Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Rebound - pretty much a permanent member unless a mission comes up where she CAN'T be on it. Her port team up grants so much mobility and versatility that it's hard to imagine NOT using her. If used well you can almost guarantee her ult every three turns.
Facet - is good at what he does which is tanking and forcing enemies to take the long way around. He is especially good when paired with Mercurial since their team up lays out a wall of shards to inconvenience enemies. But beyond that... His damage is mediocre, even with his counter, and against later enemies his hp tends to go down as fast the others. He is a pure support character.
Mindfire - is a mix of support and damage with how he can make enemies take extra damage. He really shines when paired with Rebound, to guarantee a backstab or with Mercurial for a dose of increased damage and disarm. His ult really shines since you can upgrade to use it twice in a row.
Weathervane - AoE king. His is potential the fastest ult to charge as each enemy he hits charges it up. On some missions you could potentially unleash it every turn for several turns. He's beefy and can tank in a pinch as well as having some mobility and the ability to affect enemy positioning.
Kinetic - I honestly haven't used much. Decent damage, decent health as well as a knockback and the ability to give other heroes an extra charge. Problem is that, other than the last one, other heroes can do what he does and do it better.
Ignis - a situational heroine. Enemies will do what they can to avoid fire unless they can't. So it's a good kind of "oh ♥♥♥♥" move it you're hoping to guide them away from lower health heroes. Her abilities are low spread aoe, with the benefit of a low damage dot. You can get her out of stick situations by creating a fire patch somewhere safe and using her ability to travel to fire to escape. Her ult is potential powerful IF you're willing to wait to use it.
I'm working on searching for Kinetic and Ignis.
Pay me now or pay me later, you are going to have to stress about those all-in-one stars, and finishing the game doesn't make them easier. The only 2 I would recommend skipping the first time around were Industrial Sabotage and Crossed Lines. The latter because during your first attempt you only have 3 heros and when you come back you can have 4.
Most optional objectives are just super tedious, and no amount of skills, XP, or SP is going to change that. Fair warning: just because a level calls itself "medium" doesn't mean you won't spend hours reloading your saves. Never Meet Your Heros, and Home Target were especially annoying and long for no good reason. (Even if you plan on ignoring the optional objectives.)
Just to add. There is healing in the game. The final hero is pretty good at it. They even heal themselves to full HP when coming out of their ultimate. It's fairly sustainable for 95% of the game, and with the exception of one specific boss who continously does increased damage you will be okay.
Which brings me to my next point. Time is your friend in every mission that doesnt have a timer. Learn to kite enemies around, learn how to create bottlenecks. Anything that gives you time, because you need it, and a lot of it. (Especially in Stealth missions.)
I will agree that you shouldn't sleep on disarming. Late game becomes pretty dependent on it. I also agree that managing your ultimates is important. I would also add that initiative and delay are going to save you from reloading more often than I can count.
So with that said, what do you prioritize on your skill tree? Honestly, it's different for everybody, and you probably know how you your heros. For example, I never put points into pushing enemies into Weathervane, or Crystals. Maybe others do.
I would always recommend saving SP just in case, and I highly recommend farming Tech Advantage for XP and SP. It's pretty easy, quick and worth 8XP
Hope that helps!
The way to get bonus objectives is rarely to come back with upgraded heroes. The upgrades aren't that great. It's to understand the mission and what you're doing - possibly bringing in another team structure. The first thing I always do before picking heroes is to look at the objectives and then bring someone who can do that (disarm, push etc)
In most cases, bonus objectives is just not rushing the mission and counting to make sure you still have the enemies you need alive.
First, he charges up other heroes fast. This is really helpful with Mindfire or sometimes to tip over Weather. Also note that his team up with Weather is one of the best in the game.
But most importantly, he can charge Facet. There are so many missions that have the "use all ultimates" and Facet \ Hyde are heroes that can't charge themselves but need enemies to do actions for it. So Kinetic is great for any mission with that objective.
Second, his attacks are versatile and powerful. His first ability has 3 damage which is more than any other hero without a restriction. His other ability has some range to it and gives you double charges. His last ability (Don't recall the names) let him throw something and push things in all direction which is great for knocking over missions.
Lastly, his ultimate is a very decent AOE that has both push and disarm. And because he charges so fast, he can do that multiple times easily. So many bonus objectives become a joke with Kinetic on board.