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A) You might need to use a source port like DOOM: BFA Edition
B) Open it with active console (+set com_allowConsole 1 as a lunch argument or use CDL.exe)
C) Open Doom 3 and activate the console (~ key)
D) Type
E) Go to your game's folder and inside the base folder
F) Open the common folder
G) Open the def folder
H) Search for weapon_*.def files and open with notepad the one you want
I) After you done with editing it, create a new folder on the game's directory and inside that folder create a def folder and copy paste the file here.
J) Load that folder to the game as a mod (+set fs_game <foldername> as a launch argument or load it as a mod with CDL.exe)
Try the launch argument +set r_fullscreen 0
In Doom 3, if you want to make changes to the weapons, you would open pak000.pk4 in the "base" folder with any zip application (I'm using WinRAR). From there go to the "def" folder, and make your desired changes to the relevant .def file in notepad (they are all named pretty clearly).
Doom 3 BFG edition does not have the files organized into pk4 folders, and there are no .def files. In your main Doom 3 BFG edition folder open the "base" folder, and then open _common.resources in notepad. This contains all of the weapon stats as well as enemy stats. It is not a top level folder with organized subfolders as with the vanilla Doom 3 filestructure. Consequently there are over 80,000 lines of text in this file. As such you will want to make liberal use of Ctrl-F in order to find the values that you want to change, unless you really like scrolling.
Of course this is all assuming that the file structure for the Steam versions of these games is identical to all other versions. I see no reason why different versions would have different file structures, but then again I see no reason why Doom 3 would have a different file structure than Doom 3 BFG, and yet...
I get the following error message whenever I try to load Doom 3 BFG edition after making changes to the _common.resources file:
QA Timing INIT: 000094ms
D3BFG 1.1400 win-x86 Nov 9 2012 10:38:21
3992 MHz AMD CPU with MMX & SSE & SSE2 & SSE3 & HTT
16320 MB System Memory
-1 MB Video Memory
Winsock Initialized
Found interface: {} Realtek PCIe GbE Family Controller - 0.0.0.0 NULL netmask - skipped
Found interface: {} TAP-NordVPN Windows Adapter V9 - 0.0.0.0 NULL netmask - skipped
Found interface: {} NordLynx Tunnel - 169.254.57.70/255.255.0.0
Found interface: {} Intel(R) Dual Band Wireless-AC 3168 - 0.0.0.0 NULL netmask - skipped
Found interface: {} Microsoft Wi-Fi Direct Virtual Adapter #3 - 0.0.0.0 NULL netmask - skipped
Found interface: {} Microsoft Wi-Fi Direct Virtual Adapter #4 - 0.0.0.0 NULL netmask - skipped
Found interface: {} Realtek 8814AU Wireless LAN 802.11ac USB NIC -
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Unknown command 'vid_restart'
resourceFileMagic != RESOURCE_FILE_MAGIC
Shutting down OpenGL subsystem
...shutting down QGL
What I find interesting is the line "resouceFileMagic != RESOURCE_FILE_MAGIC". File Magic is the name of one of the applications I had tried while I was trying to figure out how to open the various file types stored in the Doom 3 BFG folders. I ended up not needing it when I found that the files I needed were the .resources files which could simply be opened in notepad, so I uninstalled it. I find it odd that this error message is referencing it and I wonder if some parameter got confused along the way and thinks it needs to be looking for File Magic.
If anyone knows what to do about this I am all ears.
You can also adjust damage and various other things. But the problem seems to be that notepad still can't read every character in the file quite right. And so notepad is opening it up with a bunch of gibberish replacement characters, which get saved in place of the correct characters whenever I save the file after making changes. But there should be a way to unpack common.resources using commands in the Doom BFA edition, which will allow you to make your changes and then repack it. I am having a bit of trouble bringing up the console in the BFA edition so that I can enter any commands, so I haven't actually been able to make any of the changes that I wanted to in Doom 3 BFG yet, but I am getting closer and I will keep you updated.
to extract a resource file: extractresourcefile <resource file> <extraction directory(relative)>
to pack your changes back into a new resource file: writeresourcefilewithdir <relative directory>