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You can't play through the entire game with a friend.
I understand that you are required to list the functionality.
But thats like barely scraping the surface of COOP.
Quite the shame :/
Well, my friends set up a perpetual ARMA 3 server where we had to invade and then mission-by-mission, take over the entire island from the NPC faction -- it took several weeks of occasional gameplay to accomplish.
We built operational bases together at strategic locations etc etc, and that certainly worked out well, though yes, there was occasional friction in-house when someone would just tear-down and rebuild (as they wanted) when others were not there... [you know who you are...]
Best base IMHO was at the bottom of the volcano cone, my idea inspired by James Bond... (◠‿◠)
Whoever interacts with the quest does the dialogue, everyone in session gets dialogue screen with ability to click which dialogue they prefer like bg3 does. It's so weird how developers over complicate co-op. Avatar frontiers of pandora is an open world action adventure with tons of dialogue with zero issues because they didn't over complicate it. Base building with friends is incredibly fun, I have no idea how that's even an excuse.
It's baffling there are so many game developers willing to waste money developing a game that is not in line with what their fan base wants. Multiplayer games are far more successful than single player ones. (Steam Charts · Most Played Games on Steam) A half baked multiplayer game is enough to tell me that this isn't worth buying, but I am curious how you feel base building is somehow not suited for co-op. Is this a skill issue on your end?
I dont really care about multiplayer in this game but can i continue playing the game after the story ends or there is no endgame? I hope we can keep on improving our homebase and loot and grind some dungeons after the main missions end.