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- Leave Alpha till last - when there's only one of him, he's fairly easy to avoid/ignore, and that lets you focus on disarming the Nightjars and the Giant without him getting in the way
- Being mindful about where Nightjars and Giant die can help you charge your ultimates fast
I'm sure others will have suggestions - there are a number of valid approaches to this level, and specifics are going to depend on the heroes in play.
I went for the giant first, because I wanted all of the secondary objectives and the one for the giant is "prevent it ever using this one specific move" so killing it quickly was the best way to achieve that.
While doing that I fairly consistently avoided taking big damage from it (never end a turn in line with it, always disarm it if it picks up a rock) or the Nighjars (always disarm them) which meany only taking chip damage. That meant only taking single points of damage from relatively weak enemies and there, which could largely be soaked on decoys, healed or just ignored on the tankier heroes.
After the giant was down the Nightjars were next because their objective required disarming them enough times and that was naturally already underway. You've killed them a bunch of time before this mission, there's nothing particularly special about these ones.
Killing Alpha requires a bit of finesse. The trick is that when you injure him he splits into two and when you injure a clone it creates a new clone and so on. However while the clones all display multiple lives they don't actually have them - they'll poof out when they run out of health until there's only one left.
At first I tried to kill him quickly, hitting him for the biggest damage hit I could manage (4.5 damage, with a boost from Mindfire) so he'd split into two half hitpoint versions and then I could easily kill the clone and go back to having one enemy. However the "Absorb energy from kills" objective was going to be missed, so I swapped to intentionally tapping him for light damage to create more clones before winning the level to make sure that objective happened.
Either way, the trick is to delay everyone's actions until just after his turn and plan out all of your moves before you make the first one. Figure out a combination of attacks that creates and then kills clones such that by the time it gets back to his turn there's only one of him and he taps you for just 1 damage.
For me, the new hero helped avoid going down to chip damage quite a lot, since he's got a heal, the ability to put out a decoy that'll suck up two hits and his ultimate heals him to full health - but I imagine other damage mitigation strategies could work just fine.
I'd leave Ignis at home, she does a lot of low damage and damage over time, which is the worst thing for having Alpha spawn a bajillion clones with high health.
I disarmed everyone and had Facet facetank the Nightjars. Then it's mostly avoiding the giant and disarming him when he raises the rock. Everyone else has enough disarm to keep the Nightjars from doing their charged move. And box out Alpha using Facet's growth.
Then bully the giant, then deal with Alpha. Using Facet's ult you can prevent Alpha from acting, this spreads to anything he duplicates. While the chain lightning and Ignis attacks don't deal a lot of damage, they can hit a lot of people and Alpha doesn't have much health before he explodes anyways. This is actually pretty useful for getting some of the character challenges, and with so many bodies you'll quickly get your ult recharged.
Different players have different strengths and different playstyles. The mission is readily completeable with the recommended heroes, but a lot of it comes down to how you use them. Kinetic and Weathervane are valid, and a very powerful combination!
But her ultimate does 3 damage to /everyone/ on fire. Which instantly clears out the Alphas.
I think anyone can do this fight-high damage people like Rebound, Kinetic and Mindfire can take out Alpha before the clones start, while AoE people like Ignis and Weathervane can clear out hordes. I've been using this fight to farm some of those harder challenges-getting Facet to taunt 4 people at once, having Kinetic hit 8 people in a single ultimate, etc.
Really the only character who I don't think does well in this fight is probably Mercurial. While she's a powerhouse elsewhere, the combination of low damage, no AoE, lack of damage, and that Alpha doesn't care if he's disarmed doesn't let her contribute much.
Is this taking into account that punching enemies into Rebound confers a free backstab? She's super handy for that, and being able to fire off Rebound's ultimate more frequently can have a huge impact in this mission.
*Edit* I'm dumb at work, I literally repeated what the Dev just told you lul