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Physics of Doom 1 engine works always at 35 fps anyway.
Diablo 2 ran at 30. most games have no actual reason to run any higher, but when the total FPS reaches the effective cap, that's the best it'll ever get for FPS, once it goes higher past the effective cap there is literally no improvement in how smooth the game looks.
It's how old games look jsut as smooth as some games made nowadays, not due ot incompetence, but because that's just how FPS works. It also has to do with your monitor as well. The Hz limit more or less defines effective FPS cap, but that's more a hardware limitation, than one imposed by the game's code itself.