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Noticed her animating bugging out pre-hotfix patch, but didn't have any collision blocking issues with clean up. If this is now post-hotfix then lol.
Performance did seem better but I was getting weird hard frame drops that seemed more than just the particle shaders recompiling mid-battle. Usually was combined with a lot of units attacking.
They definitely did something with the way the game processes units, probably combined with the fire rate limit change, trying to reduce processing load on the game and server. Mobs lag out a lot more, and it may be responsible for the performance hiccups. Game suddenly spiked 15k higher players, and Nexon never was good at server hosting.