Capes
mmif0016 Jun 2, 2024 @ 9:00am
Massive Balance issues
I think the bare bones of the game are great. Characters seem interesting but difficulty does scale up to quickly. There are two issues I mainly have.
1) you cant really level up and get those SP points easily which you might need for one of those hard missions (plus you cant respec). Stuck in that mission against Wildstar and it feels like i need to be a level or two higher but cant get more sp because you only get them when you get sub objectives.
2) Very few buffs or healing. There needs to be some sort of way heroes heal or buff. Like Weathervane or mindfire if they cant attack they dont have the option to use an action to buff themselves.
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Showing 1-15 of 15 comments
Merlinmast Jun 2, 2024 @ 11:30am 
I felt the same about healing until I got a couple dozen missions in. Then I realized the game doesn't have time limits (like xcom 2 does on a lot of missions) because health is the time limit. Instead you should treat every turn as a game of "what's the most I can get away with for 0 or minimal damage ". You should be focusing down opponents when possible, and when not you should be delaying/limiting/disarming threats and making sure no character is in a space that can be attacked. Use cover for ranged enemies. Remember that you can see enemy attack locations by highlighting them. You should be checking this every turn to minimize damage.
Artifice Knight Jun 2, 2024 @ 12:04pm 
What Merlin said.

Don't get me wrong, I was just /begging/ the game for a healer for a while. Facet was on the front lines taking so much damage but even 6 HP and 50% damage resist only goes so far.

But, you learn a lot of mitigation techniques. Making chokepoints so people get into each others way. Stripping weapons from hands to get guns off the table. Using ledges and fire to ruin peoples day.
Merlinmast Jun 2, 2024 @ 12:23pm 
Originally posted by Artifice Knight:
What Merlin said.

Don't get me wrong, I was just /begging/ the game for a healer for a while. Facet was on the front lines taking so much damage but even 6 HP and 50% damage resist only goes so far.

But, you learn a lot of mitigation techniques. Making chokepoints so people get into each others way. Stripping weapons from hands to get guns off the table. Using ledges and fire to ruin peoples day.

Yea you get it. You also get no tank classes except Facet but you learn that high health characters (there are a few) aren't tanks but give a bit of security to take a few hits. After all, if you win with everyone at 1 health, you still win.
I touched on some of the points in one of my posts; I feel that the characters are overall too weak and don't do there jobs as well as they should, even for novice heroes.

Rebound always feels like she should teleport further and do more backstab damage (I need to see what I need to do to get her to actually stab someone in the back and not the front; it seems so random).

Weathervane always feels like he should be doing far more damage; a mere one health on his chain lightning is pathetic. And his ultimate, while having impressive range with the upgrade, never does the damage it should.

Mindfire also feels weak; yes you can buff with vulnerable but he is stop dropping rocks on a mook's head!

Facet at least feels pretty tanky (I have both buff's for ranged damage reduction) but he seriously needs a punch like Weathervane with increased damaged when crystaliized, like brass knuckles.

I am taking a break for a while. Might try casual or wait for some mods to come out.
Merlinmast Jun 2, 2024 @ 2:17pm 
Rebound has a cone that lights up when hovering over enemies. If you are in that cone when the attack hits, you backstab. Where I am in the game she regularly one shots all but the toughest enemies
letir Jun 2, 2024 @ 6:24pm 
Mindifre can upgrade Vunerable to +75% damage for 2 turns, he charges up every time when someone attacks his target and can get 2 charges on ultimate at once, and Focus ability let him use one of his abilities one more time. He can deal a lot of damage to singular target.

Once you start getting "right" upgrades for the character and understand how their synergies work, they become very powerful.
Cheeseness  [developer] Jun 2, 2024 @ 6:32pm 
Originally posted by Merlinmast:
You also get no tank classes except Facet
Hyde can fill this role very effectively, but like most heroes, there's flexibility in how he can be used, so some players may prefer to do something different with him.
Last edited by Cheeseness; Jun 2, 2024 @ 6:32pm
Merlinmast Jun 2, 2024 @ 6:35pm 
Originally posted by Cheeseness:
Originally posted by Merlinmast:
You also get no tank classes except Facet
Hyde can fill this role very effectively, but like most heroes, there's flexibility in how he can be used, so some players may prefer to do something different with him.
Sorry I'm not that far but excited to hear it! I'm becoming obsessed with this game and I'm only 20ish missions in
grey.wolf.c Jun 2, 2024 @ 7:44pm 
The best defence is this game is to NOT be in range of the enemies. If you aren't inside the red outline of an enemy, they can do diddly squat to you on their turn. Once I realised that, Facet became surplus to requirements. Kill the closest enemies, then retreat so the others can't get to you.
Merlinmast Jun 2, 2024 @ 7:57pm 
Originally posted by grey.wolf.c:
The best defence is this game is to NOT be in range of the enemies. If you aren't inside the red outline of an enemy, they can do diddly squat to you on their turn. Once I realised that, Facet became surplus to requirements. Kill the closest enemies, then retreat so the others can't get to you.
This man gets it
MrQun Jun 2, 2024 @ 10:02pm 
Originally posted by Just Another Gamer:
I touched on some of the points in one of my posts; I feel that the characters are overall too weak and don't do there jobs as well as they should, even for novice heroes.

Rebound always feels like she should teleport further and do more backstab damage (I need to see what I need to do to get her to actually stab someone in the back and not the front; it seems so random).

