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Ein Übersetzungsproblem melden
Your big brain solution is to spam the Albion chat that you're looking for a specific amorph out of the 150+ where there is 20-50 people on it maximum? How long do you think that's going to take with the chat pool is so small? And we're not talking Gluttony here where a premade is useful, just one ♥♥♥♥♥♥♥ outpost. Super efficient use of time doing that, great suggestion. Thumbs up.
How about, instead of that, imagine a game where there is a thing you want to casually do and you do it. And when you're doing it, there's other people who casually join in and it makes the experience better for everyone involved. Nobody has to leave, no premade parties are needed, because the mechanics aren't designed to make it a instant con 90% of the time for randoms to join in. Don't need to get your panties tied in a knot because you don't want things to change. Which is fine, you can stick with the status quo if you're happy with it, but don't be a "bell end" and pretend that the current gameplay design is the best thing since sliced bread where one person joining a location can ruin it for everyone else there because it's designed in a way where people have different objectives.
The game already does that.
If people cooperate with Sharen they get better rewards. There is literally no downside. There is your incentive to play nice.
What the game doesnt do is force people to do it.
If they for some reason want to just NOT play nice, they can, they can just shoot up the place. That is that.
At this point, for the devs to give you what you want, they would need to either:
1. Redesign the entire thing in a way Sharen and the other people do things at the same time, which might just make the entire thing worse considering how fast we clear these.
2. Lock the option for other descendants to interact with outposts, now only Sharen can start the mission, if people dont want to play with Sharen, then they dont play at all. Doubt the devs are going for this.
Exactly this happened a few days ago to me and 2 other players. We were doing the Outpost, chatting a little inbetween, when a boar rushed in and ignored our attempts to educate him.
Other than that I have mixed results with people. A lot of the players know how Sharen works, a lot of them don't. I had several occasions when I told a player that I'm hacking this Outpost and he just left. I assume he thought I just claimed this Outpost for myself, or maybe he was so impatient that he didn't want to "waste" an extra 15 seconds/round.
Maybe i'm just lucky but since I complete the BP challenge about Intercept bosses, I farm most of the time at outpost
If a clown appear and didn't listen when you ask to stealth, just reset the map
The majority of people appreciate your presence because many do not have their own Sharen optimized
This is what i was thinking too...
Make the first two NPC's that you interact with Bunny and Sharen. The back half of Kingston map you are walked through how an infiltration works. Guide or NPC Sharen tells you to wait outside the Recon Zone Mission until she gives the go ahead. NPC Sharen goes stealth and the player watches them go to console A, B and C. Boss spawns and NPC Sharen says that the boss is there and now everybody should attack it. After the Infiltration NPC Sharen leaves and Guide or Bunny summarizes to the player something like "if you ever see Sharen waiting outside a Recon Zone Mission give her a chance to infiltrate before attacking".
Also maybe they should make Sharens stealth effect more noticeable. Having played several MMO's with stealth classes i think Star Wars the Old Republics Smuggler/Imperial Agent has the best stealth effect that they could copy.
https://www.youtube.com/watch?v=GmZQoht-S38
Look, if your Sharen doesnt have 19.3s of stealth, you're just wasting everyone's time...
Outpost resets, stealth, pop towers, void domination the crowd to reset stealth, reapply stealth, pull out afterglow, ventilate the commanders cranium, hide behind wall and wait for reset. takes less than 20s total, solo... you're welcome.