The First Descendant

The First Descendant

Lihat Statistik:
Colossus battle timers are bad
Never in the history of ANYTHING have timers been good. ESPECIALLY in boss fights. Terribly designed boss fights no less. Rage-inducing mechanics. And you have to beat a timer. Only bad devs use Timers to artificially introduce "challenge". Remove this garbage, Nexon.
< >
Menampilkan 16-30 dari 57 komentar
D. Flame 16 Jul 2024 @ 3:13am 
Diposting pertama kali oleh RebelBuffoon TTV:
Diposting pertama kali oleh D. Flame:
You are talking about skill, so I mentioned a game that actually requires skill to play well.

And like I already explained, using OP gear and levels is not player skill.

idk. Getting a big ass sword and 1 tapping everything doesnt really coutn as skill either if this doesnt count as skill
Yeah, that was my point. If you cheat to give yourself a big sword, max armor, and max level, and you use that to one tap everything with no risk to yourself, then you are not skilled.
Baron01 16 Jul 2024 @ 3:14am 
Diposting pertama kali oleh D. Flame:
Again, skill has nothing to do with it. Like when I fought the devourer:

I was dodging out of my mind, landing shots during openings, swinging around like spider man, etc. All of this was high skill play, and I still lost due to the timer.

I went out and grinded, got better gear and upgraded, redid the same fight, didn't even bother trying to dodge half of the time, and I won, Absolutely no skill required. Half asleep. Pure brain dead strategy, and I still won, entirely because of gear.

It would be like playing Dark Souls, using a mod to give jump to level 500, giving yourself a maxed out Artorias Great Sword, Ninja Flip Ring, and all the strongest magics in the game, then bragging about how easy the game is and how you one tried every boss. Nothing about it would be skill based.

Damn, that is some next level paradox to have "high skill play" and "lost" in same sentence.

You are playing looter & shooter game where grinding better gear to win the next fight or farm a mission few seconds faster is the whole game. This is never-ending hamster wheel of grind better gear, kill more stuff, get better gear and kill more stuff faster.

There is definitely skill involved in playing the game but fighting bosses is not as skill-intensive as you are making it sound. You need to have general awareness of your surroundings, understand the fight (which comes with experience and playing it a few times) but most importantly to have appropriate level of gear and hit the right targets. A lot of damage in these fights is unavoidable but you were given expected resistance value in advance.

Do I think timers are fun? No. Are timers completely ruining the game? No, not at all. It is just another mechanic that can tell you are not ready for a fight, same as limited death counts/revives. I do not see people getting mad about death counts, which is similar mechanic to timer. It places same restrictions on your play by which you need to abide or fail the fight.
Diposting pertama kali oleh D. Flame:
Diposting pertama kali oleh RebelBuffoon TTV:

idk. Getting a big ass sword and 1 tapping everything doesnt really coutn as skill either if this doesnt count as skill
Yeah, that was my point. If you cheat to give yourself a big sword, max armor, and max level, and you use that to one tap everything with no risk to yourself, then you are not skilled.
you do know the VAST majority of ppl in the Souls games play 1shot builds? either blatantly OP magic, or a U-Greatsword that just 1taps mobs and like 5taps bosses? thus, that game would classify as no skill in your definition as gear doesnt count for skill.

thats using your own rationale.

Im just saying that Modding is a skill, proven by Warframe, its a skill to make good builds with Mods, as it is with this game. I admit, a lot of ♥♥♥♥ is too easy if you are just moderately geared in this game, which Hard mode fixes somewhat, but I hope difficulty does spike eventually with new releases.


I just think the timers are perfectly fine, because they add additional emeents to the fight. although they should ahve done some kind of special rage form for the timer ending imo, instead of just 'failure'.
Terakhir diedit oleh TTV/RebelBuffoon; 16 Jul 2024 @ 3:20am
Baklavah 16 Jul 2024 @ 3:20am 
Diposting pertama kali oleh BOKU Haram | Boki Harem:
Monster Hunter has 10min hunts.

90% of MH is 50 minute hunts, with some 35 minute hunts. 10 minute hunts are annoying as hell as well. But the monsters don't randomly become INVULNERABLE or HEAL UP TO FULL HP because of garbage mechanic design. Not to mention the battles are actually FUN.

I see what you're trying to get at, but you're barking up the wrong tree with this one.
D. Flame 16 Jul 2024 @ 3:25am 
Diposting pertama kali oleh RebelBuffoon TTV:
Diposting pertama kali oleh D. Flame:
Yeah, that was my point. If you cheat to give yourself a big sword, max armor, and max level, and you use that to one tap everything with no risk to yourself, then you are not skilled.
you do know the VAST majority of ppl in the Souls games play 1shot builds?
I had over 3,000 hours in Dark Souls 1 on XB360 alone (and I even played it on multiple platforms), and you are wrong. Even Zweihanders were not one shot builds.

There was only one actual one shot build, and the amount of set up it took was insane. You needed multiple buffs, to be at low health, have a red tearstone ring on, a dragon body, use the roar, have a ton of strength, enough time and space to use the axe's special ability, etc.
D. Flame 16 Jul 2024 @ 3:26am 
Diposting pertama kali oleh Baklavah:
Diposting pertama kali oleh BOKU Haram | Boki Harem:
Monster Hunter has 10min hunts.

90% of MH is 50 minute hunts, with some 35 minute hunts. 10 minute hunts are annoying as hell as well. But the monsters don't randomly become INVULNERABLE or HEAL UP TO FULL HP because of garbage mechanic design. Not to mention the battles are actually FUN.

