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Rapportera problem med översättningen
Because Ive played this game before and it was fun. And I have played many other Eastern games before that were also fun.
But they all became "snacks", temporary, they passed, people quit them, people abandoned them, they never shined more than a few hours or days or weeks after its release.
And they died, withered due to lack of people.
So the shortcommings and failings are related to how to design the game to keep the people.
And if you reading this think, "Oh, but this is obvious!"
Well, If this is so obvious, why hasnt it been properly addressed, and fixed?
Instead of spending money on artists drawing the beautiful faces of people they found on the internet and "going all in" with only that in their hand.
"- Does this game have female models I would like to have sex with? Yes and that's all that matters. "
Look at the posts about bunny... they kind of defeat your thesis XD
Most F2P-Mechanics make a game far worse then it would be as a B2P-Title.
- FOMO (Daily Missions, Grindevents, Battlepasses and so on)
- "forced" Guildmemberships with Guildmissions and PvP (so you can compare yourself with others and see you didnt spend enough money)
- Advertisment and blinking Buttons
- A fat Progressionwall when reaching Mid/Endgame
- Exessive Grind
- not treating Players as equal (Whales and "Peons")
- trying to let people spend massive amounts of Cash within seconds (probably late at night, maybe even drunk or with a weakness for gambling/shopping)
- yeah, thats enough for now..
We will see at (or after) release how F2P will be handled here.
But generally defending F2P like this just shows how blind or clueless you are.
I'm past Free to play at my age.
The thing that truly matters.
I got into the beta expecting a b2p game. I will try it out anyway but... the "game as live service" trend is getting old already.
My thesis is that this particular lure is not "absolutely" effective. Specially at this time.
So depending on the phase, moment, circunstance, etc, the "war strategy" has to change.
At this moment, for this particular field, genre, target audience, according to the factors of success in the equation of success,
what I think is the upcoming WINNER of the next generation:
Firstly "the council of game developers and game company share holders that crafts, wroughts, designs the game understanding the current reality and target audience it requires to stablish its popularity and sink deep its other hooks and roots and this involves the novel approach and first trully applicability of the yet to be perceived masterfully intelligent design of PLAY TO EARN"
And secondly, what is currently called "AUTOPLAY".
What you mentioned is called "FAN SERVICE" and nowadays, two or three praiseful posts/threads about the art style, presentation, i.e. the equivalence of "grace" application in a video game weights nothing, due to manipulation of any social environment through anonimity and multiple accounts, chills and programmed bots.
Those who cannot read the movement of the pieces on the battlefield cannot hope to win.
In this game, it is even fractioned, because the grace is not on the CHARACTER CREATION, which is non existent, unlike, lets say those 5 or so mention worthy games whose character creation was succesfull: Perfect World, Black Desert, League of Maidens, Undawn and some other I forgot now, but its always good to keep an ace on the sleeves.
Beauty is just 1 out of 7 "lights", equivalent to "ENVY".
What video games need now is the "GREED" sin hooked into the players, because that is what their currently WEAK POINT, so its the area that will do "most damage", thats what developers have to "exploit" when "playing" the game of "fishing customers".