The First Descendant

The First Descendant

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Good job with Void Erosion Purge!
Remind me of Quake in old times)
I just need proper music, rocket jump and strafe) And faster switching between weapons.
https://youtu.be/RBpLWLhckeE?si=ZFGCOKker7EMPBFs
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Showing 1-15 of 25 comments
Xeretrax Jan 17 @ 2:54pm 
I feel like saying the Void Erosion mobs are what the 400% dungeon mobs should have been.
I am up to 17. Its getting crazy.

Love it.
Originally posted by Xeretrax:
I feel like saying the Void Erosion mobs are what the 400% dungeon mobs should have been.
400% was fun too, in different way. But I agree, I prefer this type more - less mobs, but more powerful.



Originally posted by Echo2Omega:
I am up to 17. Its getting crazy.

Love it.
I started yesterday and did 11) Today will do more)
how do you progress the void erosion missions? iv'e beaten the firs 1 a dozen times but i cant unlock lv2
Originally posted by SCE_Genesis985:
how do you progress the void erosion missions? iv'e beaten the firs 1 a dozen times but i cant unlock lv2
You need to complete the stage with more than 5 minutes left.
Valtaya Jan 18 @ 2:57am 
To me Void Erosion is half-baked. Good idea, poorly executed. A game like this needs randomness, not static levels with static spawns.

Edit: forgot one thing, most is private only. There is not one thing that sets TFD above many singleplayer games, so why play it solo. Good luck with the game.
Last edited by Valtaya; Jan 18 @ 3:22am
Originally posted by Valtaya:
To me Void Erosion is half-baked. Good idea, poorly executed. A game like this needs randomness, not static levels with static spawns.

Edit: forgot one thing, most is private only. There is not one thing that sets TFD above many singleplayer games, so why play it solo. Good luck with the game.
Random spawns doesn't matter. Also it is not much place where you can spawn them different.
Random mobs may help, but than we can have troubles to finish in time, if there will be too many fat mobs.
I hope, that 20+ lv will be on different maps, though.

As for coop, I believe the only reasonable coop mission must be last one (20, 50). So ppl will be good enough + farming top loot.
Also it is better for matchmaking time too.
Valtaya Jan 18 @ 5:46am 
Originally posted by It is my CAT:
Originally posted by Valtaya:
To me Void Erosion is half-baked. Good idea, poorly executed. A game like this needs randomness, not static levels with static spawns.

Edit: forgot one thing, most is private only. There is not one thing that sets TFD above many singleplayer games, so why play it solo. Good luck with the game.
Random spawns doesn't matter. Also it is not much place where you can spawn them different.
Random mobs may help, but than we can have troubles to finish in time, if there will be too many fat mobs.
I hope, that 20+ lv will be on different maps, though.

As for coop, I believe the only reasonable coop mission must be last one (20, 50). So ppl will be good enough + farming top loot.
Also it is better for matchmaking time too.


You may be right with "random spawns do not matter"... with skill that make whole rooms explode in death, it does not realy matter where anything spawns.
The place is a little bit different, I just finished a Warframe survival, the mobs spawn quite far and run towards the player, the void erosion levels are big enough to have room for spawns.
Random mob spawns can be controlled... like every killed 50 trash mobs an elite spawns, every 20 killed elites a champion spawns, and after 10 kill champion the commander spawns. Not saying thats the best and working, but there are ways.
When it comes to the maps.... well, my best friend runs through a level once and you can wake him up at 3am in the morning and he can describe the map to full detail, I need some more runs. That said, static maps get stale, for some sooner then for others. Static maps are a no-go for games where the "level" is replayed over and over and over again (it is not a story driven level).

