Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Anyhow, upon initializing the game, my cpu temps spike, and that is only the beginning. That's quite incredible given the game hasn't even launched. And then, as you mention, the caching takes an unusual amount of time, but I don't know all of the technical details involved. Although, anecdotally, I cannot say I've experienced this before.
Furthermore, a more interesting observation, the game seems to use an extraordinary amount of resources regardless of my display/graphics settings. My experience with this game so far has been unprecedented. I've run a number of intense benchmarks to test my system(s) over the years, yet none have attempted to initiate nuclear fusion inside of my machine as this game has. I feel sure, if it were cold outside, I could play this game without turning the heat on, since my pc would suffice. And if my machine were submerged you'd catch a glimpse of some Cherenkov radiation.
I think I may test some things out with proc mon and perhaps, if that doesn't provide any useful data, I'll test out some SANS cybersecurity and digital forensics tools. It'll be like making a game out of not playing the game! xD
I sort of want to play the game, so it would be nice if they would willingly optimize its resource management instead of my feeling the need to explore more *interesting* means of improvement.
5800x undervolted (and +200 mhz overclocked until this game) w/ ppt110 tdc80 edc104
7900xtx 24gb
win 11 pro
64gb RAM
I'm running the game now.
The EAC window popped up, I waited for it to go away and started the stopwatch.
Then Nexon's Intro appears, advertisement of engines and technologies, then connection occurs, then the main menu appears through a very long fade, already at the stage of connection I spammed the Enter button. Then the character appears, where you have to press the start button, then again a long fade, preparation of shaders, and finally appearance in the game in Albion.
All this took me 1 minute, 8 seconds.
Is it long?
The First Descendant is synchronous and more client-side, which makes it consume more resources from the player's system. It also has more modern graphics than TES:O, which looks like TES:Oblivion with mods.
1 minute and 8 seconds is long yes, and the loading times in general require all the shaders to be reloaded and not just the ones for each region. This is the way it's designed and it's stupid, same with the loading of each region you're not loading the region you're loading the entire file again. Which is yet again by design.
Which brings me to cherry ontop and what really infuriated me, everything that gets added past this point with only make the core engine failure more obvious.
And yes, as a reverse engineer i can infact tell you that the current iteration of the shadercache is absolute crap.
i don't believe it's that big of an issue as you would think
path of exile has compatibility issues with steam, the standalone version handles things appropriately.
there is also a difference between .ggpk and .ucas
Well... mr. Revers-Engineer, who said
What can you tell us about Linear Operations and Operations with random access and how they are perform on HDD/SSD?
nothing without getting game or forum banned
The last patch was 264MB, which also changed the M1-Windows.ucas file, which is 33GB in size. Do you know why your speculations are just speculations? As correctly pointed out above, Path of Exile is packaged on the same principle, except that the Path of Exile installer is able to repackage files, replace old data inside the archive with new data, and then pack it back again, without having to download the entire archive.
Steam, by the way, also can do this.
For this reason, the latest patch and has a size of 264MB, not 33GB.
which is also precisely why it rewrites the 33gb's everytime the gamefile is changed, absolutely.
And if the archive was divided into a hundred small ones, you would wait for the game to load not 1 minute, of which half of the time is video clips and menu fades, but 3-5 minutes.
Because random access operations - sucks.
30gb of data doesn't need to be read and loaded into memory for data inside that file to be accessed though. your entire premise in the original post isn't correct mate.
i'll genuinely just stop arguing and encourage you all to monitor what the game does by yourselfs the next time it gets patched. Ya'll know better than me and i'm full of myself fr fr ong.
But I'm used to trusting only myself.
Oh, by the way, I'm an engineer too. A technical engineer. And I'm sick and tired of dealing with low-quality software, with Windows that doing what it likes and so on and so forth.
Yeah, man, you're not the only one. As the proverb says For every big fish, there is always a bigger fish.