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For example, I have Tamer for this, it gives me 800+ ammo for my Enduring Legacy. It also converts green bullets into white. When I pick up white ammo with Tamer it gives me 200 bullets and 100, if I pick up green ammo.
Third my weapon is Piercing Light for Hailey.
https://steamcommunity.com/sharedfiles/filedetails/?id=3292064419
It helps with ammo (only) just a little bit IF ammo drops, I had way too many missions (battlefield, infiltration, and void interception, without a single ammo drop). Whatever, this setup is meant for the spray & pray folks, not a real solution.
As for missions without "single drop of ammo", it can't be true. You are maybe too slow to pick up ammo and it vanishes. It maybe the case especially in defense/400% missions.
Anyway, you can complain or improve your build. If not ammo build, than make your weapon 700k dps at least.
Consumable loot (ammo, MP, HP) only vanish is there is too much in the area, which is usualy a problem in "defense" missions.
It also vanishes when a mission ends in the "open world" zones. I think both are bad design choices.
But during an infiltration mission, nothing vanishes. So being slow is not an issue. And if it did not happen so often, I would not mention it (that no ammo drops). But if you do not believe it, so be it. There are enough missions, where you just fight the "boss", so no trash mobs, which means no drops. In this scenario, that mod build is pointless.
There are players out there, who do not care for recoil and accuarcy of a weapon, just hold the shoot button and shoot all over the place, hardly hitting. This people just waste ammo and for those such a build is meant.
Yah this makes more sense. Wonder if they can somehow improve it? I wish to be helpful and not be a burden and relying on people who can carry me.
post your build and stop looking at ''dps'' becuase its gives a false sense of performance, my haily 3 shots swamp walker on hard.
were you hitting weak spots?
were you far away and do less dmg from dmg fall off
what gun were you using?
is that 400k DPS because of fire rate?
how big the dmg per bullet hitting?
edit : here is the SS that proof normal mode swamp walker solo is 27mil HP
https://imgur.com/a/zI93NOt
Solo Normal Swamp Walker uses the hard version's health value. I realized this when I was farming some rocks and felt like it should have been much faster. I saw I did 25 million damage. Hanged man only has 6 million hp solo. Swamp Walker, specifically only 1 player normal has bugged health.
If people leave the match, the game actually scales down the health values if the Colossus has scaling. It's a feature not many people will notice I imagine. I was only bringing up Hanged Man to show a comparison using the same player count that the next boss has literally 1/4 the health of the one before it. Pretty insane.
-Edit- Also, this website has accurate values for all bosses:
https://tfdtools.com/bosses/
This is an ammo management error created by yourself, and not by the game. Even a 50 billion dps weapon would be completely useless if you have no ammo for it.
The game doesn't give us just guns of different ammo types, there are also mods which convert some of the ammo pickups into other ammo types. I suggest you use these.
recommended DPS : just get maxed Enzo or Freyna dude !