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2. People exaggerate. Plain and simple.
3. They've been fined for manipulation before, when drop rates were not a disclosed thing. Recent laws in pretty much every country forces them to disclose drop rates for things that you can pay for. So they could be manipulating drop rates, but it would be a huge legal risk for them since they've already been down this route https://game8.co/articles/latest/maplestory-devs-fined-8-9-million-usd-for-misleading-loot-box-drop-rates
Pretty bad at being evil if they target a small minority of players at random.
What you're referring to is probability of each instance instead of probability of a group of instances. The probability of 40 runs at 20% chance is 1 - (chance of the event not happening)^40 which is 1 - .8^40 which is essentially 100%.
just because each new attempt has a 20% run doesn't discredit the previous attempts. Flipping a coin is a 50% chance of heads and a 50% chance of tails every single individual attempt, but the odds of flipping heads 40 times in a row is not 50%...
I'm also not saying that it's not unreasonable for a lot of people to get unlucky that many times, just pointing out that I don't think you are understanding the actual probability being referenced by OP.
And sadly your math AND logic is wrong in this, while explaining the math would be fairly useless ill just jump into the second part,
out of anyone who does 40+ runs each of them have increasingly more chances for each fail to go and rant about it.
while people who got it in first try have very low chances of posting about it wich reduces until they reach the breakpoint of failure which then increase per try
What part of the math is wrong? As someone who very recently posted what I'm fairly certain is the correct math that aligns with what OP mentioned, what is incorrect about it?
Very good post. The one thing worth pointing out is that people that have committed a crime previously are far more likely to commit crime again compared those who have never done so. Nexon is *more* likely to manipulate numbers again, not less, if we follow that data. On the other hand, those statistics relate to humans, not companies.
Huh? The only thing I'm getting from your post is that you don't know what math is. Who are you even responding to?
It makes a lot of sense if there is a random number roll from 1 - 100 that you see a 20% drop fairly regularly. But, if that number roll is 1 - 1,000,000. I don't think 40 tries is going to get you near a 100% chance at the drop. Even though 200,000 of those numbers are winners.
We don't know what the actual roll being used for the RNG is. So, we can only guess.
You need to know how much they can profit from violating this rule. If the profits higher than the punishments, which means they got no cost to do such things. Also, people gonna have a really hard time to figure out. They can use this rule for certain times, and no one can know that.
I have been playing for 2 days, more than 8 hours a day, for the same loot and opening it.
I didn't get any part of it.
For a normal player, 2 hours a day, I have been playing 15 days for nothing.
Here is the point: I wonder if this drop rate is 20% for a mod. So tell me which mod got a 20% rate, and you didn't get it for two days when you always focused on that dungeon.
but got 6 activator blueprints that are 6% :D