The First Descendant

The First Descendant

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Alula Samaya 21 JUL 2024 a las 10:21 p. m.
How bad are the drop rates?
I want to invest my time into the game, and curious because everyone whinning about the drop rates, just how bad is it??
Última edición por Alula Samaya; 23 JUL 2024 a las 4:45 a. m.
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Mostrando 31-45 de 60 comentarios
AngryPancake 22 JUL 2024 a las 3:45 a. m. 
Publicado originalmente por Sayie:
RNG will always be RNG. Some things will take 20 attempts to get and others will take 2 with the same drop rate. If you want to get all of the rarest drops in a day then this is the wrong game for you however the gameplay is fun and grinding is pretty easy, just time consuming at worst.

RNG is RNG only to a certain point. Then it becomes Statistics.
Talle 22 JUL 2024 a las 3:47 a. m. 
Publicado originalmente por Phares:
Lots of people complain and speculate about the RNG, but it's impossible to verify anyone's claim -even the devs.
We could complain about the RNG until the heat death of the universe and nothing will change.

Push for something tangible like a Bad Luck Protection system. When it is very clear that there will be X number of runs before you get the item assuming you have the worst luck, you can record the number of runs and actually verify that system is working.
You don't have to trust the word of players or developers in this scenario.
i mean there kinda is at 6% chance once you it 149 runs your odds of already getting the item are so high that it then become statistically impossible that you haven't already got it bc your probability will go to 99.99 repeating pretty much
Phares 22 JUL 2024 a las 3:51 a. m. 
Publicado originalmente por Talle:
Publicado originalmente por Phares:
Lots of people complain and speculate about the RNG, but it's impossible to verify anyone's claim -even the devs.
We could complain about the RNG until the heat death of the universe and nothing will change.

Push for something tangible like a Bad Luck Protection system. When it is very clear that there will be X number of runs before you get the item assuming you have the worst luck, you can record the number of runs and actually verify that system is working.
You don't have to trust the word of players or developers in this scenario.
i mean there kinda is at 6% chance once you it 149 runs your odds of already getting the item are so high that it then become statistically impossible that you haven't already got it bc your probability will go to 99.99 repeating pretty much
Yeah but even if the math is correct, the programming behind the RNG could be a mess in more ways than one.
Or if Nexon is using Dynamic RNG in TFD. That will completely and utterly skew RNG to the point the numbers are useless.
But if the devs say 'We're not using Dynamic RNG', now we have to trust their word.

Pity system means we don't have to trust their word.
Riepah 22 JUL 2024 a las 3:51 a. m. 
Publicado originalmente por Talle:
i mean there kinda is at 6% chance once you it 149 runs your odds of already getting the item are so high that it then become statistically impossible that you haven't already got it bc your probability will go to 99.99 repeating pretty much

The chance of that happening is 0.0099%. That still means it'll statistically happen to 1 in 10.000 people. It WILL happen to some people. And those people will deny that the drop rates are real.
JaBoosted 22 JUL 2024 a las 3:56 a. m. 
Its not bad,

I think it's worst for those who really want one item and keep grinding over and over for said one item. I, on the other hand recommend not trying to rng one thing. I got a 3 run rule then I go to another part. If I don't get the drop I go back to running gold Kuiper.

Case in point, I needed an activator got that fROM a void fusion on the 2nd run 6% drop, catalyst blueprint from the boss on the 1st run 15% drop, and Attacking Compulsion got that from the normal dungeon at a 1.5% drop rate on the 2nd run.

Been sticking to this rule and had success personally.
Talle 22 JUL 2024 a las 4:00 a. m. 
Publicado originalmente por Phares:
Yeah but even if the math is correct, the programming behind the RNG could be a mess in more ways than one.
Or if Nexon is using Dynamic RNG in TFD. That will completely and utterly skew RNG to the point the numbers are useless.
But if the devs say 'We're not using Dynamic RNG', now we have to trust their word.

Pity system means we don't have to trust their word.
im just here pointing out numbers. i personally dont think the devs are lying about the drop rates bc from like my testing *me just playing the game lol* they have seemed pretty right like once i hit 50% probability i get the item mainly around that point but i have also been unlucky sometimes

i think until they do something that we cant trust we just should take there word on it i understand that in the past nexon lied on Mapple Story but there were also other dev teams involved in that game so we cant pin all the blame on nexon plus they got finned for it so i doubt they would do it again
Talle 22 JUL 2024 a las 4:00 a. m. 
Publicado originalmente por Riepah:
Publicado originalmente por Talle:
i mean there kinda is at 6% chance once you it 149 runs your odds of already getting the item are so high that it then become statistically impossible that you haven't already got it bc your probability will go to 99.99 repeating pretty much

The chance of that happening is 0.0099%. That still means it'll statistically happen to 1 in 10.000 people. It WILL happen to some people. And those people will deny that the drop rates are real.
yeah sadly there will be the unlucky ones lets just hope its not one of us lol
Baphled 22 JUL 2024 a las 4:09 a. m. 
The drop rates aren't great, and Nexon doesn't have confidence inspiring history with drop rates.

Really they're not too bad, but some of the missions are quite lengthy. This can be very annoying when you have to keep running the mission over and over again to get the piece you want.

Then sometimes the piece you want is in an amorphous material (a 'loot box'). So not only do you have to get the box, you then have to get lucky enough to get the item you want from the box.

So you have to do the runs to get the box, then you have to do different runs to open the box. And you can only open one box per complete mission.

