The First Descendant

The First Descendant

How to fix Molten Fortress and Gluttony
Molten Fortress:
Tried around 20 times, cleared 2, maybe 3.
-Reason for failure: Can't get the colossus out of invulnerable state, so people just leave.
-Main Cause: Can't align pylon arrows fast enough.
Solution: Make arrows turn much faster (about 10 quicker).
-Secondary cause: Firebombs reset arrows too often.
Solution: Reduce fireball frequency and/or make it obvious which ones will hit the ground vs. pylons, so they are easier to defend.

Gluttony:
Tried about 50 times, but it could have been 100 (it certainly felt like it). Couldn't clear it even once. Gave up.
-Main reason for failure: Colossus overheats and wipes team.
-Cause: Frost balls are almost impossible to aim properly, move too slow, take too much ammo.
Solution: Make a cooling mechanic that can be aimed accurately, directly, and consistently. (Change it into a launcher that can be picked up and used as a weapon, or make the bubbles debuff players so their weapon cools the boss instead of dealing damage etc.)
-Secondary reason for failure: Colossus easily kills players with 1 or 2 attacks.
-Cause: Gluttony deals way too much damage compared to other colossi, even to tank characters equipped only with hp, shield, def, frost resistance mods.
Solution: Reduce Gluttony attack damage.
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1625/25 megjegyzés mutatása
Not another simplification. There is nothing to fix, no need, ty.
Legutóbb szerkesztette: ❀Eden❀; 2024. szept. 9., 6:20
On future ones, I think they should remove the one-shot mechanic, invulnerable state, and the "puzzle" aspect. Instead, they should just make it so that the player needs good movement and aim to defeat the boss.

On Molten, you just quickly try to get the arrow to point right on each tower. After you complete one tower, you just as quickly as possible move to the next tower. If all 4 people do this, you get out of the invulnerable state in like 10 seconds. You don't bother shooting the flaming balls at all.

On Gluttony, you need Valby to use a transcendent module to send spirals toward Gluttony. This sends the balls toward Gluttony while the other teammates deal damage. I think the fix they should make is that the ball platform should not change locations during the match. The ball platforms get further away after every phase, but they should just keep them close to the center.
Legutóbb szerkesztette: Beebee; 2024. szept. 9., 6:45
Just take away all these mechanics in a grinder game. They have no purpose here.

People are already completely overwhelmed by simply hitting weakspots. Doing some sort of mechanic on top of that is pretty much impossible for 60% or even more of the players. Saw that today again on Frostwalker. Couldn't even do the mechanic myself because some guy always thought picking up shiny golden flame is a good thing. And also no one is communicating in these games, like ever.

Put one mechanic boss at the absolut end of the chain, put some cool cosmetics to grind in there and be done with it. All the rest of this game should be braindead shoot target until it's dead. That is how these games work and Warframe proved that.

You want a challenge? Go play Souls games. These grinding games are not meant to be challenging. The challenge is to invest time to finally hit that 3% to get the drop you want, nothing else.
Legutóbb szerkesztette: kakodaimonos; 2024. szept. 10., 10:23
My biggest grip with intercept bosses is that for some of them it can be difficult to actually hit the small targets with all the frigging jumping around and wild spasming they sometimes do.
The problem is you're running with pugs. Just make a group that knows what to do.
Danyel eredeti hozzászólása:
My biggest grip with intercept bosses is that for some of them it can be difficult to actually hit the small targets with all the frigging jumping around and wild spasming they sometimes do.

Bosses should simply have more breakable parts that are easier to break and then drop a bunch of Ammo, Health and Mana. These Minions on the side are only there to waste your time and ammo.

You notice the difference a lot when playing Bunny. You just kill them without even interacting with them directly. The drones above the head of some bosses are also an ok thing to do but they really need to increase the ammo drops because sometimes I struggle getting enough for my main Weapon. Which is also an issue if I'am not playing bunny and have to deal with the Minions directly.
kakodaimonos eredeti hozzászólása:
Danyel eredeti hozzászólása:
My biggest grip with intercept bosses is that for some of them it can be difficult to actually hit the small targets with all the frigging jumping around and wild spasming they sometimes do.

Bosses should simply have more breakable parts that are easier to break and then drop a bunch of Ammo, Health and Mana. These Minions on the side are only there to waste your time and ammo.

You notice the difference a lot when playing Bunny. You just kill them without even interacting with them directly. The drones above the head of some bosses are also an ok thing to do but they really need to increase the ammo drops because sometimes I struggle getting enough for my main Weapon. Which is also an issue if I'am not playing bunny and have to deal with the Minions directly.


Fully aware as my main is an ULT bunny running high voltage.
Danyel eredeti hozzászólása:
kakodaimonos eredeti hozzászólása:

Bosses should simply have more breakable parts that are easier to break and then drop a bunch of Ammo, Health and Mana. These Minions on the side are only there to waste your time and ammo.

You notice the difference a lot when playing Bunny. You just kill them without even interacting with them directly. The drones above the head of some bosses are also an ok thing to do but they really need to increase the ammo drops because sometimes I struggle getting enough for my main Weapon. Which is also an issue if I'am not playing bunny and have to deal with the Minions directly.


Fully aware as my main is an ULT bunny running high voltage.

Which the game is pretty much designed around. The game needs way more highly effective AoE weapons to compensate for what Bunny has just as a base kit on the side. Thundercage is not even close to be enough on that end.
kakodaimonos eredeti hozzászólása:
Danyel eredeti hozzászólása:


Fully aware as my main is an ULT bunny running high voltage.

Which the game is pretty much designed around. The game needs way more highly effective AoE weapons to compensate for what Bunny has just as a base kit on the side. Thundercage is not even close to be enough on that end.

Dunno I took my ult ajax out of the cooker yesterday and went level it up. Decided to run HM mission for Ult lepic orbs and only ran into one or two bunnies and they were not that great and the end boss took forever...maybe I just got some newbies in new bunnies but I carried the end boss on a lvl 13 ajax using TC and gregs which was sad frankly.
I can, maybe, agree with slow moving snowballs - it is very annoying how boss just walks away from 'em.
Still, there's Valby mod specifically made to make it easier and if everyone at least occasionally throws a few snowballs at it, when Gluttony is near their dispenser - it works bearable.

Fortress - can't say it needs anything. You can shoot down lava balls and prevent pylons resetting. Even prefire at 'em right as the Fortress poops them out, making it a lot easier, so... What's the problem there?
Just call out which way align the pylons: seen some people prefer left and others - right, so better be clear about it from the start.
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1625/25 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2024. szept. 6., 13:24
Hozzászólások: 25