The First Descendant

The First Descendant

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Too many bad players
Bosses need to be nerfed bad, to many people playing that have no clue what they are doing that dont bring the right gear and are making colossus battles an instant fail. Being artificially roadblocked in progression because I cant get matched with a group with gear that will actually be able to kill the boss we are doing is bad design.
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Showing 46-60 of 85 comments
Wrayday Jul 16, 2024 @ 8:59am 
All the bosses are exactly the same.... there is no mechanic lesson to learn... it's all the same.

The problem is... if you aren't willing to pay or a hardcore player/grind happy person you probably don't have all the sockets modded to increase the players ability. It's 25 dollars to buy a mod capacity increase and 5 per socket slot...... It's 8hrs craft time per item with a limit of one identical item at a time.

Now... that's IF that player even understands what they need to do to actually upgrade their character.... because chances are they are just focused on all characters and not one and have spread all their items out between them taking even longer.

Hell, I got to lvl 100 gear without any modifications to my firearms until I realized the path forward was modding a gold gun... but by that time I had spent most of my mods across multiple characters.
Dezktop Jul 16, 2024 @ 9:01am 
one of their other games lets you pay for revives. and you think they made this one hard :VBCOOL:
Inuakurei Jul 16, 2024 @ 9:04am 
Originally posted by It is my CAT:
Originally posted by Inuakurei:
The only one that needs a nerf is Frost Walker because his mechanic is too obtuse for pug play. It's far too specific in what you need to do, and a single person can cause a wipe. The others are fine.
Hard bosses are not necessary for progression. I expect more bosses like this in next updates. Probably they will introduce Extreme difficulty too. With new boss movesets.

I hope they do put in more bosses with mechanics. Mechanics are fun, but more so if they're properly communicated to the player.

Obstructer for example has a great mechanic. When the portals open it's pretty obvious what is going on and what you need to do. Maybe not the first time, but by the 2nd or 3rd you'll understand. This is good.

Frost Walker is the extreme opposite. Nothing about that one shot mechanic is obvious to the player. It has multiple levels of obtuse mechanics going on that could only be solved by trial and error. The fact that you can't retry with the same team just makes it even worse, since without a premade group you'll be starting from square one every time.
Inuakurei Jul 16, 2024 @ 9:06am 
Originally posted by Wrayday:
All the bosses are exactly the same.... there is no mechanic lesson to learn... it's all the same.

Try that with Frost Walker. I'll wait.
KaZudra Jul 16, 2024 @ 9:09am 
Eh, this game's gonna have limited shelf life because of this;
By the time you hit hard mode it becomes min-max mode, I imagine you have to polarize at least 4-5 slots on each thing just to see a decent result.
With how slow it is to level and the wait times for the materials themselves, it's really not worth the time.
vitgrigor Jul 16, 2024 @ 9:10am 
Originally posted by Inuakurei:
Originally posted by Wrayday:
All the bosses are exactly the same.... there is no mechanic lesson to learn... it's all the same.

Try that with Frost Walker. I'll wait.
On my other account I did took me two tries, Divourer is harder.
Inuakurei Jul 16, 2024 @ 9:18am 
Originally posted by vitgrigor:
Originally posted by Inuakurei:

Try that with Frost Walker. I'll wait.
On my other account I did took me two tries, Divourer is harder.

Are you sure you're not thinking of Swamp Walker?
vitgrigor Jul 16, 2024 @ 9:20am 
Originally posted by Inuakurei:
Originally posted by vitgrigor:
On my other account I did took me two tries, Divourer is harder.

Are you sure you're not thinking of Swamp Walker?



You didn't say it's a hard mode not normal mode.
Last edited by vitgrigor; Jul 16, 2024 @ 9:23am
JustRez Jul 16, 2024 @ 9:21am 
Imagine asking for bosses to be nerfed when they need to buff heavily.
95% of the bosses is litteraly just a DPS check race
and the remaining 5% is a 10 second skill gap by doing 1 thing 1 time in the entire fight to beat the boss still in less then 5 mins.

They need buffed or upcoming new ones need be an actual challenge, but hey weapons are stupidly overpowered so everything becomes easy even on hard mode *shrug*
TyresTyco Jul 16, 2024 @ 9:26am 
Originally posted by vitgrigor:
Originally posted by Inuakurei:

Are you sure you're not thinking of Swamp Walker?



You didn't say it's a hard mode not normal mode.

Frost Walker is only in hard mode. Holy moly dude seriously.
Krome Skulz Jul 16, 2024 @ 9:31am 
What they should do is have a boss on the map leading up to the Colossus have the same mechanic but tuned down so players have at least a small knowledge of what is coming. Most map bosses have floating orbs. Really?
Boss Jul 16, 2024 @ 9:43am 
Imagine this take on Elden Ring. Lol.
Inuakurei Jul 16, 2024 @ 10:00am 
Originally posted by vitgrigor:
Originally posted by Inuakurei:

Are you sure you're not thinking of Swamp Walker?



You didn't say it's a hard mode not normal mode.

Ah ok, yeah.

So to address the "no mechanics" statement, Frost Walker has a one shot mechanic similar to Hanged Man and such. Only his is much more annoying to prevent.

