The First Descendant

The First Descendant

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L A V A Feb 20 @ 7:26am
2
TFD = COD... No Thanks
While I appreciate the new gun improvements to the game, I don't want to see the game become essentially a FPS. There are plenty of FPS games out there, and the difference with TFD is the skills which the Decendant's bring to the table.

So at the moment we have a few problems. To mention two:

1. High powered skill based Descendants which not only dominate the game, and by so doing, making COOP play unnecessary and boring for everyone and render game content almost irrelevant.

2. Non-skill based Descendants which find themselves underpowered and left in the dust by the high powered skill based Descendants.

For the game to try to split events into favoring one over the other is a losing proposition.

What we need is for the designers to BLEND the need for all types of Descendants in accomplishing missions.

Personally, I think this is pretty easy to do.

As an example, in 400% dungeons you make either or both the yellow and red bosses invulnerable to skills or gunfire. So if I take my Ines solo into one of these dungeons, I am going to end up dead, as bosses invulnerable to skills are going to kill me.

Doing this solves two major issues, IMO. First, It stops jerks from running the dungeon and leaving everyone behind, which is no fun. And second, it forces foks to actually play as a team, as you will need both gun based and skill based descendents to make it through.

As I said at the beginning, the Devs need to BLEND all play styles to require a diverse group to take on hard content. As it is, folks are just playing solo and that makes a COOP game almost untolerably boring. If we go to the extreme and turn the game into an FPS... well, goodbye.
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Showing 1-15 of 25 comments
StarExile Feb 20 @ 7:27am 
Nice, see ya, take others with you :praisesun:
Last edited by StarExile; Feb 20 @ 7:28am
bob Feb 20 @ 7:30am 
You like the brain dead, poison spam? Making it more engaging by force people to actually shoot and stuff, will bring back some brain stimulation to the game. Right now the only thing that game stimulates is blood to the p****. Which is not good for the game.
L A V A Feb 20 @ 7:31am 
Originally posted by StarExile:
Nice, see ya, take others with you :praisesun:
If it becomes a pure FPS game... it is a certainty I go somewhere else and I'm willing to bet I am not alone.
Originally posted by L A V A:
Originally posted by StarExile:
Nice, see ya, take others with you :praisesun:
If it becomes a pure FPS game... it is a certainty I go somewhere else and I'm willing to bet I am not alone.

Ok ok, its not a train station, no need to anounce your departure :mhwhappy:
Ofc you re not alone, 5% vocal minority ya know. Out of 10% of whole players base voicing any kind of opinion online, most of ppl actually dont care, you wont see em here on forums.
Originally posted by L A V A:
While I appreciate the new gun improvements to the game, I don't want to see the game become essentially a FPS. There are plenty of FPS games out there, and the difference with TFD is the skills which the Decendant's bring to the table.

So at the moment we have a few problems. To mention two:

1. High powered skill based Descendants which not only dominate the game, and by so doing, making COOP play unnecessary and boring for everyone and render game content almost irrelevant.

2. Non-skill based Descendants which find themselves underpowered and left in the dust by the high powered skill based Descendants.

For the game to try to split events into favoring one over the other is a losing proposition.

What we need is for the designers to BLEND the need for all types of Descendants in accomplishing missions.

Personally, I think this is pretty easy to do.

As an example, in 400% dungeons you make either or both the yellow and red bosses invulnerable to skills or gunfire. So if I take my Ines solo into one of these dungeons, I am going to end up dead, as bosses invulnerable to skills are going to kill me.

Doing this solves two major issues, IMO. First, It stops jerks from running the dungeon and leaving everyone behind, which is no fun. And second, it forces foks to actually play as a team, as you will need both gun based and skill based descendents to make it through.

As I said at the beginning, the Devs need to BLEND all play styles to require a diverse group to take on hard content. As it is, folks are just playing solo and that makes a COOP game almost untolerably boring. If we go to the extreme and turn the game into an FPS... well, goodbye.

Have you tried to write this down in either the game review or in the TFD's discord? Some people are often claiming Nexon is not reading this. I was really surprise other day reading posts in a different game forum, actually an older one, and still the community manager, I guess, someone from the developer side replied to the posts.

This game has major design flaws, or design decisions to put it that way, that are less likely to be fixed. Performance, matchmaking, level design, difficulty scaling and content directed to power/gun build creep.
Last edited by GameBuild; Feb 20 @ 7:41am
L A V A Feb 20 @ 8:29am 
Originally posted by LFA:

Have you tried to write this down in either the game review or in the TFD's discord? Some people are often claiming Nexon is not reading this. I was really surprise other day reading posts in a different game forum, actually an older one, and still the community manager, I guess, someone from the developer side replied to the posts.

This game has major design flaws, or design decisions to put it that way, that are less likely to be fixed. Performance, matchmaking, level design, difficulty scaling and content directed to power/gun build creep.

No, I'm not bothered. I only do such things if I have some sort of connection with the studio, normally by being a tester.

IMO, the developers are off in another world where simple problems are going to be fixed with complex mechanisms which puts grind on top of grind.

