DOOM 3: BFG Edition

DOOM 3: BFG Edition

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Visuwyg May 22, 2016 @ 11:15am
No classic Flashlight mechanic? WTF.
I am SO disappointed that they patched the stupid Duct Tape Mod into the game, so you can have a flashlight out at all times. Other than that it looks stupid with the light cone coming in from the left, it completely changes the gameplay for the worse.

The tradeoff between being able to see enemies or shoot them made the game so tense. Now it is simplified to a trivial boring shooter.

It boggles my mind that the designers were ok with this. And why is there no toggle for this in the options?? It boggles my mind.

It's like if Dark Souls was rereleased, but they removed the stamina bar. Because a handful of people complained that they wanted to swipe their sword indefinitely. It completely ruins my experience.

P.s.: I own the original PC release, but it's a hassle to get to work on my modern system, and it has no controller support. The only version I enjoy playing is the OG XBox port. I actually prefer muddy textures, smaller levels and bad framerate to the new flashlight mechanic of the BFG edition.
Last edited by Visuwyg; May 22, 2016 @ 11:17am
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MASTAN May 22, 2016 @ 12:26pm 
Jonh Carmack once said that flashlight was made that way in Doom 3 due to performance reasons, see http://www.dsogaming.com/news/john-carmack-speaks-30fps-on-consoles-60fps-on-the-pc-doom-3-levels-more-taxing-than-rage/

But I agree that new one somewhat ruins atmosphere.

BTW it's not duct-taped to weapon, its mounted on armor from the left side. You can see that in the mirror on one of the earliest levels.
Panda o' Plenty May 24, 2016 @ 3:27am 
Yea, sadly, there is no classic mode or anything. Quite a shame.

The funny thing is that at Doom 3 release everybody was complaining about flashlight and Duct Tape was number one mod, so I see why they have done it. John Carmack, I think, after a while saying something like "Doom 3 would be better if you could actually see what is going on" after all the players feedback.
But looks like people came to accept and like this mechanic now, so developers are late with this change for few years.
Watyz May 25, 2016 @ 5:53pm 
Idea: open the ingame console, deactivate all lights, then use only the flashlight as a source of light.
Kyle07 May 29, 2016 @ 9:46am 
I can understand that they made the BFG Edition a little bit brighter. DOOM 3 vanilla is that dark, that playing in a room with lights turned on is annoying. so you are forced to play in a dark living room.

But at least it would be nice to have the option to switch through the original dark doom 3 brightness and the BFG edition. The same should be for the flashlight.
Visuwyg May 30, 2016 @ 2:28am 
Originally posted by Kyle07:
I can understand that they made the BFG Edition a little bit brighter. DOOM 3 vanilla is that dark, that playing in a room with lights turned on is annoying. so you are forced to play in a dark living room.

I played the XBox Original in my living room and never had a problem with brightness. It's dark, yes, but it is supposed to be! I never understood the BFG edition's designers insistence on making the game brighter... talk about fixing a nonexistent problem... and then they made their misguided changes non-optional. Bleh.

Racuch Zawodowiec May 31, 2016 @ 6:30am 
It's minority vs majority conflict. They knew that some people will miss the flashlight but on the other hand, they knew that most of people were angry about this and they needed this to appeal to new gamers who spawned during this 8 years and didn't ever play dooom 3 before.
Visuwyg Jun 1, 2016 @ 1:30am 
There should always be the option to play a remastered game the way it was originally released.
Kyle07 Jun 1, 2016 @ 1:41pm 
To be honest, what was remastered in the BFG edition? The engine seems to be the RAGE engine, but what is else different? The textures look the same. most of them
MASTAN Jun 1, 2016 @ 2:09pm 
Originally posted by Kyle07:
To be honest, what was remastered in the BFG edition? The engine seems to be the RAGE engine, but what is else different? The textures look the same. most of them
The engine is updated. It's still id Tech 4, but uses some improvements from id Tech 5(RAGE).
Support for 3D & 120 Hz. I played it using Nvidia's 3D Vision. Crosshair changes to laser sight in this mode. Also the engine now runs at 120 Hz which results in smoother animations/gameplay.
Light sources were added, game looks brighter.
PDA in redesigned for widescreen.
Texture compression format was changed, though textures are in the same resolution.
Kyle07 Jun 1, 2016 @ 2:46pm 
thx for the explaination.
mahon007 Jun 2, 2016 @ 6:30pm 
If i am a space a marine with tech, I should at least have duct tape on mars that enables me to have my flashlight and weapon both active at the same time, But really I dont mind not having it as the original release, I have that edition as well if I wanted to play it, but they could have added it for fans that did.
Allard Jun 6, 2016 @ 4:56am 
Originally posted by Racuch Zawodowiec:
It's minority vs majority conflict. They knew that some people will miss the flashlight but on the other hand, they knew that most of people were angry about this and they needed this to appeal to new gamers who spawned during this 8 years and didn't ever play dooom 3 before.
I get this wonderful picture in my head of hordes of gamers spawning like the demons in the game.
Last edited by Allard; Jun 6, 2016 @ 4:56am
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Date Posted: May 22, 2016 @ 11:15am
Posts: 12