I think it is like this: I look for a multiplayer game (coop > pvp), that I can, sometimes, play solo. You look for a singleplayer game, that you can, sometimes, play in multiplayer. TFD is something that suits you, but never me. TFD reminds me of NIKKE, Snowbreaker and such games... games that can be played in multiplayer, but are meant for going solo, thats nothing for me. Up until Void Erosion TFD looked more like the first type of game (multiplayer that can be played solo), but the patches and the balance (or in my eyes the lack thereof) pushed the game more and more towards singleplayer. And now with Void Erosion it is clear as day, it is singeplayer with a multiplayer option, nothing more. There are people who like the one, and those who like the other. I do not know if it was the "end goal" of NEXON, but thats where they arrived. No reason for me to talk about the game anymore.
Originally posted by Valtaya:
You may be right with "random spawns do not matter"... with skill that make whole rooms explode in death, it does not realy matter where anything spawns.
The place is a little bit different, I just finished a Warframe survival, the mobs spawn quite far and run towards the player, the void erosion levels are big enough to have room for spawns.
Random mob spawns can be controlled... like every killed 50 trash mobs an elite spawns, every 20 killed elites a champion spawns, and after 10 kill champion the commander spawns. Not saying thats the best and working, but there are ways.
When it comes to the maps.... well, my best friend runs through a level once and you can wake him up at 3am in the morning and he can describe the map to full detail, I need some more runs. That said, static maps get stale, for some sooner then for others. Static maps are a no-go for games where the "level" is replayed over and over and over again (it is not a story driven level).

I think it is like this: I look for a multiplayer game (coop > pvp), that I can, sometimes, play solo. You look for a singleplayer game, that you can, sometimes, play in multiplayer. TFD is something that suits you, but never me. TFD reminds me of NIKKE, Snowbreaker and such games... games that can be played in multiplayer, but are meant for going solo, thats nothing for me. Up until Void Erosion TFD looked more like the first type of game (multiplayer that can be played solo), but the patches and the balance (or in my eyes the lack thereof) pushed the game more and more towards singleplayer. And now with Void Erosion it is clear as day, it is singeplayer with a multiplayer option, nothing more. There are people who like the one, and those who like the other. I do not know if it was the "end goal" of NEXON, but thats where they arrived. No reason for me to talk about the game anymore.
Spawn matter, if there are dangerous mobs, that can instakill or eat half of your hp, at least.
When there are few mobs, but each of them very dangerous.
I still remember my fights with "crabs" in Q2, where they may one shot you and do it pretty fast.

What you are describing in Warframe we already have - that big map with mobs spawning everywhere. You need to kill 3 "ninja" mobs among others, than move to a bit different place, kill all mobs with same 3 ninjas in the end e t.c. unless you end up in the center when real boss appears.

As for maps, it is always just few of them, but they will add more later. And with rotation it may be run with 10 different maps. Or even 20.
It is just poor now.

I am prefer team play, but let's be honest here - in TFD it feels like you play with 3 bots. No emoji, ppl just run somewhere than stop after beating the boss. Maybe it is just modern trend. "Run&done".
And watching how ppl struggle in team against Defiler, while you are near sleepy kill same boss solo... Like lots of ppl said before, this game punishes for coop.
If you have top build but others mid, team is screwed - if not by Boss, than by time.
Valtaya Jan 18 @ 7:17am 
Originally posted by It is my CAT:
Spawn matter, if there are dangerous mobs, that can instakill or eat half of your hp, at least.
When there are few mobs, but each of them very dangerous.

Aye, especialy when the discrepancy between different mobs is high. I would say the progression curve of mob difficulty in TFD is expotential, not linear, and on top of that... stronger mobs should be a "rarity". Imagine there is a mob who can take 10% of the players health, and when there are 10 of them, its game over in one shot... and what happens when there are 20? In a fast paced non stop no cover shooter its a no go. Those two simply do not mix... especialy not for the mass market.

Originally posted by It is my CAT:
I still remember my fights with "crabs" in Q2, where they may one shot you and do it pretty fast.

Oh yah, one of the reasons I did not play it. Oneshotting players does not raise the difficulty bar, only the frustration level. Lets say we have two games. 1) Enemy oneshots you. 2) Enemy have a 50% shot and depletes your shields on first hit and kills on the second. In the first game you know "If I do only one small mistake, its game over and I have to restart." In the second game you are "Damn damn damn that guy got me, if he hits me again it is game over." Also knowing, that one mistake is not going to make you replay... a mistake that maybe couldn't even be your fault. What game is more intense and actualy more fun? For me the second.