For basic gameplay in the PRESENT, it seems that the fix is quite easy, as I wrote in the OP. Guns can now be buffed, which is cool. However, the real underlying problem is that there is no real reason to play the game as a team. The simple fix is to just make bosses invulnerable to skills and gunfire in the same dungeon. That will put an end to solo play and encourage folks to actually play together with different builds.

This is not rocket science.
feline Feb 20 @ 9:25am 
No matter What .. Which game company are you from .. Go back to it.

Bcouz ..

You never ever think about play this game. and I wont correct it.

IF you really play .. you wont ask about it. everything is change.. and A book is you just read. for post is complete outdate.
Last edited by feline; Feb 20 @ 9:25am
Afnan Feb 20 @ 12:55pm 
Originally posted by L A V A:
Originally posted by LFA:

Have you tried to write this down in either the game review or in the TFD's discord? Some people are often claiming Nexon is not reading this. I was really surprise other day reading posts in a different game forum, actually an older one, and still the community manager, I guess, someone from the developer side replied to the posts.

This game has major design flaws, or design decisions to put it that way, that are less likely to be fixed. Performance, matchmaking, level design, difficulty scaling and content directed to power/gun build creep.

No, I'm not bothered. I only do such things if I have some sort of connection with the studio, normally by being a tester.

IMO, the developers are off in another world where simple problems are going to be fixed with complex mechanisms which puts grind on top of grind.

For basic gameplay in the PRESENT, it seems that the fix is quite easy, as I wrote in the OP. Guns can now be buffed, which is cool. However, the real underlying problem is that there is no real reason to play the game as a team. The simple fix is to just make bosses invulnerable to skills and gunfire in the same dungeon. That will put an end to solo play and encourage folks to actually play together with different builds.

This is not rocket science.
That's not gonna encouraged but forced. That idea appears to be as your mind clouded with hatred towards solo players. The only time people come together and form a strategy is during 1st week molten fortress fight and stage 30 purge. things that both have in common is difficulty scaling and require teamwork. Much said, this game in dire need of actual endgame content. When talking about old character left to dust is just balancing for them to keep up the pace either in damage, utilities, or survivabilities
L A V A Feb 20 @ 1:35pm 
Originally posted by Afnan:
That idea appears to be as your mind clouded with hatred towards solo players.
I don't hate solo players at all.

Fact of the matter is, most of my game play is solo.

That is what I don't like. I WANT TO PLAY AS A TEAM.

I made a recommendation as to how they can get all Descendants playing together as a team. That is a recommendation that could be implemented fairly quickly.

You don't like it, that's cool. To each his own.
i hope anything they add for team play, team synergy style, is implemented in the overworld/open world part of the game. as of right now, it's very dead
L A V A Feb 20 @ 2:17pm 
Originally posted by E n c h a n t r e s s:
i hope anything they add for team play, team synergy style, is implemented in the overworld/open world part of the game. as of right now, it's very dead
I had someone send me a party invitation last night and I accepted it. Don't know who he was, but I believe he was still on the normal level as the stuff that dropped playing with him was level 45. I had no problem with that, if it helped him out. We played for awhile and then he had to leave.

Overall, nowadays, when I play in an actual Coop match, such as the Void Vessal and 400% dungeons, I kind of try to stay in the middle part of the group and let the folks handle the battle unless I see things going sideways. Then I will intervene to make sure the group gets through successfully.

I own all the Descendants (fully catalized) that folks regularly use: Freyna, Inas, Bunny, Valby, Gley, Enzo and Hailey.

Group play is not especially challenging, but I enjoy it because all kinds of unexpected things can happen in which I can make a difference.

However, we now have 2 groups of Descendants (skills and guns) who can solo just about anything. The only way to get them all to play together and make it challenging, from my experience, fairly quickly, so as to keep everyone interested, is to have invulnerable dungeon bosses.

Are you going to lose sometimes... sure. But losing every now and then keeps things interesting.
Everything I don't like is Call of Duty.
Rumi Feb 20 @ 5:44pm 
Your proposition kills solo play which is not ideal, I don't want to be forced to play in a group or forced to play solo, I like the choice. Besides, what happens when everyone loads into the instance and are all skill-based descendants or gun-based descendants?

Eternal loop of hoping people load in with equal skill/gun based descendants or being forced to interact with people before loading into an instance to play, I ain't tryna wait 30 minutes to find a lobby before I can play the game lmao.
i have spent more time on TFD than any single player AAA title in the last few years i think its a really wonderful game :auyay:
GrailQuest Feb 20 @ 8:01pm 
Originally posted by L A V A:
Personally, I think this is pretty easy to do.

These problems have been known since pre-season and they've only made it worse so far.
So no, it's not pretty easy to do.

I think one thing they aren't saying outright is they probably can't fix OP descendents. They sold them in the store for money, and when you do that, if you suddenly rebalance them weaker, people feel they lost value from their purchase and AFAIK that is actually against the law in various countries.
So OP descendents are here to stay. They could try making everyone OP and rebalance the game but that's probably an even bigger mess.

The game was messed up from the start and they can only dig a deeper hole now, or just stop digging and hope enough people stay to swipe credit cards and keep the game alive.

https://gq-game-mods.blogspot.com/2024/09/tfd-is-unsatisfying-because-of-monty.html
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Date Posted: Feb 20 @ 7:26am
Posts: 25