The First Descendant

The First Descendant

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Arche Tuning / Skill Power ?
Hello, i have one little question for people who know how theory craft work in this game.

Its me or we have one hard cap in skill power ? When i look my skill i am stick at 265.5% with bunny.

I think if i use more than 2 points in skill power its one waste ...
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Not only in skill power, but in range too.
You need to test in lab if your adjustments worth it at all. You always can invest in something better.
Maybe in the future they will lift restrictions a bit - according to new content.
Bibo1 Mar 18 @ 2:25am 
Look at your skills descriptions.
It states what the cap is.
Apart from the one Rare node that explicitly increases Skill Power Modifier by an additive 10% (just east of the start), all Skill Power from Arche Tuning is (probably) additive with base Skill Power from your Reactor and its enhancements. While you won't see your Skill Power Modifier stat go up, you will, in fact, be dealing more damage because the base value to which (Base/Attribute/Arche) Skill Power and Skill Power Modifier multipliers apply is that much larger.
Originally posted by QuaestComm:
Apart from the one Rare node that explicitly increases Skill Power Modifier by an additive 10% (just east of the start), all Skill Power from Arche Tuning is (probably) additive with base Skill Power from your Reactor and its enhancements. While you won't see your Skill Power Modifier stat go up, you will, in fact, be dealing more damage because the base value to which (Base/Attribute/Arche) Skill Power and Skill Power Modifier multipliers apply is that much larger.

Ok ok i will make more teste to see if with one full power build i will make more damage and i will see too for your rare node.
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Date Posted: Mar 17 @ 11:49pm
Posts: 4