DOOM 3: BFG Edition

DOOM 3: BFG Edition

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Trying to set up a pk4 mod with RBDoom 3 BFG
I've been told that I could load this arachnophobia mod in Doom 3 BFG despite it being a pk4 file with RBDoom 3 BFG. However, there seems to be no sort of mod option thing when starting the game up, and the internet isn't exactly helpful in what I'm supposed to do, especially with that dumb AI Overview giving misinformation due to using mixed sources.

Anyone able to help, please?
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Showing 1-10 of 10 comments
MaDShadoW Mar 15 @ 11:15am 
Hi there DOOM BFA dev here,

Mods for the Original DOOM 3 "can" work with the BFG Edition (and it's ports). But they won't work just like that. The BFG Edition has no support for pk4 files, but you can load the files inside the pk4 file as is (by extracting them to their own folder).
Of course not everything will work out of the box even then (game dll support is either not available on some port or require to be ported from scratch to other ports, and there are and some changes to how the GUI elements work), but most of both the file formats and folder stucture between both games is identical, which means that the BFG Edition (and it's ports) can load those files the same way the original DOOM 3 can.

TL;DR: Just use any zip file manager (7zip, winrar etc) to open the pk4 files and extract their content to a folder and then just load that folder to RBDOOM and hope for the best (assuming that this is just a model swap mod, it should run just by doing that)
CSDX Mar 16 @ 10:22pm 
Originally posted by MaDShadoW:
Hi there DOOM BFA dev here,

Mods for the Original DOOM 3 "can" work with the BFG Edition (and it's ports). But they won't work just like that. The BFG Edition has no support for pk4 files, but you can load the files inside the pk4 file as is (by extracting them to their own folder).
Of course not everything will work out of the box even then (game dll support is either not available on some port or require to be ported from scratch to other ports, and there are and some changes to how the GUI elements work), but most of both the file formats and folder stucture between both games is identical, which means that the BFG Edition (and it's ports) can load those files the same way the original DOOM 3 can.

TL;DR: Just use any zip file manager (7zip, winrar etc) to open the pk4 files and extract their content to a folder and then just load that folder to RBDOOM and hope for the best (assuming that this is just a model swap mod, it should run just by doing that)
Thank you, and yes, it is basically a model swap.
CSDX Mar 16 @ 10:25pm 
Originally posted by MaDShadoW:
Hi there DOOM BFA dev here,

Mods for the Original DOOM 3 "can" work with the BFG Edition (and it's ports). But they won't work just like that. The BFG Edition has no support for pk4 files, but you can load the files inside the pk4 file as is (by extracting them to their own folder).
Of course not everything will work out of the box even then (game dll support is either not available on some port or require to be ported from scratch to other ports, and there are and some changes to how the GUI elements work), but most of both the file formats and folder stucture between both games is identical, which means that the BFG Edition (and it's ports) can load those files the same way the original DOOM 3 can.

TL;DR: Just use any zip file manager (7zip, winrar etc) to open the pk4 files and extract their content to a folder and then just load that folder to RBDOOM and hope for the best (assuming that this is just a model swap mod, it should run just by doing that)
Wait, how do I load a folder in RBDoom 3 BFG for modding purposes?
Last edited by CSDX; Mar 16 @ 10:26pm
MaDShadoW Mar 16 @ 11:50pm 
Originally posted by CSDX:
Originally posted by MaDShadoW:
Hi there DOOM BFA dev here,

Mods for the Original DOOM 3 "can" work with the BFG Edition (and it's ports). But they won't work just like that. The BFG Edition has no support for pk4 files, but you can load the files inside the pk4 file as is (by extracting them to their own folder).
Of course not everything will work out of the box even then (game dll support is either not available on some port or require to be ported from scratch to other ports, and there are and some changes to how the GUI elements work), but most of both the file formats and folder stucture between both games is identical, which means that the BFG Edition (and it's ports) can load those files the same way the original DOOM 3 can.

TL;DR: Just use any zip file manager (7zip, winrar etc) to open the pk4 files and extract their content to a folder and then just load that folder to RBDOOM and hope for the best (assuming that this is just a model swap mod, it should run just by doing that)
Wait, how do I load a folder in RBDoom 3 BFG for modding purposes?
Put the folder in the game's folder (in the same place where the base folder is) and run RBDOOM3BFG with the launch argument +set fs_game <name of the folder>
CSDX Mar 17 @ 10:11am 
Originally posted by MaDShadoW:
Originally posted by CSDX:
Wait, how do I load a folder in RBDoom 3 BFG for modding purposes?
Put the folder in the game's folder (in the same place where the base folder is) and run RBDOOM3BFG with the launch argument +set fs_game <name of the folder>
I uh...I don't know how to set up launch arguments. I'm not exactly versed in coding. Would this also be the case for Linux aka Steam Deck, btw?
MaDShadoW Mar 17 @ 12:37pm 
Originally posted by CSDX:
Originally posted by MaDShadoW:
Put the folder in the game's folder (in the same place where the base folder is) and run RBDOOM3BFG with the launch argument +set fs_game <name of the folder>
I uh...I don't know how to set up launch arguments. I'm not exactly versed in coding. Would this also be the case for Linux aka Steam Deck, btw?
One easy way to do this is by adding RBDOOM3BFG as a non steam game (Add Game -> Add non Steam Game) and then setting the launch argument (right click on the game -> Settings/Properties -> Launch Arguments TextBox).

Yes, nothing changes
CSDX Mar 17 @ 2:35pm 
Originally posted by MaDShadoW:
Originally posted by CSDX:
I uh...I don't know how to set up launch arguments. I'm not exactly versed in coding. Would this also be the case for Linux aka Steam Deck, btw?
One easy way to do this is by adding RBDOOM3BFG as a non steam game (Add Game -> Add non Steam Game) and then setting the launch argument (right click on the game -> Settings/Properties -> Launch Arguments TextBox).

Yes, nothing changes
I should've known about that lmao

Like, I'm not an idiot, but I've definitely had moments. Thank you ^^
CSDX Mar 19 @ 6:54pm 
Originally posted by MaDShadoW:
Originally posted by CSDX:
Wait, how do I load a folder in RBDoom 3 BFG for modding purposes?
Put the folder in the game's folder (in the same place where the base folder is) and run RBDOOM3BFG with the launch argument +set fs_game <name of the folder>
Okay, I finally got around to setting it up, but I feel like I'm doing it wrong. Do I need to put in the folder path or literally just the name of the folder?
MaDShadoW Mar 19 @ 11:59pm 
Originally posted by CSDX:
Originally posted by MaDShadoW:
Put the folder in the game's folder (in the same place where the base folder is) and run RBDOOM3BFG with the launch argument +set fs_game <name of the folder>
Okay, I finally got around to setting it up, but I feel like I'm doing it wrong. Do I need to put in the folder path or literally just the name of the folder?
Just the name of the folder.
CSDX Mar 20 @ 10:33am 
Originally posted by MaDShadoW:
Originally posted by CSDX:
Okay, I finally got around to setting it up, but I feel like I'm doing it wrong. Do I need to put in the folder path or literally just the name of the folder?
Just the name of the folder.
Thank you ^^
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