At some points in the fight, Frost Walker will hit everyone with a instant freeze that will wipe everyone after 3 seconds if it's not removed. Before this happens the group needs to break Frost Walker's parts. Each part broken will cause it to drop between 2 - 4 little fire embers on the ground. One player needs to go around gathering these embers, each one gives 1 stack. At 6 stacks, that player will have a red circle aoe around them, and become immune to the one shot instant freeze attack. When Frost Walker does the instant freeze, that player then needs to touch the frozen players before the 3 seconds are up unfreeze them, preventing them from dying. This happens twice, at around the 7:30 and 4:30 marks.

So it sounds pretty simple, in theory. Break parts, one designated player grabs the embers, then group up at 7:30 and 4:30 so they can save everyone from the one shot.

The problem is, a lot can go wrong.

You know how Swamp Walker does the thing where it hunkers down and you need to shoot the canisters on it's legs? Frost Walker does the same thing, except it doesn't stop moving. So a lot of groups never even get to enough embers to prevent the one shot at all, because they can't hit the tiny canisters wobbling all over the place while Frost Walker is crab walking across the map at 100mph. The canisters don't reliably drop embers btw, so thats a dps check on top of the dps check of part breaking. The canister phase last more than 60 seconds? That's a gg.

So even groups that are competent enough to dps it correctly, only get 8 embers at most before the one shot, and that's if you're lucky. Sometimes you can break 2 parts and only get 4 of the required 6. Another gg.

Even if you do get embers, they don't last forever, they have a timer that is much shorter than the time of the next one shot. Grab one too early, and the buff will wear off before the one shot. gg I guess.

The buff also does nothing unless it's stacked to 6. So if one person who isn't the designated runner accidentally grabs a single ember, that's likely a gg. On top of that they're tiny, hard to spot, and can be mistaken for a health orb in the heat of battle. So its annoying to find them as a runner, and common to pick up on accident. gg.

And after all of that, you can be screwed by character rng. You absolutely need to break it's parts, and target those tiny canisters, so some characters excel at it far better than others. You got a dot character like Valby, Blair, or Jayber (kinda), on your team? That's a uphill battle. Two of those? That's likely a gg at draft, go next.
Last edited by Inuakurei; Jul 16, 2024 @ 10:04am
vitgrigor Jul 16, 2024 @ 10:16am 
Originally posted by Inuakurei:
Originally posted by vitgrigor:



You didn't say it's a hard mode not normal mode.

Ah ok, yeah.

So to address the "no mechanics" statement, Frost Walker has a one shot mechanic similar to Hanged Man and such. Only his is much more annoying to prevent.

At some points in the fight, Frost Walker will hit everyone with a instant freeze that will wipe everyone after 3 seconds if it's not removed. Before this happens the group needs to break Frost Walker's parts. Each part broken will cause it to drop between 2 - 4 little fire embers on the ground. One player needs to go around gathering these embers, each one gives 1 stack. At 6 stacks, that player will have a red circle aoe around them, and become immune to the one shot instant freeze attack. When Frost Walker does the instant freeze, that player then needs to touch the frozen players before the 3 seconds are up unfreeze them, preventing them from dying. This happens twice, at around the 7:30 and 4:30 marks.

So it sounds pretty simple, in theory. Break parts, one designated player grabs the embers, then group up at 7:30 and 4:30 so they can save everyone from the one shot.

The problem is, a lot can go wrong.

You know how Swamp Walker does the thing where it hunkers down and you need to shoot the canisters on it's legs? Frost Walker does the same thing, except it doesn't stop moving. So a lot of groups never even get to enough embers to prevent the one shot at all, because they can't hit the tiny canisters wobbling all over the place while Frost Walker is crab walking across the map at 100mph. The canisters don't reliably drop embers btw, so thats a dps check on top of the dps check of part breaking. The canister phase last more than 60 seconds? That's a gg.

So even groups that are competent enough to dps it correctly, only get 8 embers at most before the one shot, and that's if you're lucky. Sometimes you can break 2 parts and only get 4 of the required 6. Another gg.

Even if you do get embers, they don't last forever, they have a timer that is much shorter than the time of the next one shot. Grab one too early, and the buff will wear off before the one shot. gg I guess.

The buff also does nothing unless it's stacked to 6. So if one person who isn't the designated runner accidentally grabs a single ember, that's likely a gg. On top of that they're tiny, hard to spot, and can be mistaken for a health orb in the heat of battle. So its annoying to find them as a runner, and common to pick up on accident. gg.

And after all of that, you can be screwed by character rng. You absolutely need to break it's parts, and target those tiny canisters, so some characters excel at it far better than others. You got a dot character like Valby, Blair, or Jayber (kinda), on your team? That's a uphill battle. Two of those? That's likely a gg at draft, go next.
For this, you need well coordinated pre-made team for sure.
FrontenStuermer Jul 16, 2024 @ 11:30am 
Really, why do you cry about bad players wanna nerf bosses.
Fur sure not.
If you are not able to find some friends or build up a community for this game
its a problem from you and not the bosses.

If players are too bad its there problem.
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Date Posted: Jul 13, 2024 @ 7:08am
Posts: 85