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报告翻译问题
Specific descendant team scaling. When in a team setting, monsters are resistant to character Ines (or whoever). Specific element or power related scaling. (Tech, or electricity, etc)
Specific monster mechanics. That would require teamwork to accomplish when in a team setting. Examples include, making monsters immune to specific descendants skill powers. Making monsters immune unless damaged by team damage, instead of a solo character in a team, using stacking debuffs or something. There are plenty of creative ways to do balancing. Without even touching the descendants.
The problem is they aren't thinking ahead and implementing these kind of systems. Even though some of them already exist.
It's literally nerf, nerf, nerf it all into the ground. Because a few people can't handle anything but. Gimme gimme gimme.
It's been that way since the start, and why I've left. I gave them a few seasons to see what they would do.
When in team setting. There should be unique monster skills, tactics, and scaling. Unique packs, and other things. Why it's literally the same thing teams vs solo is just plain. well plain.
Playing any mission in team coop should be dramatically different, then when playing in solo. Simply due to the diverse amount of descendants and skills available to them. Which is why the game should scale and adjust dynamically based on what descendants are being played, at any given time. Not just by the number of players. I would also argue it should also take into account what weapons are equipped by each player as well. and adjust.
This all shows the steps they are taking with community feedback when even addressing the request about a descendant filter. LMFAO!! The game itself should be taking that into account. Not the players.
Basically what I am saying is that any given make up of team combination. There should be a monster setup to directly counter, or at the very least challenge that combination. While promoting more team based play while in team mode, using some kind of "combo" based mechanic to promote "team damage". Something like freezing enemies, then setting them on fire. To create a team aoe explosion. This way characters more single target focused won't feel left out of the mobbing mechanics in team play.
( Balance )
"Descendants (players) have that ability to counter the monsters. Why don't the monsters have the ability to counter the (players) Descendants?"
( Balance )
"hey,hey there"
The English she reads is as charming as music
Dude, that's a dude. The voice is a tts bot.
no hope considering how bad the schoolgirl and office outfits are
quite not. awaiting for your video proving it.
Rules 28, 39, 30 and 31.
My female persona is not an intended marketing strategy. I'm just someone who does not want to show my face on the internet especially with how female gamers are treated nowadays and I don't want to belong to that stereotype. But I've saved these accusations until they redacted their comments or released a proof video.
Because I'm playing the patience card here. Someday I'll stream and I will rub it in their faces.
nexon nerfs waifu and people proceeds to review bomb the game driving new players away and killing it because tantrum, totally a clown fiesta.
Why? because review bombing tells me a lot about the negatives that people are immature and them being gone=good.
You guys seem to forget a majority gamers ignore review bombs. usually its a sign to try the game.
Game also still has more players then WF and i been playing WF since release. This is a far better game its 1st year.
As for nerfs? are people really that new to gaming?????? this has been a thing for 10+ Years hell BDO Still does this. guess what people review bombed it too it recovered still has a large playerbase still makes hundreds of millions.
This game will be just fine and recover for every negative review by salty children 3 players will take its place down the road.
Another example? Once human. btw be thankful a outfit is 15.00 and not 180.00 like it is on once human via loot boxes.
This game is F2P you dont need to buy a single item i'm 1 week in and already maxed a character and a weapon. i didnt buy any skins.
People should be used to the new kid on block is op till next its how they make $ it will always be this way. the nerfs are gonna happen yet classes still clear content.
I can name a dozen games that do this they all got review bombed and recovered within half year as them negative nancies were replaced by positive players
F2P doesn’t guarantee survival. It just makes it easier to uninstall and never look back. Nerfs are normal. Bad nerfs with no content are not. People aren’t upset because a character was slightly adjusted. They’re upset because the fun got cut without a plan.
Keep coping with the “this is normal” take. It won’t stop people from leaving quietly while you defend a game they’re no longer interested in.