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There's actually one of those tower thingies, that can only be damaged by toxin and Freyna makes that farm a joke, you place down her toxin pools and stand in place. Enemies have only 3 different spawn points, two groups die as they spawn in, you're shooting at the third. It's downright really funny.
I wanna try this farm one of these days with a team full of Freynas, to see if we can *actually* stand in place then without even shooting, we'd have enough toxin pools between us for that.
>Bunny OP
>Built like a sheet of paper
>Gets knocked down by a stiff breeze
Just say you're awful at the game. You know what I love seeing? Bunny dungeons. It means I'm going to get through the farm quicker for the Amorphous Material I need more quickly. You know what I love seeing in Colossi fights? Gleys. It means I'm not going to have to make sure I am absolutely on point to DPS while not going down to bad hitboxes. You know what I love seeing? Freyna and Valby in defense operations because I know that they can keep an entire area locked down.
Every character in this game is strong, you're just bad at the game.
Nobody said anything about stopping you trying to optimise speed or that farming fast wasn't the goal. The problem here is with the current balance of things, there's simply no reason to play other characters. There's a certain point where things become unreasonable. There's no *reason* to play a massive portion of the game with this excuse. This is not what balance is. Optimising =/= laziness. This is laziness and people feeling threatened that they might actually need to roll their sleeves up to experience a game (which they're already missing a ton of).
I'm basically hearing a lot of "I want to play a game that heavily relies and revolves on farming without needing to farm". Think about that. What's left after you skip the farming? "I need muh content".. you skipped it, idiot.
....what do you need to do all this fast for, exactly? Legitimately. So you're saying you want to skip the entire game so that you can........? What? What is there left to do if everyone is skipping the entire game for you? You just threw away your entire opinion because you're telling people you want to play the game by skipping the entire game, which means your opinion is not valid and *shouldn't* be valid for anything content or balance related to the game. Do you also tell people you're *good* at the game? For having skipped it? I don't get it. This is a whole personality type of gamer that I can only describe as mentally ill.
go touch grass & realise it is a pve game - play solo if u cant stand people playing their choice of descendant.
i love all the F2P bunnies zooming through the mission as fast as they can.
although i don't rezz them.
They need to learn how to be unpaid farming interns, w/o assistance.
Warframe would be a prime example that Bunny needs a tiny be of a change.
In Warframe, what you see currently with Bunny, you could do something extremely similar with Volt between 2014 and 2018.
When Volt was released during Beta phase (only available for backers who purchased any of the bronze/silver/gold package from the official website), his overload ability was a single cast ability that would last a few sec and hit everything in a room a few time. Any enemies close to a electric source (such as a light in the map) would receive bonus lightning damages.
For the release in 2012, his overload ability was changed into a MP-draining ability (turned toggle ability once it was toggle ability were implemented as, prior, they would cast & last until MP ran dry.) This revamp of his ability would hit enemies through walls in a radius as large as 120m and would also hit any part of the environment that could be destroyed. (This made Volt a pain to manage in maps that has vacuum windows since, back then, a broken vacuum window would pull all enemies (and their possible MP orb) in space, lock the player in that room with a DoT effect until a close-by terminal would be hacked and an emergency window panel would close the vacuum hole.) When card were implemented, Volt could cast overload constantly, destroying everything in a single sec (except for bosses and certain Elite) recharge all its MP from dropped MP orb (especially with the Equilibrum card and MP regen passive card).
It was in 2018 that Volt's overload was nerfed hard by having its max radius reduced and adding a fall-over-distance effect to its damage output (going down to 50% from as close as 24m). (And that's after WD buffed the enemies natural lightning resistance too.)
Amber also had her share of buff, then nerf with her World on Fire ultimate ability. At one point WD buffed her ability fire damages, then she was really close to the fire version of Volt. WD nerfed her ability by limiting the number of enemies hit per "stack" to 5 and prioritize stronger enemies or those who have hit Ember. Initially, it was a duration cast which means that the player could recharge her MP while her ability is active and follow her easily, but WD changed it to a toggled ability with a 3MP/s base cost. As such, any MP orbs close to her would instantly be used to fill that tiny 3MP making it hard to maintain in the long run without avoiding MP orb when close to full. As the same for Volt, WD buffed most of the enemies fire resists, but she still deal decent damage, only with the risk of having enemies still tick her low HP and armor more often.
Do you remember when Frost's Snow Globe would kill anything that would attempt crossing its edge? It was basically a stationary dispenser of a cold version of Volt's overload that could clear rooms in a sec. His Snow Globe was nerfed by only dealing cold damage to enemies in the area while the ability is cast or when the globe is broken/ends. (enemies are still hit by a Cold effect every 0.33s).
It's possible to nerf a character without exactly making every "flat".
For example, by adding enemies that can counter or block a single element which would force a descendant who prioritize this element to use his/her guns.
By adding chance for enemies to be more resistant to (especially) lightning or fire or cold, you add more strategy to the mix.
One example of a possible change to Bunny's ability would be to make it as this:
• Anything within her current ability's range would get electrocuted and paralyzed for 2s and that includes anything that walks into it too. Once that effect is gone, the mobs would be immune to the paralyze effect for 6s.
• Anything within half of her current ability range would get lightning damage at the current pace.
This idea would bring Bunny into a whole different kind of expertise without exactly changing her style. She could run through a bunch of mobs, killing a line of them in the process, but the rest (which currently would die) would only be paralyzed momentarily which would leave targets for the other players. It would still be possible for bunny to to zig-zags and return on her steps to deal with paralyzed mobs, but at least it wouldn't be a pass-and-be-done instant massacre. With the paralyze effect, it would also promote players who use her to focus on DoA weapons like a grenade launcher which has slower firerate.