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Ok ok, its not a train station, no need to anounce your departure
Ofc you re not alone, 5% vocal minority ya know. Out of 10% of whole players base voicing any kind of opinion online, most of ppl actually dont care, you wont see em here on forums.
Have you tried to write this down in either the game review or in the TFD's discord? Some people are often claiming Nexon is not reading this. I was really surprise other day reading posts in a different game forum, actually an older one, and still the community manager, I guess, someone from the developer side replied to the posts.
This game has major design flaws, or design decisions to put it that way, that are less likely to be fixed. Performance, matchmaking, level design, difficulty scaling and content directed to power/gun build creep.
No, I'm not bothered. I only do such things if I have some sort of connection with the studio, normally by being a tester.
IMO, the developers are off in another world where simple problems are going to be fixed with complex mechanisms which puts grind on top of grind.
For basic gameplay in the PRESENT, it seems that the fix is quite easy, as I wrote in the OP. Guns can now be buffed, which is cool. However, the real underlying problem is that there is no real reason to play the game as a team. The simple fix is to just make bosses invulnerable to skills and gunfire in the same dungeon. That will put an end to solo play and encourage folks to actually play together with different builds.
This is not rocket science.
Bcouz ..
You never ever think about play this game. and I wont correct it.
IF you really play .. you wont ask about it. everything is change.. and A book is you just read. for post is complete outdate.
Fact of the matter is, most of my game play is solo.
That is what I don't like. I WANT TO PLAY AS A TEAM.
I made a recommendation as to how they can get all Descendants playing together as a team. That is a recommendation that could be implemented fairly quickly.
You don't like it, that's cool. To each his own.
Overall, nowadays, when I play in an actual Coop match, such as the Void Vessal and 400% dungeons, I kind of try to stay in the middle part of the group and let the folks handle the battle unless I see things going sideways. Then I will intervene to make sure the group gets through successfully.
I own all the Descendants (fully catalized) that folks regularly use: Freyna, Inas, Bunny, Valby, Gley, Enzo and Hailey.
Group play is not especially challenging, but I enjoy it because all kinds of unexpected things can happen in which I can make a difference.
However, we now have 2 groups of Descendants (skills and guns) who can solo just about anything. The only way to get them all to play together and make it challenging, from my experience, fairly quickly, so as to keep everyone interested, is to have invulnerable dungeon bosses.
Are you going to lose sometimes... sure. But losing every now and then keeps things interesting.
Eternal loop of hoping people load in with equal skill/gun based descendants or being forced to interact with people before loading into an instance to play, I ain't tryna wait 30 minutes to find a lobby before I can play the game lmao.
These problems have been known since pre-season and they've only made it worse so far.
So no, it's not pretty easy to do.
I think one thing they aren't saying outright is they probably can't fix OP descendents. They sold them in the store for money, and when you do that, if you suddenly rebalance them weaker, people feel they lost value from their purchase and AFAIK that is actually against the law in various countries.
So OP descendents are here to stay. They could try making everyone OP and rebalance the game but that's probably an even bigger mess.
The game was messed up from the start and they can only dig a deeper hole now, or just stop digging and hope enough people stay to swipe credit cards and keep the game alive.
https://gq-game-mods.blogspot.com/2024/09/tfd-is-unsatisfying-because-of-monty.html