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- A Main Quest featuring the final showdown between the Descendant Corps and Karel, with the fate of Ingris on the line, has been added.
- The Mega Dungeon Karel's Mothership, where the decisive battle against the final boss Karel unfolds, has been added. From battles against Legion Commanders to the final confrontation with Karel, experience tactical combat featuring a wide range of environments and monsters.
- 11 Transcendent Weapons, a new goal surpassing Ultimate Weapons, have been added. They can be acquired through existing combat content, and each time one is acquired, a different combination of abilities comes along with it.
- The base skills and key balance of skills for Kyle and Keelan have been adjusted. Overall increases in skill damage and improvements to select skill effects will allow for even more powerful performances in battle.
- The new Trigger Module Perfect Positioning has been added. Maneuver utilizing Roll and Grappling Hook to enhance max shields and skill power and enjoy an even more dynamic combat experience.
- The new Battle Pass <Season 4: The Great Clash> begins. Complete new Seasonal and Weekly challenges to acquire a variety of rewards.

























Greetings, Descendants!
- The Season 4 Episode 1 roadmap has been revealed.
- The Season 4 Episode 1 story "The Great Clash" is being added.
- The Mega Dungeon "Karel's Mothership" is being added. <a>Descendants who have cleared the main story up to Season 3 Episode 4 can enter.[/url]
- The Conquest difficulty for Karel's Mothership will be applied on September 3rd (Thu).
- A 4v4 Creator Challenge Event will take place. Eight creators are divided into two teams to challenge Conquest difficulty, and team voting will be held on the official website starting August 20th.
- The new Descendant, Raven, is being added. She is a Descendant who was formerly the boss of a guild in the back alleys of Albion.
- "Trials," a new content built on roguelite elements, is being added.
- Merit Tokens can be obtained from Trials (unlimited farming) and the Mega Dungeon (once per week).
- A Trials-exclusive feature that lets players borrow and play a Descendant with all equipment pre-set, excluding Ancestor Modules.
- Starting August 20th, the "Boost Path: Bunny Build Guide" will be provided for Descendants at Mastery Rank 20 or below.
- 11 Transcendent Weapons are being added.
- The Battle Pass-exclusive Ultimate Weapon reward has been removed, and Premium benefits now include an increased Transcendent Weapon drop rate and a dismantle material bonus.
- 2 new Trigger Modules are being added.
- Numerical rebalancing is being applied to Keelan and Kyle.
- The following are key Descendants whose synchronization values are being adjusted in this update. <a>Descendants including Dia and Ajax are being buffed.[/url]
- The maximum Fellow level has been expanded to 40.
- Weapon Proficiency Improvement: Weapons equipped in a slot gain 100% Proficiency even if not held in hand.
- August 20th (Thu) Cosmetic Update Guide
- Prize: Prize money US $200, Acrylic Merch Set and Art Book, and In-game Title "Honorable Art."
- Prize: Acrylic Merch Set and Art Book, In-game Title "Honorable Art."
- Prize: In-game release of winning design and 100 coupons for winning skin design, prize money US $1,100
- Prize: Prize money US $100, Acrylic Merch Set and Art Book, In-Game Title "Honorable Art."
- Prize: Acrylic Merch Set, In-Game Title "Honorable Art."
Greetings, Descendants!
- 'Malicious Dominator' is a Transcendent Weapon that is an enhanced form of Malevolent. On hitting a target with a firearm, a 'Blade of Malice' is generated and bounces between enemies to deal damage. On hitting a Weak Point, it applies an 'Encroachment of Evil' effect that deals damage over time. On defeating enemies, 'Malicious Explosion' triggers at a set chance, dealing damage and applying a poison effect to nearby enemies.
- 'Storm Cage' is an enhanced version of Thunder Cage. On hitting a target with a firearm, 'Electric Shockwave' occurs at a set chance. On landing a critical hit, 'Lightning Burst' triggers and deals damage. On defeating an enemy, a powerful 'Lightning Storm' is created at a set chance.
- 'Emperor's Guard Lance' is an enhanced form of King's Guard Lance. On firing while aiming, an 'Emperor's Guard Lance' is deployed. On hitting enemies within the Lance's range a certain number of times, 'Emperor's Majesty' triggers, dealing damage to all enemies within range. When a Multi-Hit lands on enemies within range, 'Emperor's Judgment' falls to deal damage.
- The newly added 'Armis' fires Interceptor Missiles on hitting a target with a firearm. Through a Rocket Count Down effect, it can additionally fire Small Warhead Rockets. It applies a 'Missile Fragment' effect to targets that take missile and rocket damage, dealing ricochet damage to nearby enemies on hit.
- For 'Unleashed Instinct,' the higher the ‘Reload Time Modifier’, the higher the fire rate. It inflicts 'Excessive Bleeding' on targets that take shotgun-pellet damage, and defeating an enemy affected by the bleeding effect triggers an explosion nearby. Inflicting 'Excessive Bleeding' grants 'Hunting Instinct.' While you have 'Hunting Instinct,' approaching an enemy with that effect increases Movement Speed, and deals additional damage when attacking with a shotgun.
- While holding 'Sparky', Electric Skill Amplification Modifier increases, and hitting an enemy with an Electric skill applies a 'Tingle' effect. Hitting an enemy that has 'Tingle' with a firearm deals additional damage, and defeating an enemy with an Electric skill or firearm deals additional damage to nearby enemies at a set chance.
- While holding 'Frost Flower', Chill Skill Amplification Modifier increases, and hitting an enemy with a Chill skill applies a 'Frost Seed' effect. Hitting an enemy that has 'Frost Seed' with a firearm deals additional damage, and defeating an enemy with a Chill skill or firearm deals additional damage to nearby enemies at a set chance.
- While holding 'Volcanic Heart', Fire Skill Amplification Modifier increases, and hitting an enemy with a Fire skill applies a 'Pulsating Ember' effect. Hitting an enemy that has 'Pulsating Ember' with a firearm deals additional damage, and defeating an enemy with a Fire skill or firearm has a set chance to grant Magma to self, dealing damage to nearby enemies.
- While holding 'Nightmare Launcher', Toxic Skill Amplification Modifier increases, and hitting an enemy with a Toxic skill applies a 'Purple Nightmare' effect. Hitting an enemy that has 'Purple Nightmare' with a firearm deals additional damage, and defeating an enemy with a Toxic skill or firearm deals additional damage to nearby enemies at a set chance.
- While holding 'ATR-0 Prototype,' Non-Attribute skill attack increases, and using a Non-Attribute skill accumulates 'Arche Energy Bullet.' Hitting an enemy with 'Arche Energy Bullet' deals additional damage, and defeating an enemy with 'Arche Energy Bullet' deals additional damage to nearby enemies at a set chance.
- Trials is the new content built on roguelike elements. The more players repeat it, the higher the difficulty climbs, offering a variety of experiences each run.
- Through the 'Variable Code' selection system, players can choose buffs and grow via a deck-building approach that accounts for the synergy between chosen buffs. The goal is to choose Variable Codes and achieve peak performance.
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