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ONLY 1 PERSON PICKUP FLAMES - MUST GET 6 FLAMES
START PICKUP FLAMES AT 7:50, NOT BEFORE
MUST BREAK 2 PARTS OF BOSS B4 7:45 OR WE LOSE
At 7:30 seconds of the fight, the boss will PERMA FREEZE everyone not inside the FLAME AURA.
You don't need to log in daily. There is not reason to force yourself. Just play from time to time to have some fun. Personally, i'm mostly waiting for the next season at this point.
I don't know what their plans are for bosses, and balance, but ultimately I will just let things happen as they do.
Not everyone rushes through games so quickly, and many people who will end up playing this game, haven't even done so yet. So don't worry to much about the "healthy player base". Stuff like doesn't even need to be on your mind.
Once you pick up the first flame, you will get a green buff with a counter, once you get 6 flame counters, you will gain a FIRE AURA circle around you. All the other players need to converge near you and get inside that circle or the boss will perma FREEZE them. Its OK if a player didn't make it close enough to you, you can run over to them with the FLAME AURA and MELT them out of perma freeze.
This patter happens again around 4:45 or so, but the boss HP is not that high you should kill it well before then.
AND LASTLY, if one of the players didn't listen to the STRATS at the start and the pickup some flames, either accidently or on purpose, its GG GAME OVER. There are only 4 flames per armor break that come off the boss. You need 6 of them.
The issue is 50% of the time i say "i do flames" someone else starts to do them at around 8:20 or some random picks it up by mistake then run out of stacks. I know the strats but as i said its so hard in a pug as people have no clue on top of pretty hard dps/aim checks.
The other 50%, well 45% of that the grp just lacks the dps/aim do finish off the weakpoints in time.
I never said it was easy, I said the best way I FOUND, was to do what I said. I had to attempt this boss probably 20 times, (1) time was close, we had the mechanics just not enough flames. The (1) we won, I picked up the last flame needed with 2 seconds to spare. I've never played that boss since.
Yeah i know, im just worried the wast mayority of players will be like god dang, and stop playing unless people are so powerfull that they can carry people by then.
With that being said, You'll only lose brain cells trying to attempt a group coordination requirement boss with people you've never interacted or met before.
Even with a group of players trying their best. The boss itself is tough to do.
1: One thing I found useful is to aim for the pimple above his body. They can drop 3 flares and you'll just have to coordinate within the team WHO will collect the flares at 8 minutes mark.
2: Secondly, Frost Walker's Health/ Armor is fairly low which means you'll be able to kill him within the 2nd phase.
3: I found it beneficial if your 'Runner' just HIDE for the entirety of 1st phase.
1: You spawn in on a "walker" type collosi. Expecting a tough fight. IF you're lucky. People burn all their stuff and nuke down a part. Namely the (small) head or one of its (small) shoulders. Using someone that does heavy dmg to parts via a skill along with a hefty group tamer mag dump.
2: If you're a first timer, when a part goes down a VERY brief text flashes on screen. Something about flames/embers is mentioned before it disappears, you have ZERO time to read it or know what it's waffling on about as you try to avoid damage while being slowed thus, taking MORE damage when targeted due to not being able to avoid it.
(I'll test against that last part with the gold "immunity to frozen" mod as the "bang for your buck" on those series of mods even non upgraded is massive in terms of mitigation and movement)
3: 99% of runs end here. Someone can quite literally accidentally pick up a flame. That's GG and an auto wipe and people don't even realize it. They can fail to burn down the hard to hit shoulders. Also, GG.
(This is the primary stupid aspect of the fight for pugs really outside it being a gear and dps check, you could make the embers be part of an elective aspect. A drone you interact with that lets you and ONLY you pick up embers might be a good idea if the fight changes)
4: You have to deal with an enrage where it has almost ZERO down time where it remains stationary leg wise, the legs bob up and down like a "three dollar a go lady of the night" earning her keep. Making shooting the cannister weakpoints an ammo conservation nightmare. If the person it's targeting elects to dodge around the boss. It will make shooting the canisters even harder.
Whole thing is an overtuned mess with interesting mechanics, which are very bad for pugs and randoms similar to the hanged man but nowhere near as easy to cheese. Balloon popping can at least be cheesed with using bunnies. No such luck with Frost walker though. At least none that I have personally been able to find as of yet.