Weathervane always feels like he should be doing far more damage; a mere one health on his chain lightning is pathetic. And his ultimate, while having impressive range with the upgrade, never does the damage it should.

Mindfire also feels weak; yes you can buff with vulnerable but he is stop dropping rocks on a mook's head!

Facet at least feels pretty tanky (I have both buff's for ranged damage reduction) but he seriously needs a punch like Weathervane with increased damaged when crystaliized, like brass knuckles.

I am taking a break for a while. Might try casual or wait for some mods to come out.


I am just going to add my two cents here: I find that team work is very important in this game, so you should try and keep all of your heroes in range of each other in order to use their Team-Up Abilities.

I too used to think that Weathervane's chain lightning damage was pitiful but now I think that he is really OP. Consider this hypothetical scenario: There are 8 enemies each with 4 health and are all in range of chain lightning. Weathervane casts chain lightning doing 8 points of damage with one action. Not to shabby right? Now he's able to cast his ultimate which does two damage to all 8 of those enemies for a total of 16 damage. In just one turn, Weathervane has inflicted 24 points of damage to his enemies. That's insane. Sure, those 8 enemies are still alive, but they are now much easier to take out with the others.

Facet imo, doesn't need more damage. His role is to tank and aggro enemies, and to also help control the battlefield. Facet can use Growth to hinder/block enemy's movement and to also help extend Weathervane's chain lightning to more enemies.

Push and disarm are very powerful abilities. Mercurial is a master of both. With her you should be trying to disarm enemies so that they either waste their turns picking those weapons up, or doing less damage to your tanks (like Facet). You should also be using her to push enemies off ledges or push them into either Facet or Weathervane for extra damage. Also with her movement plus dash she is able to travel a good chunk of the map. She is ridiculously good.

Are some of your heroes like Facet too slow? You can use Rebound to teleport them closer to where ever they need to go. Rebound is also a heavy hitter as both her Teleport Spin and Back-stabs do really good damage. FYI, while it's Rebound's turn, enemies that you highlight will show a cone. This is their flank and where you should be attacking. In a pinch, Rebound can also be used as a pseudo tank which is especially handy for missions with hostages, Enemies will attack who ever is closest, so if you can position her in front of a hostage and cast Fade, an enemy will waste their turn attacking her.

If you're getting frustrated with this game, then yeah you should take a break. Games are meant to be fun afterall. But if and when you come back to it, remember to take your time, take note of the timeline and try to fully utilise your heroes abilities and team-ups.
Last edited by MrQun; Jun 2, 2024 @ 10:04pm
Sulik2 Jun 4, 2024 @ 12:40pm 
Friend or Foe is insane. If you thought heard it on the news was hard, the amount of adds in this level is basically uncontrollable. And when you get the boss to the next health bar he spawns a bunch of new weapon wielding goons that you have no way to plan or predict for that can really mess up your day. I didn't think heard it on the News was too bad, but this mission is ludicrous. It really seems like weathervanes aoe ult+ the red guys to make it do more damage is the only way to beat most missions in this game.
melkathi Jun 5, 2024 @ 2:08am 
What I discovered that I really enjoy about Weathervane's chain lightning is that it bounces through Facet's crystals. As a result you can use Mercurial and her Facetvteam up to create a line of crystals half the length of the map, then Weathervane zaps one crystal and it chains along the whole crystal wall and to every enemy close to it.
Artifice Knight Jun 5, 2024 @ 11:25am 
Friend or Foe isn't too bad, you just gotta be able to handle the core gimmick. He has a pattern, you'll want to make sure to disarm him to keep from doing the big AoE. In fact, Disarm is your friend in this fight-and don't worry about the bystanders. if you disarm them completely at the same time you damage them, the disarm/snapping them out of it takes precedence.

Rebounds spin, shadow disarm and (leveled up) Ultimate, Mindfire's ranged disarm goes a long way to thinning the crowed to managable levels without hurting them.
GrandMasterFox Jun 14, 2024 @ 2:19am 
I said this in another thread, but people here seem to ignore Kinetic for some reason.
Kinetic makes Friend or Foe a joke, his ultimate is an AOE which lets you release all the civilians quickly. Wildstar is actually a joke. Get Rebound next to him and she can disarm him in a single action then Fade herself so she can take the only hit in a single round.

As people said above, your health is your timer. The whole point is that you get more actions than the enemies. So if you use an action to prevent damage from an enemy, you still have another action to advance yourself and you have a net gain.

If the enemy goes to pick up their gun, has to walk the long way because of Facet's crystal, gets stuck because of Facet's crystal, was pushed too far and needs to walk but can't reach you, loses an action due to rebound and so forth - then they aren't hurting you.

Basically you want to kill enemies but if you can't, damage some and stall the others.




As for individual heroes commented above -
Weatheravine damage is insane. He is not just a master of pull\push, his ultimate is one of the easiest to charge. And again, Kinetic is his best partner. Weatherravine lets Kinetic have chain lightning on his melee attack. Kinetic in return boosts the damage of Weather's ultimate.
Weather's role is not to take out 1-2 enemies at a time. It's to let enemies gather then wipe out entire screens and he does that really well.

Mindfire has the highest single target damage capacity in the game. Once you get to focus, you essentially have the ability to do Vulnerable + 2 attacks per turn. Also vulnerable boosts all attacks on the target including from other heroes.
Later the vulnerable will last for 2 turns.
He is the fastest boss killer in the game.

The heroes don't really need a boost. You just need to make note of their mechanics and more importantly their team up abilities. Which heroes are best to pair up and when.
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