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If you can hit all shots in weak points, then Piercing Light is around 10% better from what I understood.
If you miss the weak points, then Sword.
The skill 4 damage includes 2 factors: gun damage + skill damage, your gun only affects gun damage part, then the difference is not much, only 3-5% damage difference with same condition, tested in lab (lvl 1 mob)
PL: 7.9m (gun dmg) + 10m(skill dmg)
AS: 7.2m (gun dmg) + 10m (skill dmg)
Both: max attack, crit dmg, weak point dmg mods, gold substats: firearm attack, weak point damage, crit damage, damage colossus.
Most of end game bosses have high crit resistance and defense, so the difference of gun damage part on them is not much.
Of cause, if you have similar reactors for 2 guns, PL is better.
In both cases however PL or AG - I am beating bosses or putting them in enrage in 3 shots - The first breaks the weak-point ,the second stuns them and 3rd finishes them off . So it doesn't really matter at the end of the day
Gold mods and weapon unique effects don;t proc with descendants unique weapons so I don't get why ppl are suggesting that
There is laboratory in game you can test it yourself. Take example the gold weakpoint mod , if you hit the weakpoint with the weapon it will proc, there is an obvious damage change and it will pop in buff tooltip above the HP bar
Now Reset the entire thing and with it use your Descendant unique weapon hit the weak point , it does not proc and there is no change in damage . You are free to believe whatever you want, but I go by evidence which there is none .
If you want o make use of the gold mod , you would have to proc it first then shift to your unique, this is what ppl were doing with the first shot damage bonus mod with Vestigial cannon as it had travel time ,till the devs nerfed it.
You test it wrong, go laboratory, use Weak point expansion mod then hit 2 continue hit with your Zenith and see the different numbers. Or just use Payout in Hand Cannon and shoot weak point then see the bullet left.
Many people have tested, and only you saying the ultimate mods don't affect descendant unique weapon.
payout with green ammo gun give 3 extra shoot
sniper if you want to see beeg number
or payout with green ammo gun if you want consistency
for example i can kill solo swamwalker with pl but not consentant
but with payout i can kill swampwalker 100% of the time
btw my piercing light fully modded while perforator only using payout and 2 magazine increase mod
I use afterglow and my reactor has spell crit chance (pur) and spell crit damage (gold) and I rarely use more than 4 rounds while solo.
Hailey is good and all, endless sniper ammo. Sharen is still my go to for solo'g hm colossi, Sharen does what she was built to do, yeet ♥♥♥♥ out of existence...
Her 4th skill is effected by clip size modules, maxed modules brings the 4 base shots to 8. DPS wise, the clip modules are more for the 4th skill then the gun.
Silly Weeper (the highest single hit dmg green ammo, double Perforator's) with the module ' Payout ' to squeeze 2 more shots out of the 4th skill. for a total of 10 shots by not spending ammo on weak point hit for 3sec.
Hailey's 4th skill is not just firearm atk dmg but also skill dmg. This means it can crit twice in addition to doing weak point dmg.