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No, you're not. Not only difficulty scaling is a joke, also level design is atrocious:
1. Enemies spawn in dense packs, sometime 3-5 thugs in the very same spot, just waiting to be zapped by Ines.
2. Enemies start shooting at you without a line of sight. The grenadier keep tossing sticky grenades every 2 seconds unaware that the grenade is hitting the doorway instead of repositioning for a better attack. That's the laziest enemy AI coding you can get. Is actor (with tag "player") in range?
You can hide, ill go up on Ajax and mow things down.
Also did all the way to 20 with Freyna too.
If your getting Four, three, two, or even one shot, your clearly using a youtuber meta glasscannon build and not thinking at all about defense/resists.
not everyone clearing it with ines lol
Also build issue. Add HP module or two.
I think you missed the point on this response.
each stage in purge . You need specific element. even you run with Valby :o You cant do much damage on it . and you cant spam that skill .. you run out mp fast :c
This is an endgame designed with artificial difficulty scaling just because the devs don't know how to make a difficult game with challenging AI. Solution: bullet sponges and damage creep lvl 160 enemies. So every single enemy has 600% DEF, 500% Firearm ATK, and so on and so forth, all attacks track you even if the enemy has no line-of-sight. The moment you enter a room, every single one of them knows you location. Lessons from Far Cry 2, I guess.
Winner winner chicken dinner....THIS GUY GETS IT