It's a system designed to frustrate.
Phares 22 JUL 2024 a las 4:12 a. m. 
Publicado originalmente por Talle:
im just here pointing out numbers. i personally dont think the devs are lying about the drop rates bc from like my testing *me just playing the game lol* they have seemed pretty right like once i hit 50% probability i get the item mainly around that point but i have also been unlucky sometimes

i think until they do something that we cant trust we just should take there word on it i understand that in the past nexon lied on Mapple Story but there were also other dev teams involved in that game so we cant pin all the blame on nexon plus they got finned for it so i doubt they would do it again
I would like to trust them, this game is definitely up my alley and I've sunk a bunch of time and money into Warframe and have debated many a times to try Destiny 2, so this game doing well would be awesome.
But I feel like I been burned and ignored enough times by the industry, that I don't really want to invest my time in a game that doesn't respect said time.

I just think the grind just isn't quite right. Running the same mission over and over again, with an uncapped RNG meaning you could theoretically run that mission more times than you have the patience for, and likely more times than the developers planned, if they're not sadistic greedy ne'er-do-wells.
If something has a 20% drop rate, and you run that mission 100x and not get the item, and then give up entirely because the grind has broken you, what value does your time have then?

Implementing a bad luck protection system will simply prevent the outliers and edge cases of people running a 20% drop rate 100 times and not getting the item.
Nexon has very little to lose by implementing this, and they prevent people utterly burning out from horrible RNG, while also giving everyone else the peace of mind that there is solid limit on the grind, that their time won't be a complete waste as long as they stick with it.
Rune 22 JUL 2024 a las 4:15 a. m. 
bring back thumping from firefall >_> that was so much fun
Talle 22 JUL 2024 a las 4:18 a. m. 
Publicado originalmente por Phares:
Publicado originalmente por Talle:
im just here pointing out numbers. i personally dont think the devs are lying about the drop rates bc from like my testing *me just playing the game lol* they have seemed pretty right like once i hit 50% probability i get the item mainly around that point but i have also been unlucky sometimes

i think until they do something that we cant trust we just should take there word on it i understand that in the past nexon lied on Mapple Story but there were also other dev teams involved in that game so we cant pin all the blame on nexon plus they got finned for it so i doubt they would do it again
I would like to trust them, this game is definitely up my alley and I've sunk a bunch of time and money into Warframe and have debated many a times to try Destiny 2, so this game doing well would be awesome.
But I feel like I been burned and ignored enough times by the industry, that I don't really want to invest my time in a game that doesn't respect said time.

I just think the grind just isn't quite right. Running the same mission over and over again, with an uncapped RNG meaning you could theoretically run that mission more times than you have the patience for, and likely more times than the developers planned, if they're not sadistic greedy ne'er-do-wells.
If something has a 20% drop rate, and you run that mission 100x and not get the item, and then give up entirely because the grind has broken you, what value does your time have then?

Implementing a bad luck protection system will simply prevent the outliers and edge cases of people running a 20% drop rate 100 times and not getting the item.
Nexon has very little to lose by implementing this, and they prevent people utterly burning out from horrible RNG, while also giving everyone else the peace of mind that there is solid limit on the grind, that their time won't be a complete waste as long as they stick with it.
i would trust this dev team if i were you. already they have shown a ton of care and support to there communities voice they are changing things and making the game better every patch.. it feels like they are honestly listing to the player base which is a huge shock in the modern day.

and as for running something an infinite amount of times or so just to get an item that will really never happen even tho the numbers arent capped doesnt mean that you will have insane bad luck and eventually it will be more likely that you do have it than that u dont.

plus im sure with all the out rage that the drops have been getting they will add a cap to the amount of runs you can do. its only a matter of time
Riepah 22 JUL 2024 a las 4:20 a. m. 
Publicado originalmente por Rune:
bring back thumping from firefall >_> that was so much fun

We probably have to wait for Em-8ER for that.
VeronaKate 22 JUL 2024 a las 4:32 a. m. 
I feel like Drop rates are based off the character you play . Like if you are playing a character for a long period of time and your grinding for that very item for that character i feel the rates decrease over time as you farm it . Like Ultimate modules for ultimate characters . I have 0 playtime on anyone else but the 2 characters im running and seems like I get everyone else's ultimate but the one i seek . And their drop rates are all the same ! Take me and my hubby for example . I am playing Valby and he is playing Blair . He farming backdraft and I am farming supply moister . He gets the supply moister 4x over out of 16 and no backdraft . I get his backdraft 2 times out of 15 and yet we play two different characters ! Yeah give the drop rates to those not using those characters . I feel this is very rigged based on character playtime . Its not impossible to make game code do that . In fact its quite simple actually . That is what sucks . This is why many players think the game knows what you want . I mean what ever keeps you inside game longer . Then again with as little content in this game there is compared to others . Rng/Rigged drop rate system is what keeps players in this game . If all these rates were high gain and took little to no effort to obtain then you wouldn't have anything to work towards in game and at this rate the game would die out very fast . This is how they make games to last while putting very little content in the game . Game has content but to compare it to other games that have way more ? So I can kind of understand the reason behind this drop+rng+rigged system . Its the same logic as to what makes a person go to a casino .:happy_seagull:
Resist 22 JUL 2024 a las 4:35 a. m. 
Outside of the outposts, drops seem fine. Amorphus materials from outposts aren't 25% though. It's either a typo or Nexon shenanigans.
Talle 22 JUL 2024 a las 4:40 a. m. 
Publicado originalmente por Resist:
Outside of the outposts, drops seem fine. Amorphus materials from outposts aren't 25% though. It's either a typo or Nexon shenanigans.
they seem to be 25% why do you think they arent but i think 25 is way to low for the relics especially with the 5 min timer on them
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Publicado el: 21 JUL 2024 a las 10:21 p. m.
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