The First Descendant

The First Descendant

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LORD 18 sep, 2023 @ 11:28
The curse of unpopularity in multiplayer free to play games coming from the East
In the West they say "WHAT IS IN IT FOR ME?", in other words,
"what will you pay me for me to play your game?"
"What will you give me for me to play your game?"
"How many new viewers will I get by streaming your game?"
"How many youtube views and therefore money, will I get by creating content for your game?"
"Do you think I am going to play your game just because of this or that positive aspect your game might have? I have others games to play that are worth my time more and/or that satisfy my tastes better or that I may actually use as a tool or plataform to increase my income, popularity, etc."

And in the West they also say "WHAT IS THE CATCH?", in other words, "what is the bait?", "what is the trap?", "what is the cost?". People dont expect something for nothing in the West, in fact, they expect to be blood sucked, to be leeched, to be deceived, etc, so unless something (i.e. a game also) as "Someone (game company, game developers, game publishers, producers, etc) who think its too smart, but whose failings are spotted by a mile away to be overthrown and exploited" then they will not take the bait.

In other words, for something to be MASS POPULAR in the West, it has to be designed to look like a fool, and to act like someone who thinks itself to be wise but is perceived as a fool, a tool, an easy pay day.

So a game that wants to win, to succeed, to become popular and to make money from the East to the West is not to be designed primarily for its game design traits (how good as a game it is, or how fun and entertaining and long lasting, etc it is), nor for its technical/technological positive traits, but by ITS ABILITY TO FISH THE HUMANS. TO CATCH THE HUMANS INTO PLAYING IT. AS PRAY. Like a whirlpool into a fishery that shuts its hydroelectric sized gates and prevents people from escaping (quitting the game, ignoring it, belittling it, scorning it, etc).

This game is not IT. The multi millionaires from the East have to step up their Intelligence Agents for Human Resources, Marketting, Publishing, Sociological, Psychological aspects.

Think TIK TOK: the social network that answers, and by answering I mean, defeat the questions of "What is in it for me?" and "What is the catch?".
Senast ändrad av LORD; 18 sep, 2023 @ 11:31
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LORD 18 sep, 2023 @ 11:45 
Why did I wrote the op above?
Because Ive played this game before and it was fun. And I have played many other Eastern games before that were also fun.
But they all became "snacks", temporary, they passed, people quit them, people abandoned them, they never shined more than a few hours or days or weeks after its release.
And they died, withered due to lack of people.
So the shortcommings and failings are related to how to design the game to keep the people.
And if you reading this think, "Oh, but this is obvious!"
Well, If this is so obvious, why hasnt it been properly addressed, and fixed?
Instead of spending money on artists drawing the beautiful faces of people they found on the internet and "going all in" with only that in their hand.
Rvvens 18 sep, 2023 @ 12:27 
I dont know... I would say most of western gamers can be targeted through waifu quality:

"- Does this game have female models I would like to have sex with? Yes and that's all that matters. "

Look at the posts about bunny... they kind of defeat your thesis XD
Sri 18 sep, 2023 @ 14:38 
So cute. You think Free 2 Play games are made without the premise to make Money.

Most F2P-Mechanics make a game far worse then it would be as a B2P-Title.
- FOMO (Daily Missions, Grindevents, Battlepasses and so on)
- "forced" Guildmemberships with Guildmissions and PvP (so you can compare yourself with others and see you didnt spend enough money)
- Advertisment and blinking Buttons
- A fat Progressionwall when reaching Mid/Endgame
- Exessive Grind
- not treating Players as equal (Whales and "Peons")
- trying to let people spend massive amounts of Cash within seconds (probably late at night, maybe even drunk or with a weakness for gambling/shopping)
- yeah, thats enough for now..

We will see at (or after) release how F2P will be handled here.
But generally defending F2P like this just shows how blind or clueless you are.
PocketYoda 18 sep, 2023 @ 18:28 
When i played the first beta i thought the game was buy to play like say Starfield.. After seeing its a glorified Warframe clone that will be a free to play money suck.. I have not bothered with a second test. I know what these games are about.

I'm past Free to play at my age.
Pokemastuh 18 sep, 2023 @ 23:51 
Ursprungligen skrivet av LORD:
*snip* but by ITS ABILITY TO FISH *snip*

The thing that truly matters.
Senast ändrad av Pokemastuh; 18 sep, 2023 @ 23:51
Rvvens 19 sep, 2023 @ 3:22 
Ursprungligen skrivet av PocketYoda:
When i played the first beta i thought the game was buy to play like say Starfield.. After seeing its a glorified Warframe clone that will be a free to play money suck.. I have not bothered with a second test. I know what these games are about.

