The First Descendant

The First Descendant

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Void erosion purge = hide n go seek...
So you take the most basic game that we learn as children and give us Void Purge. Yeah, thats what I like to call unique and dynamic game play right there buddy. Tell me I'm wrong. I know already some Nexon boot licker is going to comment something crazy but seriously. Tell me I'm wrong. The whole point of the mission/s is to hide and cast Ines 1 through walls. How is that even remotely exciting. ITS NOT. Once you make it past 10, its hide n go seek or you get 1 shot right away from entering a room. Exciting....
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Showing 1-15 of 60 comments
GameBuild Jan 28 @ 5:30pm 
Originally posted by oreomadness:
So you take the most basic game that we learn as children and give us Void Purge. Yeah, thats what I like to call unique and dynamic game play right there buddy. Tell me I'm wrong. I know already some Nexon boot licker is going to comment something crazy but seriously. Tell me I'm wrong. The whole point of the mission/s is to hide and cast Ines 1 through walls. How is that even remotely exciting. ITS NOT. Once you make it past 10, its hide n go seek or you get 1 shot right away from entering a room. Exciting....

No, you're not. Not only difficulty scaling is a joke, also level design is atrocious:
1. Enemies spawn in dense packs, sometime 3-5 thugs in the very same spot, just waiting to be zapped by Ines.
2. Enemies start shooting at you without a line of sight. The grenadier keep tossing sticky grenades every 2 seconds unaware that the grenade is hitting the doorway instead of repositioning for a better attack. That's the laziest enemy AI coding you can get. Is actor (with tag "player") in range?
Last edited by GameBuild; Jan 28 @ 5:35pm
I have watched a grenade come from around the corner and the box I was hiding behind and hit me on the side of my head. Everything ...and I mean everything tracks in this game. You are not safe from pulses, projectiles of any kind. They will traverse around the environment. Even the squid beam once locked on you will continue to hit you through any environment. This game is so crazy. I can't wait for Doom. Man i can't wait.
Ex-D204 Jan 28 @ 7:19pm 
Isn't that what Dev actually intended to do with Ines? Mobber that can use her skill from safety.
Gravious Jan 28 @ 7:30pm 
Originally posted by oreomadness:
So you take the most basic game that we learn as children and give us Void Purge. Yeah, thats what I like to call unique and dynamic game play right there buddy. Tell me I'm wrong. I know already some Nexon boot licker is going to comment something crazy but seriously. Tell me I'm wrong. The whole point of the mission/s is to hide and cast Ines 1 through walls. How is that even remotely exciting. ITS NOT. Once you make it past 10, its hide n go seek or you get 1 shot right away from entering a room. Exciting....

You can hide, ill go up on Ajax and mow things down.

Also did all the way to 20 with Freyna too.

If your getting Four, three, two, or even one shot, your clearly using a youtuber meta glasscannon build and not thinking at all about defense/resists.
Last edited by Gravious; Jan 28 @ 7:31pm
Gley with rocket spam got me to level 20 when Freyna started to drop off due to getting killed in a few hits.
sounds like you just assuming everyone playing the same way as you?
not everyone clearing it with ines lol
Picked the most boring way to play and now complaining)
Also build issue. Add HP module or two.
Originally posted by Ex-D204:
Isn't that what Dev actually intended to do with Ines? Mobber that can use her skill from safety.

I think you missed the point on this response.
L A V A Jan 28 @ 10:06pm 
I just got through Level 16 with Ines and you can't hide from that Boss.
Ex-D204 Jan 29 @ 1:11am 
Originally posted by oreomadness:
Originally posted by Ex-D204:
Isn't that what Dev actually intended to do with Ines? Mobber that can use her skill from safety.

I think you missed the point on this response.
Ah, I forgot to give the connection; the mission was created that way to highlight Ines's capabilities and playstyle, which are zapping the enemy from cover to cover. Is it exciting? well depend on the person; some people like to throw Freyna green blob and watch the world melt, while others loathe it. I am quite sure some people like that Ines play style in Void. If you are protesting why you are dying very fast, maybe invest in HP or elemental resistance.
feline (Banned) Jan 29 @ 1:15am 
ines cant run :o on a stage is anti eletric :v .

each stage in purge . You need specific element. even you run with Valby :o You cant do much damage on it . and you cant spam that skill .. you run out mp fast :c
Originally posted by oreomadness:
I have watched a grenade come from around the corner and the box I was hiding behind and hit me on the side of my head. Everything ...and I mean everything tracks in this game. You are not safe from pulses, projectiles of any kind. They will traverse around the environment. Even the squid beam once locked on you will continue to hit you through any environment. This game is so crazy. I can't wait for Doom. Man i can't wait.

This is an endgame designed with artificial difficulty scaling just because the devs don't know how to make a difficult game with challenging AI. Solution: bullet sponges and damage creep lvl 160 enemies. So every single enemy has 600% DEF, 500% Firearm ATK, and so on and so forth, all attacks track you even if the enemy has no line-of-sight. The moment you enter a room, every single one of them knows you location. Lessons from Far Cry 2, I guess.
Last edited by GameBuild; Jan 29 @ 4:17am
Originally posted by LFA:
Originally posted by oreomadness:
I have watched a grenade come from around the corner and the box I was hiding behind and hit me on the side of my head. Everything ...and I mean everything tracks in this game. You are not safe from pulses, projectiles of any kind. They will traverse around the environment. Even the squid beam once locked on you will continue to hit you through any environment. This game is so crazy. I can't wait for Doom. Man i can't wait.

This is an endgame designed with artificial difficulty scaling just because the devs don't know how to make a difficult game with challenging AI. Solution: bullet sponges and damage creep lvl 160 enemies. So every single enemy has 600% DEF, 500% Firearm ATK, and so on and so forth, all attacks track you even if the enemy has no line-of-sight. The moment you enter a room, every single one of them knows you location. Lessons from Far Cry 2, I guess.

Winner winner chicken dinner....THIS GUY GETS IT
Adikos Jan 29 @ 11:43am 
Originally posted by oreomadness:
Winner winner chicken dinner....THIS GUY GETS IT
So basically everyone who agrees with your complaining "gets it"? As CAT said: "Picked the most boring way to play and now complaining"
The solution is easy: use Jayber and stop trolling FFS.
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Date Posted: Jan 28 @ 5:18pm
Posts: 60