Originally posted by It is my CAT:
I am prefer team play, but let's be honest here - in TFD it feels like you play with 3 bots. No emoji, ppl just run somewhere than stop after beating the boss. Maybe it is just modern trend. "Run&done".
And watching how ppl struggle in team against Defiler, while you are near sleepy kill same boss solo... Like lots of ppl said before, this game punishes for coop.
If you have top build but others mid, team is screwed - if not by Boss, than by time.

Um yah well, what should I say, you are right. And it only shows in what direction the game went. Definitely not for me. Will rather replay nier automata for the 1000th time than to play TFD solo.
Originally posted by Valtaya:
Oh yah, one of the reasons I did not play it. Oneshotting players does not raise the difficulty bar, only the frustration level. Lets say we have two games. 1) Enemy oneshots you. 2) Enemy have a 50% shot and depletes your shields on first hit and kills on the second. In the first game you know "If I do only one small mistake, its game over and I have to restart." In the second game you are "Damn damn damn that guy got me, if he hits me again it is game over." Also knowing, that one mistake is not going to make you replay... a mistake that maybe couldn't even be your fault. What game is more intense and actualy more fun? For me the second.
In the past games were way harder. And if you die, you start all game again, not even entire level. But, tbh with Q2 - if you have max armor and health, nothing can one shot you. Like railgun can one shot you only if you don't have enough armor or mega health.

Originally posted by It is my CAT:
Um yah well, what should I say, you are right. And it only shows in what direction the game went. Definitely not for me. Will rather replay nier automata for the 1000th time than to play TFD solo.
I think, they need aggro mechanic for Abyss bosses. So the most skillful player can tank/dodge/whatever boss, while others peeps do the dmg and do not die, at least.
I don't know how it will work with top dungeons though, because here always idiots appear that run through and die in the center of mobs, inviting others to die near them.
Maybe Healer with wide map revival is a solution.
Basically we need a solution that will grant someone in team ability to carry all other ppl. That way strong ppl will feel that they are useful and weaker ppl can enjoy carry doing whatever they want stuff.
Last edited by It is my CAT; Jan 18 @ 8:52am
Originally posted by Machuwery:
Originally posted by SCE_Genesis985:
how do you progress the void erosion missions? iv'e beaten the firs 1 a dozen times but i cant unlock lv2
You need to complete the stage with more than 5 minutes left.

i beat it with over 6 and it didnt unlock
Valtaya Jan 18 @ 9:37am 
Originally posted by It is my CAT:
In the past games were way harder.

Aye, I would say the tide turned around 2005. Back then, when a beautiful girl asked about the hobby and we said "video gaming", she took us for a looser. Do that today, she will just shrug. While more and more households have a console or even a pc, video gaming also became acceptable, it is no longer shunned. Before, only "nerds" were playing, today you will see the "school chad who is also the captain of the school team" on the couch playing from time to time. Heck, even my sister! is playing today, thats insane. I would say, back in the day we had about 80% hardcore gamers and 20% gamers and today it is the other way around... 80% gamers and 20% hardcore gamers. Games had to change. But what did not change, yet, is that the forums etc are still frequented mostly by the hardcore players... a 1 foot (30cm) rising to the hardcore player is like the Mount Everest for the average gamer.

Originally posted by It is my CAT:
I think, they need aggro mechanic for Abyss bosses.

Would not hurt, and not just for that, for everything.
jvjd Jan 18 @ 9:58am 
I am stuck at 19 lolz, always slightly above qualifying cap by seconds , last boss is so stubborn to die
I tried now 17 lv with team (last high level with coop), were Freyna, Bunny and Sharen. We were killing boss so long... Out of time. Than i went solo and killed everything without major issues. Turns out coop mode is real hard mode:murasame_smile:
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Date Posted: Jan 17 @ 12:45pm
Posts: 25