with the times. I really can't imagine a game > "You're just 'the marine,' sent to a moon base where you find everyone dead and wind up fighting demons from hell. That's it." Surving in these times now when there's so much emphasis on story, character interaction, customisable weapons and gear, and RPG elements molded within FPS. It's like bringing back a 1960's song and expecting it to sell and top the charts. Music, games and other forms of entertainment change and mold with the times. The formula needs to adapt or die. I like the concept of the PDAs and other pieces of lore in Doom 3, thought it was refreshing reading about each weapon system and looking into the lost civilisation. It brought a sense of mystery into the game and renewed the franchise. Even serious Sam has story now, a character that speaks, has backstory and has a discernible personality plus the badas* mowing down enemies element and plenty of lore. 'Doom' can intergrate all those elements if done correctly. There's no reason it can't.
Last edited by Sparhawk122; Jan 18, 2015 @ 12:54am
Nist048 Jan 18, 2015 @ 5:42am 
Keep in mind there are plenty of indy and retro games that eschew story to focus totally on the gameplay and suceed handily. If a game is good and gets decent word of mouth it can suceed even in this day with out a good plot.
Retro Jan 18, 2015 @ 7:41pm 
In the book(s) that fleshed out the storyline, (written by the same person who did the story for the game; good quick read, by the way) it was explained that when the 'force' swept through the installation, some people who were partially sheltered or not in the direct path of it didn't change.
Also, as a few individuals have stated on here, it's a game, about something that could never happen, in a place which could never exist. I think the phrase is light entertainment, don't over-analyze it. And everything that happened in those Terminator movies were one giant plot hole, like practically all science fiction.
Lag-wtf Jan 19, 2015 @ 12:38pm 
Originally posted by Retro:
In the book(s) that fleshed out the storyline, (written by the same person who did the story for the game; good quick read, by the way) it was explained that when the 'force' swept through the installation, some people who were partially sheltered or not in the direct path of it didn't change.
Also, as a few individuals have stated on here, it's a game, about something that could never happen, in a place which could never exist. I think the phrase is light entertainment, don't over-analyze it. And everything that happened in those Terminator movies were one giant plot hole, like practically all science fiction.
Wait... Terminator wasn't real? MY CHILDHOOD IS RUINED!
Retro Jan 19, 2015 @ 7:47pm 
Think how I felt when I found out about My Little Pony.
76561198164064547 Jan 20, 2015 @ 4:08am 
Oh well, one thing is for certain when it comes to DOOM 3... It's still a better love story than Twilight.
Sparhawk122 Jan 20, 2015 @ 11:02pm 
Originally posted by Mitigate:
Oh well, one thing is for certain when it comes to DOOM 3... It's still a better love story than Twilight.

lmao. Anything is better then Twilight :)
< >
Showing 31-45 of 86 comments
Per page: 1530 50

Date Posted: Dec 31, 2014 @ 3:56am
Posts: 86