I see what you're trying to get at, but you're barking up the wrong tree with this one.
The shortest hunts in MHW (the most popular game in the Capcom's history) never had hunt timers lower than 15 minutes.
Terakhir diedit oleh D. Flame; 16 Jul 2024 @ 3:57am
Diposting pertama kali oleh D. Flame:
Diposting pertama kali oleh RebelBuffoon TTV:
you do know the VAST majority of ppl in the Souls games play 1shot builds?
I had over 3,000 hours in Dark Souls 1 on XB360 alone (and I even played it on multiple platforms), and you are wrong. Even Zweihanders were not one shot builds.

There was only one actual one shot build, and the amount of set up it took was insane. You needed multiple buffs, to be at low health, have a red tearstone ring on, a dragon body, use the roar, have a ton of strength, enough time and space to use the axe's special ability, etc.

Ok, I'm not talking about just the 1st one but over all games.. and Yeah.. most played build in DS1 is Giant Dad, you know.... which is a Great Hammer and Dark Knight Armor...

and trying to flex hours is laughable.

But DS2 and 3 Magic and Greatswords were most used, and did hella dmg. Elden Ring magic is just ez mode and 5 hit Greatswords on bosses is not hard to achieve either.
Terakhir diedit oleh TTV/RebelBuffoon; 16 Jul 2024 @ 3:29am
Baklavah 16 Jul 2024 @ 3:36am 
Diposting pertama kali oleh D. Flame:
Diposting pertama kali oleh Baklavah:

90% of MH is 50 minute hunts, with some 35 minute hunts. 10 minute hunts are annoying as hell as well. But the monsters don't randomly become INVULNERABLE or HEAL UP TO FULL HP because of garbage mechanic design. Not to mention the battles are actually FUN.

I see what you're trying to get at, but you're barking up the wrong tree with this one.
The shorted hunt time in MHW (the most popular game in the Capcom's history) never had hunt timers lower than 15 minutes.

Wrong. Research missions in World and Rise had 10 minute hunts with 1 faint, or 2 hunters max.
D. Flame 16 Jul 2024 @ 4:00am 
Diposting pertama kali oleh RebelBuffoon TTV:
Giant Dad, you know.... which is a Great Hammer and Dark Knight Armor...
So, you're just trolling. Got it. Giant dad was literally Giants Armor, Mask of the Father, and a lightning Zweihander.

Diposting pertama kali oleh Baklavah:
Diposting pertama kali oleh D. Flame:
The shorted hunt time in MHW (the most popular game in the Capcom's history) never had hunt timers lower than 15 minutes.

Wrong. Research missions in World and Rise had 10 minute hunts with 1 faint, or 2 hunters max.
Prove it. Show me this hunt in MHW.
Elixx 16 Jul 2024 @ 9:45am 
Diposting pertama kali oleh RebelBuffoon TTV:
I think the time pressure is perfect, because its a skill check, so git gud to beat the boss

Its not a skill check, its a dps check and Energy Activators happens to be for sale in the store.

Its how you do p2w in a PVE game.
Terakhir diedit oleh Elixx; 16 Jul 2024 @ 9:46am
Krome Skulz 16 Jul 2024 @ 9:55am 
I dislike jumping puzzles and timed quests. Oh, and now laser beam obstacle courses in dungeons. That being said, the timer just needs to add another 5 minutes and I think majority of players would pass it. 10 minutes seems more like a Hard mode thing with new players going into it blindly.
Diposting pertama kali oleh Elixx:
Diposting pertama kali oleh RebelBuffoon TTV:
I think the time pressure is perfect, because its a skill check, so git gud to beat the boss

Its not a skill check, its a dps check and Energy Activators happens to be for sale in the store.

Its how you do p2w in a PVE game.
You only need to put the free one(s) the game gave you into a gun and char of your choice, hopefully you made decent choices.

You can also get past dps check with gley + vestigial organ, no activator needed.
Terakhir diedit oleh 76561197988918266; 16 Jul 2024 @ 3:30pm
AI NPC 16 Jul 2024 @ 3:31pm 
timers are good, maybe some random enemy spawn or mechanic to increase the timer would be cool though.
I love how many people claim that skill is a factor in this game.

I beat every colossus by just standing in front of the ammo dispenser and just holding LMB. There is absolutely no skill required for colossi, only DPS. Not enough DPS = not beating the colossi. No matter how good you are, if your DPS is not enough, you will not win thanks to the timer. The best player in the world will lose.

The worst player in the world will win if his weapon has the DPS.
Stop claiming skill is the issue, it is just not. This game requires very little skill. The colossi timer actively hinders skilled gameplay. Without it, people could do challenge runs, like with a lvl 1 weapon, no modules for example. With the timer, its just not possible.

Imagine Elden RIng with boss timers. RIP challenge runs....
D. Flame 16 Jul 2024 @ 7:09pm 
Diposting pertama kali oleh Fleischkaspeppi:
I love how many people claim that skill is a factor in this game.

I beat every colossus by just standing in front of the ammo dispenser and just holding LMB. There is absolutely no skill required for colossi, only DPS. Not enough DPS = not beating the colossi. No matter how good you are, if your DPS is not enough, you will not win thanks to the timer. The best player in the world will lose.

The worst player in the world will win if his weapon has the DPS.
Stop claiming skill is the issue, it is just not. This game requires very little skill. The colossi timer actively hinders skilled gameplay. Without it, people could do challenge runs, like with a lvl 1 weapon, no modules for example. With the timer, its just not possible.

Imagine Elden RIng with boss timers. RIP challenge runs....
Exactly!
< >
Menampilkan 16-30 dari 57 komentar
Per halaman: 1530 50

Tanggal Diposting: 16 Jul 2024 @ 2:24am
Postingan: 57