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RNG is RNG only to a certain point. Then it becomes Statistics.
Or if Nexon is using Dynamic RNG in TFD. That will completely and utterly skew RNG to the point the numbers are useless.
But if the devs say 'We're not using Dynamic RNG', now we have to trust their word.
Pity system means we don't have to trust their word.
The chance of that happening is 0.0099%. That still means it'll statistically happen to 1 in 10.000 people. It WILL happen to some people. And those people will deny that the drop rates are real.
I think it's worst for those who really want one item and keep grinding over and over for said one item. I, on the other hand recommend not trying to rng one thing. I got a 3 run rule then I go to another part. If I don't get the drop I go back to running gold Kuiper.
Case in point, I needed an activator got that fROM a void fusion on the 2nd run 6% drop, catalyst blueprint from the boss on the 1st run 15% drop, and Attacking Compulsion got that from the normal dungeon at a 1.5% drop rate on the 2nd run.
Been sticking to this rule and had success personally.
i think until they do something that we cant trust we just should take there word on it i understand that in the past nexon lied on Mapple Story but there were also other dev teams involved in that game so we cant pin all the blame on nexon plus they got finned for it so i doubt they would do it again
Really they're not too bad, but some of the missions are quite lengthy. This can be very annoying when you have to keep running the mission over and over again to get the piece you want.
Then sometimes the piece you want is in an amorphous material (a 'loot box'). So not only do you have to get the box, you then have to get lucky enough to get the item you want from the box.
So you have to do the runs to get the box, then you have to do different runs to open the box. And you can only open one box per complete mission.
It's a system designed to frustrate.
But I feel like I been burned and ignored enough times by the industry, that I don't really want to invest my time in a game that doesn't respect said time.
I just think the grind just isn't quite right. Running the same mission over and over again, with an uncapped RNG meaning you could theoretically run that mission more times than you have the patience for, and likely more times than the developers planned, if they're not sadistic greedy ne'er-do-wells.
If something has a 20% drop rate, and you run that mission 100x and not get the item, and then give up entirely because the grind has broken you, what value does your time have then?
Implementing a bad luck protection system will simply prevent the outliers and edge cases of people running a 20% drop rate 100 times and not getting the item.
Nexon has very little to lose by implementing this, and they prevent people utterly burning out from horrible RNG, while also giving everyone else the peace of mind that there is solid limit on the grind, that their time won't be a complete waste as long as they stick with it.
and as for running something an infinite amount of times or so just to get an item that will really never happen even tho the numbers arent capped doesnt mean that you will have insane bad luck and eventually it will be more likely that you do have it than that u dont.
plus im sure with all the out rage that the drops have been getting they will add a cap to the amount of runs you can do. its only a matter of time
We probably have to wait for Em-8ER for that.