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possible answer to YOUR question : it's more likely it's reducing a static number by that value not a global % (like if the enemy has 100,000 resistance that translates into 70% resistance it's lowering that 100,000 by 5% not the 70% so the total reduction of 29% resistance ISN'T exactly 70% lowered to 41% it's 100,000 lowered to 71,000 (assuming it's a straight 29% cut) or to 74,657 if it's a % of a % (so -5% then -0.8% of that remaining value then 0.8% of that value and so on)
Because the quench effect lasts 1.0 seconds. Which it takes longer than that to throw a skill out lol. Lepic can toss a grenade, but he'd have to be right up against the target to benefit from the decrease in resistance.
71.81% 76.05% 71.82%
66.96% 57.06% 76.88%
72.86% 72.87% 76.94%
80.97% 73.89% 51.54%
73.68% 73.70% 77.63%
73.99% 73.99% 77.91%
74.30% 68.91% 80.67%
74.59% 82.22% 66.99%
that seems a little off though.. because that implies that the only real difference is Weak or not weak (since everyone tends to be at the similar values unless they have the OBVIOUS weakness)
but Execution should be "normal" to Ice strong to fire vs bride whos WEAK to fire and very strong to ice all the normals and strongs tend to be at very similar values in your calculations and only the Very weak's stand out
HOWEVER if true it also throws a massive "problem" at the people complaining about bringing specific characters to fights that are "very strong" against them since those values imply it's not NEARLY as bad as it should be
Edit: however it also could be a mix of Solo vs Group since the last 3 are forced to 4 person scaling which DOES seem to fit with Deadbridge/frost walker and Molten Fortress/Pyro(so Very weak and Very strong seem "correct") it's the 2 middle ground "resistances" values that don't seem quite right (Strong and Normal) because that implies it's only like 5% difference in resistance between Very Strong > Strong > Normal and then suddenly a nearly 15% drop from Normal to Very Weak
I don't know the complete formula for the defense and resistance values, so it's not exact,
If I set the defense value to *0.992^30, as you say, I get a pretty close, though not perfect, value. Thanks.
I will eventually test it again with 50 stacks.
But as I said at the beginning, I have no idea about the -5% flame resistance.
I'd like to see you actually shoot and test it, but the change at 1 stack is tiny, and I didn't see any significant change between 29 and 30 stacks.