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A day...lol, 30 runs...lol.
BRO you are NO where near that amount....it's a 2.5% drop.
https://www.gigacalculator.com/calculators/binomial-probability-calculator.php
Put in probability 0.025 for 2.5% drop chance. Then put in the amount of times you ran it for number of trials. Success how many times you've received it: 0.
Probability of X > 0 events this is the % chance of seeing the mod in those given runs.
The game is a farming game with guns.
Gasp, it's a looter.... shooter...
The Report presents the analysis of the drop rates for different items in the game, specifically Syncytium Thundercage, Nanotube Thundercage, Synthetic fiber Thundercage, and Blueprint Thundercage. The goal is to verify if the observed drop rates are consistent with the expected drop rate of 20% using a chi-square test.
Data
The following data was collected for the number of runs required to obtain drops:
Syncytium Thundercage Runs: 11, 1, 7, 5, 5, 7, 1, 3, 5
Nanotube Thundercage Runs: 3, 2, 3, 5, 3, 3, 1, 5, 16
Synthetic fiber Thundercage Runs: 3, 2, 11, 10, 5, 18, 12, 3, 12
Blueprint Thundercage Runs: 3, 8, 1, 4, 3, 5, 8, 3
Observed Frequencies
The observed frequencies of run counts are:
1: 4
2: 2
3: 9
4: 1
5: 6
7: 2
8: 2
10: 1
11: 2
12: 2
16: 1
18: 1
Expected Frequencies
Assuming a 20% drop rate, the total number of observed frequencies is 37. Given the total drops and the number of unique run counts (12), the expected frequency for each category is approximately 0.6167.
Chi-Square Calculation
Using the observed and expected frequencies, the chi-square statistic is calculated as follows:
χ² = Σ((O_i - E_i)² / E_i)
Where O_i and E_i are the observed and expected frequencies for each category.
are the observed and expected frequencies for each category.
The calculated chi-square statistic is approximately 8.43, and the p-value is approximately 0.4852.
Conclusion
The chi-square statistic is approximately 8.43, and the p-value is approximately 0.4852. This indicates that the data shows some deviation from the expected distribution, but not enough to conclude that the distribution is significantly different from the expected 20% drop rate at the common significance levels (e.g., 0.05).
This analysis supports the claim that the drop rates are fair and not significantly different from the expected distribution based on the observed data.
PS.
If you woulndt cry and grind 2 times more before making a Post you would get your Item.
Remember that there are missions with a 5min cooldown and the other dungeons last longer. He didn't specify which one it is but most last a long time.
What we CAN verify is if we had a bad luck protection system or pity system, it wouldn't matter how terrible or broken the RNG is, because grinding would at least be capped.