The First Descendant

The First Descendant

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Good weapon for Tamer downtime?
As the title says, im looking for a secondary weapon for when im out of ammo on the tammer, what would be a good one?
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Ursprünglich geschrieben von jandraelune:
Ursprünglich geschrieben von DerpinJohn:

elaborate, i need more ammo for missions which is why i'd like the part. why waste my time replying with nothing productive?

Compulsive mods speeds up reload speed and increases crit hit

thank you for your suggestion but i'm more interested in more overall ammo as shown in the video but i dont have the second "general mods compulsive" mod. i like to main ajax and 9 times out of 10 im in a room full of bunnies who go down when they try to actually play when their aoe runs out. so im usually left fighting the mobs and or king fishy things in colossi fights so i can rez them in piece. that needs a lot of ammo.
Ursprünglich geschrieben von DerpinJohn:
Ursprünglich geschrieben von BOKU Haram | Boki Harem:
if it hasn't dropped for you, you don't need to worry about it

elaborate, i need more ammo for missions which is why i'd like the part. why waste my time replying with nothing productive?
you're wasting your time trying to get carry more ammo instead of actually using a different gun that uses different ammo or picking up some ammo. The mod slots taken by ammo mod (unless you have a well-built tamer and the other gun is ammostick) reduces your gun's effectiveness so you actually output less dmg with more ammo.
there, elaborated
Ursprünglich geschrieben von DerpinJohn:
Ursprünglich geschrieben von jandraelune:

Compulsive mods speeds up reload speed and increases crit hit

thank you for your suggestion but i'm more interested in more overall ammo as shown in the video but i dont have the second "general mods compulsive" mod. i like to main ajax and 9 times out of 10 im in a room full of bunnies who go down when they try to actually play when their aoe runs out. so im usually left fighting the mobs and or king fishy things in colossi fights so i can rez them in piece. that needs a lot of ammo.

See your problem here is you're not shooting the ads; they drop ammo.
Zuletzt bearbeitet von 76561197988918266; 14. Juli 2024 um 15:17
Ursprünglich geschrieben von PølseJuice:
Ursprünglich geschrieben von Depressing:
As the title says, im looking for a secondary weapon for when im out of ammo on the tammer, what would be a good one?

You should never run out of ammo on your tamer brother.

Have a backup general rounds weapon.

Equip it with said mods:

General rounds compulsive
Expand General magazine
Normal Impact rounds refining "Impact rounds drop more often"

now when you are about to run out of ammo on your tamer, equip your modded sidearm, and run over the general rounds on the floor, and impact rounds, and watch how you suddenly have 900+ rounds in reserves
Do i need to level those mods tho?
Mistfox 16. Juli 2024 um 22:33 
Personally, I go with a scout rifle sidearm. Check the stats of the weapon, things like Silly Weaper is right out because their hipfire accuracy is something like 22 points only, so I tend to use the Age of Innovation. Its hipfire is about 80 points so you can use it like a slower firing assault rifle with the added bonus of being able to hit long range targets when needed.

The way ammo limits are in this game, your "best" weapons are those with high damage per shot while maintaining what you would determine as "reasonable accuracy" to maximize the use of your ammo. The sad part is that weapon comparison displays do not have a "compare at same level" function. For all I know, the "new" weapon I picked up at level 50 for example might have better face value stats as the weapon I picked up at level 40 but without a "same level" comparison feature, I won't know if upgrading my old weapon is better than the new one. It's one QOL feature I think is sorely needed, just to see if upgrading an old weapon is better than using a totally new one.

Anyway, TL;DR, test out scout rifles, especially the Age, who knows, you might like it.
Rooxon 16. Juli 2024 um 22:37 
The smartest way to understand your ammo economy is this:

4 ammo types in the game. Each weapon also has ammo conversion modules. Equip 1 General Ammo, and 2 types of the 3 remaining. Equip your main DPS with the 4th ammo type conversion module, et voila. Currently the best way you can optimize your round pickup.

Example:
1st gun: Thunder Cage (general rounds)
2nd gun: whateverly shotgun or launcher (high-power rounds)
3rd gun: scout rifle or handgun (impact rounds)
Thunder Cage equipped with special rounds conversion module.

Do this, you'll never have downtime. And answer to OP? Anything with crit chance and crit damage is better than Tamer.

One huge piece of miss-information going around right now is Tamer. It's good only at the point when you get it, then it falls off.
Zuletzt bearbeitet von Rooxon; 16. Juli 2024 um 22:39
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Geschrieben am: 13. Juli 2024 um 17:33
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