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That said, the BFG edition is not the best way to enjoy Doom 3. If you're after things like widescreen support and flashlights that you can use whilst shooting, download the Dhewm 3 source port (google it) and also download and install the Duct Tape mod (also easy to find on Google, but only download this from reputable sites).
Dhewm 3 allows you to play Doom 3 in modern widescreen resolutions like 1920 x 1080. In addition, there is even a Lost Mission mod for Doom 3 which allows you to play that new mini-expansion in the base Doom 3 without the irksome BFG-edition features like lack of muzzle flash, changed movement, uglier character models, and over-abundant ammunition.
One other advantage to playing the base Doom 3 instead of the BFG edition is that the former can be much more easily modded. You can do things like changing the shotgun's spread to resemble more realistic shotgun patterns by simply modifying some files in pak000.pk4 . The BFG Edition's files are encoded differently in some proprietary format that makes modifying them extremely difficult.
On the game's launch arguments add +set r_fullscreen -1 +set r_customWidth <desiredWidth + 1> +set r_customHeight <desiredHeight + 1>
:/
Didnt work sadly. I typed this into there and nothing still launched. Have no idea what to do
Yeah its frustrating I really want to play but seems i just flat out cant. Let me know if you figure anything out, I sorta gave up
If that doesn't happen add
Setting Game Launch Options:
1. Open your Steam Library
2. Right click the game's title and select Properties.
3. On the General tab you'll find Launch Options section.
4. Enter the launch options you wish to apply (be sure to separate each code with a space).
+set r_DisplayDeviceID 1
or
+set r_DisplayDeviceID 0
5. Close the game's Properties window and launch the game.
After this the game launched for the first time and created config folders in windows Save Game folder. Than you can configure options in D3BFGConfig.cfg file.
c:\Users\ _\Saved Games\id Software\DOOM 3 BFG\base\D3BFGConfig.cfg
example:
set r_windowHeight "1080"
set r_windowWidth "1920"
set r_customHeight "1080"
set r_customWidth "1920"
set r_fullscreen "1"
set r_DisplayDeviceID "1"
set r_vidMode "59"
set r_multiSamples "8"
set r_maxAnisotropicFiltering "8"
set com_engineHz "60"
my settings:
set r_windowHeight "1440"
set r_windowWidth "5120"
set r_customHeight "1440"
set r_customWidth "5120"
set r_fullscreen "1"
set r_DisplayDeviceID "1"
set r_multiSamples "8"
set r_maxAnisotropicFiltering "8"
set com_engineHz "240"
https://steamcommunity.com/sharedfiles/filedetails/?id=3016451236
This actually worked. So freaking weird. I keep getting some stuttering though so I think this is just a crap PC port. Thanks though!
Same problem with Doom 3 (2019) from Game Pass on XBox PC, brother of Doom 3 BFG Ed.
This was due to my Advanced Optimus new gaming laptop: it crashed with error 0xC0000005 at launch if I set dGPU-only temporarily from NVidia Control Panel (not the MUX switch + reboot!).
This happens because in Adv Opt mode there are actually two (virtual) screens: screen 0 driven by Intel UHD (still assigned even if you're in dGPU-only mode temporarily), and the other screen 1 driven by NVidia GTX...
The problem here seems Doom 3 ignores r_DisplayDeviceID <n>, hence will always try to open device ID 0 and crashes badly EVERY SINGLE TIME (Intel UHD screen was temporarily disabled!).
After I reverted to standard Advanced Optimus with iGPU + dGPU (both screen 0 and 1 available), or from Armoury Crate "Ultimate" mode (= dGPU-only as you do from BIOS/MUX switch and reboot, there will be only screen 0 driven by dGPU) the game starts without issue.
Forcing from cmd prompt "Doom3.exe +set r_DisplayDeviceID 1" still makes it crash, so it clearly still tried to open screen 0 anyway.
Devs simply did not consider you may have display 0 temporarily disabled/off when you have multiple screens (in my case 0 was off, and 1-only was available)
Once you understand this is not a big issue: you have to remeber to A) disconnect other monitors, or B) make display 0 available.
Might better try +set r_fullscreen 0 +set r_customWidth <desiredWidth + 1> +set r_customHeight <desiredHeight + 1>
Looks like a design bug by the devs IMHO assuming screen 0 was always available (probably there's a check somewhere in the code), even if you want to use another one, or even start in window mode...
Won't crash with screen 0 available (= dGPU-only or iGPU-only, or Advanced Optimus with both iGPU and dGPU enabled)
(I'm new to Advanced Optimus world and learned something new)