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Ein Übersetzungsproblem melden
thank you for your suggestion but i'm more interested in more overall ammo as shown in the video but i dont have the second "general mods compulsive" mod. i like to main ajax and 9 times out of 10 im in a room full of bunnies who go down when they try to actually play when their aoe runs out. so im usually left fighting the mobs and or king fishy things in colossi fights so i can rez them in piece. that needs a lot of ammo.
there, elaborated
See your problem here is you're not shooting the ads; they drop ammo.
The way ammo limits are in this game, your "best" weapons are those with high damage per shot while maintaining what you would determine as "reasonable accuracy" to maximize the use of your ammo. The sad part is that weapon comparison displays do not have a "compare at same level" function. For all I know, the "new" weapon I picked up at level 50 for example might have better face value stats as the weapon I picked up at level 40 but without a "same level" comparison feature, I won't know if upgrading my old weapon is better than the new one. It's one QOL feature I think is sorely needed, just to see if upgrading an old weapon is better than using a totally new one.
Anyway, TL;DR, test out scout rifles, especially the Age, who knows, you might like it.
4 ammo types in the game. Each weapon also has ammo conversion modules. Equip 1 General Ammo, and 2 types of the 3 remaining. Equip your main DPS with the 4th ammo type conversion module, et voila. Currently the best way you can optimize your round pickup.
Example:
1st gun: Thunder Cage (general rounds)
2nd gun: whateverly shotgun or launcher (high-power rounds)
3rd gun: scout rifle or handgun (impact rounds)
Thunder Cage equipped with special rounds conversion module.
Do this, you'll never have downtime. And answer to OP? Anything with crit chance and crit damage is better than Tamer.
One huge piece of miss-information going around right now is Tamer. It's good only at the point when you get it, then it falls off.