I'm past Free to play at my age.

I got into the beta expecting a b2p game. I will try it out anyway but... the "game as live service" trend is getting old already.
Senast ändrad av Rvvens; 19 sep, 2023 @ 3:22
LORD 20 sep, 2023 @ 13:28 
Ursprungligen skrivet av Rvvens:
I dont know... I would say most of western gamers can be targeted through waifu quality:

"- Does this game have female models I would like to have sex with? Yes and that's all that matters. "

Look at the posts about bunny... they kind of defeat your thesis XD

My thesis is that this particular lure is not "absolutely" effective. Specially at this time.
So depending on the phase, moment, circunstance, etc, the "war strategy" has to change.

At this moment, for this particular field, genre, target audience, according to the factors of success in the equation of success,

what I think is the upcoming WINNER of the next generation:

Firstly "the council of game developers and game company share holders that crafts, wroughts, designs the game understanding the current reality and target audience it requires to stablish its popularity and sink deep its other hooks and roots and this involves the novel approach and first trully applicability of the yet to be perceived masterfully intelligent design of PLAY TO EARN"

And secondly, what is currently called "AUTOPLAY".


What you mentioned is called "FAN SERVICE" and nowadays, two or three praiseful posts/threads about the art style, presentation, i.e. the equivalence of "grace" application in a video game weights nothing, due to manipulation of any social environment through anonimity and multiple accounts, chills and programmed bots.
Those who cannot read the movement of the pieces on the battlefield cannot hope to win.

In this game, it is even fractioned, because the grace is not on the CHARACTER CREATION, which is non existent, unlike, lets say those 5 or so mention worthy games whose character creation was succesfull: Perfect World, Black Desert, League of Maidens, Undawn and some other I forgot now, but its always good to keep an ace on the sleeves.

Beauty is just 1 out of 7 "lights", equivalent to "ENVY".
What video games need now is the "GREED" sin hooked into the players, because that is what their currently WEAK POINT, so its the area that will do "most damage", thats what developers have to "exploit" when "playing" the game of "fishing customers".
Senast ändrad av LORD; 20 sep, 2023 @ 13:31
Licher.Rus 20 sep, 2023 @ 14:38 
Ursprungligen skrivet av LORD:
In the West they say "WHAT IS IN IT FOR ME?", in other words,
"what will you pay me for me to play your game?"
"What will you give me for me to play your game?"
"How many new viewers will I get by streaming your game?"
"How many youtube views and therefore money, will I get by creating content for your game?"
"Do you think I am going to play your game just because of this or that positive aspect your game might have? I have others games to play that are worth my time more and/or that satisfy my tastes better or that I may actually use as a tool or plataform to increase my income, popularity, etc."

And in the West they also say "WHAT IS THE CATCH?", in other words, "what is the bait?", "what is the trap?", "what is the cost?". People dont expect something for nothing in the West, in fact, they expect to be blood sucked, to be leeched, to be deceived, etc, so unless something (i.e. a game also) as "Someone (game company, game developers, game publishers, producers, etc) who think its too smart, but whose failings are spotted by a mile away to be overthrown and exploited" then they will not take the bait.

In other words, for something to be MASS POPULAR in the West, it has to be designed to look like a fool, and to act like someone who thinks itself to be wise but is perceived as a fool, a tool, an easy pay day.

So a game that wants to win, to succeed, to become popular and to make money from the East to the West is not to be designed primarily for its game design traits (how good as a game it is, or how fun and entertaining and long lasting, etc it is), nor for its technical/technological positive traits, but by ITS ABILITY TO FISH THE HUMANS. TO CATCH THE HUMANS INTO PLAYING IT. AS PRAY. Like a whirlpool into a fishery that shuts its hydroelectric sized gates and prevents people from escaping (quitting the game, ignoring it, belittling it, scorning it, etc).

This game is not IT. The multi millionaires from the East have to step up their Intelligence Agents for Human Resources, Marketting, Publishing, Sociological, Psychological aspects.

Think TIK TOK: the social network that answers, and by answering I mean, defeat the questions of "What is in it for me?" and "What is the catch?".
Bruh if you wanna farm jesters - then you should cut this wall of text, really
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Datum skrivet: 18 sep, 2023 @ 11:28
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