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They talked about Trading, it's a possibility, but first they want to improve the stability of the game and focus on the content.
so far all my friends prefer Once Human over TFD because there's so much customisation including houses there
The question is - Does somebody gonna listen to you?
Out of topic: Aren't you a Nurse main?
Clans - I could see the value of them, but.....idk
Competitive modes - definitely not, the one thing that appeals in this game to me is the lack of such modes.
I rather see them implement actual QoL changes that are badly needed rather than focus on your suggestions.
QoL like for example:
- Upgrading normal to ultimate descendants retaining catalysts used
- Selecting the sockets upon completing a descendant / ultimate weapon craft (there are cases where the default unlocked ones are not always good and you essentially waste catalysts on them)
- A form of a pity system
- Actual meaningful end game
- Reactor stats (part of it is coming)
- Outposts (changes coming, cause currently they are plain annoying)
- Descendant re-work (also coming. For example some descendants are not even able to do all of the game content, and its not because of being weak or damage, they simply cannot, for example Yujin cannot do any void shards by himself as he cannot even start them)
- Improvements to weapon readjustment
Outpost rework as in the morph materials you can only get with sharen. They are a nightmare to farm. Gameplay should be relatively enjoyable and rewarding, currently outposts are all but rewarding, regardless how fast the farm is.
Upgrading descendants:
This will not impact any farming, in fact it will give worth to gameplay as most players do not bother with normal descendants because all effort on them is wasted when the ultimate version releases, hence why the upgrade option, that way you are not forced to wait for the ultimate version to invest time and play the game working on the normal version.
You need to start looking at the game as a whole and not personal bias as to what you personally like, but what helps attract more players and provides worth in gameplay.
Whats "boss rush"? Like "who can kill a specific boss the fastest"? So even more arms race? Do you think that working on a pre-made team with enough firepower to kill a specific boss in (or under) one second is going to increase the fun so drasticaly?
Well, I for one would LOVE to see player housing. Just because your majesty doesn't think it's necessary, his majesty can stuff it.